DnA 4992 Posted March 7 7-3-2024EXE rev. 151510 (game) EXE rev. 151510 (Launcher) Size: ~71 MB ENGINE Fixed: Remains collector was not removing invisible dead characters from vehicle wrecks Added: Weapon holder support to the remains collector (WIP) Added: weaponholderManagerMode, weaponholderRemovalMinTime, weaponholderRemovalMaxTime, weaponholderLimit mission config parameters Tweaked: Changed default disposal check period from 1 second to 5 seconds in remains collector Fixed: Remains collector was adding duplicate entries into a monitored array Fixed: Remains collector was not always adding entities in multiplayer Tweaked: Wreck priority removal is now calculated depending on whether or not the wreck is smoking Tweaked: Added an extra optional parameter to respawnVehicle Fixed: Helicopters destroyed without effects would continue burning and smoking Fixed: Vehicles respawned as flying were created on the ground first when the "Respawn" Event Handler returned its position Tweaked: getEntityInfo was extended Added: getRespawnVehicleInfo script command Tweaked: Vehicle respawn options are significantly extended Tweaked: More helpful error messages when a server's "keys" folder is missing or empty (thanks to Lango) Tweaked: Added an option to follow a respawn marker's direction for vehicles Fixed: setUnitLoadout would not place UAV Terminal items into the GPS slot Tweaked: Indefinite vehicle respawn default option is now -1 (the wreck left behind gets a suffix _oldwreck) LAUNCHER Added: Support for Reaction Forces Creator DLC 9 1 Share this post Link to post Share on other sites
DnA 4992 Posted Wednesday at 04:36 PM 13-3-2024EXE rev. 151569 (game) EXE rev. 151569 (Launcher) Size: ~74 MB ENGINE Tweaked: get/setMissionOptions now use HashMaps Fixed: "AnimDone" event firing constantly after a unit's death - FT-T175658 Added: getCorpseWeaponholders script command Fixed: Desync in some remote animations - FT-T124694 Tweaked: Vehicle respawn marker search was improved Tweaked: Vehicle respawn marker selection was further improved, and the getRespawnVehicleInfo command was extended Added: callExtension feature flags, context stacktrace, and game functions Fixed: The random script command would sometimes return the maximum value; it is now exclusive again (broken since 2008) - FT-T168113 Fixed: Radio channel sentence types were not synchronized properly Fixed: Reliability of adding / removing units to / from custom radio channels was improved Fixed: Chat HUD was still present when a player was removed from the corresponding radio channel Fixed: It was possible to add units to a radio channel that was not yet created 8 1 Share this post Link to post Share on other sites