DnA 5029 Posted March 7 7-3-2024EXE rev. 151510 (game) EXE rev. 151510 (Launcher) Size: ~71 MB ENGINE Fixed: Remains collector was not removing invisible dead characters from vehicle wrecks Added: Weapon holder support to the remains collector (WIP) Added: weaponholderManagerMode, weaponholderRemovalMinTime, weaponholderRemovalMaxTime, weaponholderLimit mission config parameters Tweaked: Changed default disposal check period from 1 second to 5 seconds in remains collector Fixed: Remains collector was adding duplicate entries into a monitored array Fixed: Remains collector was not always adding entities in multiplayer Tweaked: Wreck priority removal is now calculated depending on whether or not the wreck is smoking Tweaked: Added an extra optional parameter to respawnVehicle Fixed: Helicopters destroyed without effects would continue burning and smoking Fixed: Vehicles respawned as flying were created on the ground first when the "Respawn" Event Handler returned its position Tweaked: getEntityInfo was extended Added: getRespawnVehicleInfo script command Tweaked: Vehicle respawn options are significantly extended Tweaked: More helpful error messages when a server's "keys" folder is missing or empty (thanks to Lango) Tweaked: Added an option to follow a respawn marker's direction for vehicles Fixed: setUnitLoadout would not place UAV Terminal items into the GPS slot Tweaked: Indefinite vehicle respawn default option is now -1 (the wreck left behind gets a suffix _oldwreck) LAUNCHER Added: Support for Reaction Forces Creator DLC 9 1 Share this post Link to post Share on other sites
DnA 5029 Posted March 13 13-3-2024EXE rev. 151569 (game) EXE rev. 151569 (Launcher) Size: ~74 MB ENGINE Tweaked: get/setMissionOptions now use HashMaps Fixed: "AnimDone" event firing constantly after a unit's death - FT-T175658 Added: getCorpseWeaponholders script command Fixed: Desync in some remote animations - FT-T124694 Tweaked: Vehicle respawn marker search was improved Tweaked: Vehicle respawn marker selection was further improved, and the getRespawnVehicleInfo command was extended Added: callExtension feature flags, context stacktrace, and game functions Fixed: The random script command would sometimes return the maximum value; it is now exclusive again (broken since 2008) - FT-T168113 Fixed: Radio channel sentence types were not synchronized properly Fixed: Reliability of adding / removing units to / from custom radio channels was improved Fixed: Chat HUD was still present when a player was removed from the corresponding radio channel Fixed: It was possible to add units to a radio channel that was not yet created 9 1 Share this post Link to post Share on other sites
NeilZar 58 Posted March 20 13-3-2024EXE rev. 151598 (game) EXE rev. 151600 (Launcher) Size: ~86 MB ENGINE Fixed: The mortar gunner animation desync fix was breaking other get in turret animations - FT-T124694 Fixed: Some UserActionEventHandlers did not trigger when a UI was capturing the keypress - FT-T178835 Added: diag_remainsCollector script command Added: The ability to set individual minPlayerDistance for corpses, wrecks and weapon holders Tweaked: __has_include now also parses macros in its parameter (thank you, Stoney) - FT-T153547 7 1 Share this post Link to post Share on other sites
DnA 5029 Posted March 27 27-3-2024EXE rev. 151641 (game) EXE rev. 151641 (Launcher) Size: ~70 MB ENGINE Fixed: Custom radio markers did not synchronize for JIP players - FT-T180034 Fixed: connectTerminalToUAV command was not always behaving correctly Big thank you to NeilZar, for your last build in an official Arma 3 Live Ops capacity and all your hard work these past years 👨💻 6 4 Share this post Link to post Share on other sites
DnA 5029 Posted April 10 10-4-2024EXE rev. 151686 (game) EXE rev. 151686 (Launcher) Size: ~73 MB ENGINE Added: Optional Bool to surfaceTexture and surfaceType commands for accurate surface information Fixed: switchMove blendFactor did not work with gestures - FT-T164731 Fixed: Heal actions did not appear when touching water (now characters just need to have their upper body out of water) - FT-T178578 Fixed: soundFly of shots was not simulating the speed of sound - FT-T178099 Tweaked: Added a cache of recent patterns for regex* script commands Tweaked: Finished integration of weapon holders into the remains collector Tweaked: objectParent now also returns a weapon holder's creator unit Tweaked: Upgraded Linux compiler (no behavior changes expected) Fixed: Feature objects, that are under the mouse cursor while an Eden Editor world is cleaned up, could get stuck as ghost objects - FT-T174009 Fixed: Script errors in params would not print context to RPT (thanks Jasper) Fixed: Script errors in params would not trigger the "ScriptError" Event Handler Fixed: say3D was inconsistent with the returned type of value Fixed: Scripted weapon holders were not added to the remains collector in the 'manage all' mode Fixed: Game freeze and later crash when pressing Alt+F4 with an inventory display open Fixed: Possible crash on game exit Fixed: Eden Editor missions could get stuck as multiplayer even with only one playable unit Added: isADS and opticsMode weapon animation sources - FT-T175562 Fixed: setUnitLoadout did not trigger the "SlotItemChanged" Event Hander as expected - FT-T180338 Fixed: Mission Event Handlers for markers were not triggered locally with Zeus curator changes Fixed: Zeus curator edited marker positions and directions did not broadcast to remote clients Fixed: Custom radio markers were not updated for units added or removed from a channel 9 1 Share this post Link to post Share on other sites
DnA 5029 Posted April 17 17-4-2024EXE rev. 151725 (game) EXE rev. 151725 (Launcher) Size: ~81 MB DATA Fixed: Typo in respawnLinkedItems of the FIA Autorifleman - FT-T178528 Fixed: Hole in the bottom part of the MRD scope mesh ENGINE Tweaked: isADS animation source now uses an .index suffix - FT-T175562 Fixed: HashMapObject lost its object properties (methods and special functions) when transferred over network Fixed: Some Eden Editor script commands had a wrong return type reported in their command info Fixed: clear3DENAttribute always returned false and its command info return type was also wrong 4 2 Share this post Link to post Share on other sites
DnA 5029 Posted Wednesday at 01:59 PM 24-4-2024EXE rev. 151757 (game) EXE rev. 151757 (Launcher) Size: ~229 MB DATA Fixed: Projectile penetration of Military Coffin props Fixed: Floating mesh in the Prowler model Fixed: Footstep sounds on the green version of Bunker (Tower) - FT-T122026 Tweaked: Generated new inventory icons for Ghillie suits Fixed: Hidden selections on rugged communication terminals Tweaked: Improved UV mapping of the VR Slope (10x5x4) object - FT-T177369 Fixed: Weird vertex issue on a couple more small damaged houses - FT-T163748 ENGINE Fixed: setParticleFire error message was misleading Tweaked: Scripted division by zero now returns infinity (previously 0, still triggers a script error) Fixed: Scripted min/max behaved incorrectly when provided with a NaN value (NaN is allowed on the left side) Fixed: Advanced Flight Model helicopter simulation did not consider water buoyancy - FT-T180426 Fixed: createMarker would ignore the drawPriority of other markers and incorrectly draw on top of higher priority markers - FT-T180604 Fixed: Performance issue in Eden Editor when looking outside of the terrain Fixed: Eden Editor lines that go through the camera (but don't start/end in the camera view) would randomly not show 6 2 Share this post Link to post Share on other sites