Reply to Development Branch Changelog

bis_iceman
By bis_iceman,
13-12-2016 
EXE rev. 139663 (game) 
EXE rev. 139660 (launcher)  
Size: ~64 MB (depends on Apex ownership) 
  DATA   No data update today    ENGINE  Added: 64-bit client executables (read the OPREP for more details / feedback) Fixed: AV pilots / drivers could open their inventory Added: A new "BuildingChanged" mission Event Handler  Added: Missiles now support sub-munitions. Previously, such feature was reserved only for CfgAmmo classes with simulation "shotSubmunitions". Now "shotMissile" works with it as well. See https://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines#Ammo_changes_on_fly_and_on_hit for more details.  Fixed: Potential crash when moving out of a vehicle in multiplayer  Eden Editor  Added: A new "AttributesChanged3DEN" Event Handler (called when moving / rotating objects)   LAUNCHER Added: An ability to select the game platform (32-bit or 64-bit) Added: Checks for compatibility of mods (or precisely its game extensions) with the selected platform Added: When subscribing to a mod in the server browser, users are informed if the mod is platform specific