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Dren's Editor Upgrade


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Dren
Dren

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#1

Posted 21 March 2013 - 21:25

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transparent logo

v1.2 (final) for Arma 3 Alpha
I added wrecks and alot of walls. "Most" should be in it now.
Feel free to use as you want :)
Enjoy!


+ Military
+ Houses
+ Misc
+ Walls
+ Wrecks

Download below (armaholic)
(v.1.2 25/3/2013)
(v.1.0 , 21/3/2013)



reference for classnames: http://browser.six-p...7&commit=Change

Edited by Dren, 26 March 2013 - 17:03.


foxhound
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#2

Posted 22 March 2013 - 00:23

Release frontpaged on the Armaholic homepage.

Posted Image
Dren's Editor Upgrade [ALPHA]


Visit Armaholic.com | Visit Carriercommandaholic.com
Posted Image
Public FTP available, just check the Armaholic.com FAQ.

HMM........wonder what it is huh?

macscottie
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#3

Posted 22 March 2013 - 04:34

You added droppable houses?!

<3

---------- Post added at 12:34 AM ---------- Previous post was at 12:24 AM ----------

I want I want wrecks! :P Or is that something you can't put in yet for some reason?

The only reason I want wrecks is because there are no pop-up targets in game yet :/

I just tested the mod in game and the buildings work with the Sites modules :D

MAJ J. Drumheller, "Goliath 6"
Commanding Officer
1st Battaloin, 506th IR
506th Infantry Regiment Realism Unit

Jester814 - My ArmA Youtube Channel


Dren
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#4

Posted 22 March 2013 - 10:24

Thanx fox.

Yep these are just buildings allready in game, classnames stays the same so it works in MP and with people without this addon.

Ill add the wrecks in next update :)

JohnnieConcrete
JohnnieConcrete

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#5

Posted 22 March 2013 - 19:33

Hi,

how do I get the objects, I have put the PBO in a folder and added the startup parameter but don't know how to access the objects

Thanks

Dren
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#6

Posted 23 March 2013 - 07:05

In editor place one soldier first (player). After that when placing 2nd unit, select empty, then you can see the objects

JohnnieConcrete
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#7

Posted 23 March 2013 - 11:24

Yes, but those objects are already there with out the add on you have made, unless I'm doing something wrong I only see the ones I was using before.
I extracted the pbo to a folder, added the startup parameter, checked it is in expansions so it is running

After trying all different ways to get it running I just put the PBO into main addons and it works now, Great stuff thanks

Add everything you can think of and make it the most comprehensive objects addon there is

Keep up the good work

Edited by JohnnieConcrete, 23 March 2013 - 12:37.


macscottie
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#8

Posted 24 March 2013 - 21:32

Hey Dren, the droppable buildings in this don't have "position in house" waypoints in the editor. Any ideas?

MAJ J. Drumheller, "Goliath 6"
Commanding Officer
1st Battaloin, 506th IR
506th Infantry Regiment Realism Unit

Jester814 - My ArmA Youtube Channel


VerkadeB
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#9

Posted 24 March 2013 - 21:40

Well done Dren!

Dren
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#10

Posted 25 March 2013 - 20:27

Hey Dren, the droppable buildings in this don't have "position in house" waypoints in the editor. Any ideas?

Havent really played around with AI's and waypoints for long time. (to be honest, i didnt even know that theres a that kind of waypoint :) )
But most likey, as these are items in map, the waypoint wont regonize them as houses.

Jhonnie, check armaholic page, they have VERY good guide how to install and get it working.


Oh and wrecks and more coming soon

---------- Post added at 22:27 ---------- Previous post was at 20:35 ----------

Updated to "final" version with wrecks and things :)
Posted Image
ArmA Theatre of War
------------

how do you create people?

Well if we know that we wouldn't be wasting our nights playing video games, would we?


foxhound
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#11

Posted 26 March 2013 - 07:19

Thanks for informing us about the updated version :)


Release frontpaged on the Armaholic homepage.

Posted Image
Dren's Editor Upgrade [ALPHA] v1.2


Visit Armaholic.com | Visit Carriercommandaholic.com
Posted Image
Public FTP available, just check the Armaholic.com FAQ.

HMM........wonder what it is huh?

Redphoenix
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#12

Posted 26 March 2013 - 08:09

Awesome man.
Crazy mission editing is on the way.

Phal
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#13

Posted 22 April 2013 - 16:35

Really good mod, has helped make my missions much more interesting and diversify the locations a bit more.

But some buildings are missing, are you not planning on adding the rest?

macscottie
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#14

Posted 22 May 2013 - 23:17

Made a video featuring your mod Dren. Thanks again!


MAJ J. Drumheller, "Goliath 6"
Commanding Officer
1st Battaloin, 506th IR
506th Infantry Regiment Realism Unit

Jester814 - My ArmA Youtube Channel


soolie
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#15

Posted 23 May 2013 - 03:48

@Macscottie, you're the man. Subscribed to you're channel a few months back and have watched all your videos. Thanks for all the help!

@Dren, also the man. I have been through almost every single classname in arma 3. And it's very frustrating spawning 100 fireplaces then replacing them all with what I want in mission.sqm(especially since it reverts back to the fireplace if I touch it in the editor again). Are you still updating this? If not I would be happy to add what Ive gone through and re-release(with your permission of course).

titibond
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#16

Posted 24 May 2013 - 21:46

Hi Dren, thx for your addon.

Can you add this plz ? :

Land_Metal_Shed_F
Land_Slum_House02_F
Land_u_Addon_02_V1_F
Land_u_Addon_01_V1_F
Land_i_Stone_HouseSmall_V1_F
Land_i_Garage_V1_F
Land_cargo_addon02_V2_F
Land_cargo_addon01_V2_F
Land_cargo_addon01_V1_F



Thx you in advance ;)

Titi

lukeman10
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#17

Posted 08 July 2013 - 00:02

will you update this mode when the full game comes out later this year?

milanbassi
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#18

Posted 25 July 2013 - 11:22

When i try to play a map after using this it says that, i need the mod installed and no one can join?

Bullet Purveyor
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#19

Posted 25 July 2013 - 11:57

Edit the mission.sqs, remove the addon from the dependency list.
All addons you launch with the game will be listed there, even if you don't use any of the content in your missions.

paulthephil
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#20

Posted 10 August 2013 - 07:31

I really need this for Beta now, but the houses arenĀ“t working ?! Help :)