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Development Branch Changelog

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7-3-2024
EXE rev. 151510 (game)
EXE rev. 151510 (Launcher)
Size: ~71 MB

 

ENGINE

  • Fixed: Remains collector was not removing invisible dead characters from vehicle wrecks
  • Added: Weapon holder support to the remains collector (WIP)
  • Added: weaponholderManagerMode, weaponholderRemovalMinTime, weaponholderRemovalMaxTime, weaponholderLimit mission config parameters
  • Tweaked: Changed default disposal check period from 1 second to 5 seconds in remains collector
  • Fixed: Remains collector was adding duplicate entries into a monitored array
  • Fixed: Remains collector was not always adding entities in multiplayer
  • Tweaked: Wreck priority removal is now calculated depending on whether or not the wreck is smoking
  • Tweaked: Added an extra optional parameter to respawnVehicle
  • Fixed: Helicopters destroyed without effects would continue burning and smoking
  • Fixed: Vehicles respawned as flying were created on the ground first when the "Respawn" Event Handler returned its position
  • Tweaked: getEntityInfo was extended
  • Added: getRespawnVehicleInfo script command
  • Tweaked: Vehicle respawn options are significantly extended
  • Tweaked: More helpful error messages when a server's "keys" folder is missing or empty (thanks to Lango)
  • Tweaked: Added an option to follow a respawn marker's direction for vehicles
  • Fixed: setUnitLoadout would not place UAV Terminal items into the GPS slot
  • Tweaked: Indefinite vehicle respawn default option is now -1 (the wreck left behind gets a suffix _oldwreck)

 

LAUNCHER

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13-3-2024
EXE rev. 151569 (game)
EXE rev. 151569 (Launcher)
Size: ~74 MB

 

ENGINE

  • Tweaked: get/setMissionOptions now use HashMaps
  • Fixed: "AnimDone" event firing constantly after a unit's death - FT-T175658
  • Added: getCorpseWeaponholders script command
  • Fixed: Desync in some remote animations - FT-T124694
  • Tweaked: Vehicle respawn marker search was improved
  • Tweaked: Vehicle respawn marker selection was further improved, and the getRespawnVehicleInfo command was extended
  • Added: callExtension feature flags, context stacktrace, and game functions
  • Fixed: The random script command would sometimes return the maximum value; it is now exclusive again (broken since 2008) - FT-T168113
  • Fixed: Radio channel sentence types were not synchronized properly
  • Fixed: Reliability of adding / removing units to / from custom radio channels was improved
  • Fixed: Chat HUD was still present when a player was removed from the corresponding radio channel
  • Fixed: It was possible to add units to a radio channel that was not yet created
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