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Kaelies' SVD mod/port


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Kaelies
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Posted 08 March 2013 - 12:44 #1

Kaelies' SVD mod/port

This is an SVD mod. By default, it uses some textures that are playable, not great, but will use the proper Arma 2 textures if "weapons.pbo" and "Ca.pbo" are activated.

Download: http://www.mediafire...fejfcao6ey87aak
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It is capable of using exchangeable optics, and has both 10 round magazines and 20 round magazines as used in the SVU-A. All weapons. It includes an PSO-1 optic, and an ARCO optic with the reticle of a PSO. The latter can be used on any gun, while the normal PSO can only be used on the SVD. An imagined selective fire SVD, also based on the SVU-A, is also included.

There is an included sample mission which gives you the gun, 10 of every magazine, and every optic available, for testing, as well as some other weapons to test the ARCO pso on.

Tracer rounds will only ignite after a delay, so as to avoid giving away your position (especially vs other players).

Installation guide, known bugs, and classlists are in the readme. Source files are included in the .zip, if anyone wants to learn from this.

An almost working implementation of animated, adjustable iron sights is included in the model.cfg and the config.cpp. The camera and animation don't line up properly yet, but once I have that working I will release an update.

If anyone could make better texures/RVmats/normal maps/etc, please let me know.

Case ejection, comparison (more images in the download):
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View through optics, comparison:
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View through iron sights, comparison (links):
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Current default textures (links):


Readme:
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Changelog:

Version 0.3:
-Fixed issues with optics and Virtual Ammobox
-Added information about SVU-A, and why 20 round magazines and selective-fire SVDs are possible
-Changed some classnames
-Fixed Zeroing on PSO-1 optic

Version 0.2:
Spoiler



Version 0.1:
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Edited by Kaelies, 30 March 2013 - 10:05.


Placebo
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Posted 08 March 2013 - 12:48 #2

You can admit this is the hat he's wearing:

Posted Image

;)

Fully retired from all forum/community related aspects so please don't contact me unless it's an emergency and nobody else will talk to you :)


Thread Starter
Kaelies
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Posted 08 March 2013 - 12:57 #3

:D
Introducing the placebo tanker hat, the latest in tactical technology! It features built-in headphones, microphone, and softness for those bumpy roads and mines. The camo is designed to look disarming and cute, preventing those mean ol' bullets from hitting its wearer.

Still waiting to see if we can declassify the possible hi-tech things in the nose.

Placebo
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Posted 08 March 2013 - 13:14 #4

I like the sound of it already, I think the nose is stealth technology rendering the user almost invisible ;)

Fully retired from all forum/community related aspects so please don't contact me unless it's an emergency and nobody else will talk to you :)


nimrod123
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Posted 08 March 2013 - 13:57 #5

does this mean that ARMA 2 scopes can be brought into the game in some kind of working form (you mention normal PSO scopes) or are they just models?

NeuroFunker
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Posted 08 March 2013 - 14:09 #6

You can admit this is the hat he's wearing:

https://encrypted-tb...fMEyRrFllk3TuJS

;)


would anyone in the world want to kill a soldier wearing such a cute hat? Thats an psychological weapon! :D
Posted Image

I just dropped an IFV from 3,000 feet in the air. You know what happened? That's right, absolutely nothing. It hit the ground at 150 km/h, landed upright, and the AI driver kept right on trucking without a bit of damage.


But BIS! You have promised "The most realistic simulation game!" ;)

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Kaelies
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Posted 08 March 2013 - 14:16 #7

does this mean that ARMA 2 scopes can be brought into the game in some kind of working form (you mention normal PSO scopes) or are they just models?


They can be brought in, in a working form, so long as they were included in the released sample packs. I can see PSO (as in this pack), 6x zoom PSO (as on the ksvk), acog, aimpoint, g36 optic, and some of the sniper scopes (m24, m107) being brought in from that pack. Other ones would need to have models made for them that are separate from the gun to work properly (The reason these work is because you can just delete the rest of the gun). After that, its all config work, and I have a readme inside the source inside the download that explains how to add exchangeable optics.

dragula
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Posted 08 March 2013 - 19:59 #8

good work That was fast, I looking at doing some scopes, I got them just need to do reticules
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foxhound
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Posted 09 March 2013 - 00:28 #9

Release frontpaged on the Armaholic homepage.

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[ALPHA] Kaelies' SVD mod/port

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Arma 2


Visit Armaholic.com | Visit Carriercommandaholic.com
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Public FTP available, just check the Armaholic.com FAQ.

HMM........wonder what it is huh?

marcushague
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Posted 12 March 2013 - 11:33 #10

will this svd work on multiplayer?

if so how do i do it?

R0adki11
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Posted 12 March 2013 - 11:48 #11

will this svd work on multiplayer?

if so how do i do it?


It will only work on MP, if a mission you are playing has included it as part of the mission. Also all players will need the addon to use it.

marcushague
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Posted 12 March 2013 - 12:04 #12

It will only work on MP, if a mission you are playing has included it as part of the mission. Also all players will need the addon to use it.


thanks for the helps....

another question would i be able to use this on wasteland? on a public server or would that not work?

R0adki11
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Posted 12 March 2013 - 13:25 #13

thanks for the helps....

another question would i be able to use this on wasteland? on a public server or would that not work?


No sorry that will not work, it would need to be added in as part of the wasteland mission. And if it was added to the wasteland mission, all players would need the addon to connect and play on the server.

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Kaelies
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Posted 13 March 2013 - 16:45 #14

Updated the mod to version 0.2, with a new texture, improved animations, bug fixes, and a small bit of variance on the weapon. Still uses the Arma 2 textures if they're installed, but there shouldn't be much dependency anymore.

I came across three issues working on this I couldn't find a solution to, so I'd appreciate it if anyone could help:
1) I'm not all that great at texturing, so if someone could point me to a good tutorial or could make a good texture, if would help.

2) When trying to animate the iron sights, using "zeroing" as the animation controller causes them to just rotate repeatedly, without syncing with the weapon's zeroing.

Spoiler


benediktsapienti
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Posted 23 March 2013 - 23:50 #15

Wow awsome, looks very nice, thank you man! We really have got the best community here.

---------- Post added at 00:50 ---------- Previous post was at 23:55 ----------

Will you continue to imrove it? Very nice so far again thank you.

J_Thompson
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Posted 27 March 2013 - 21:43 #16

SVD works on multiplayer, however the PSO scope does not.

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Posted 28 March 2013 - 02:41 #17

I have done quite a lot of texturing so I can do some texture mods after I figure some stuff out with Arma. Mainly have done textures for racing sims

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Kaelies
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Posted 28 March 2013 - 21:30 #18

Wow awsome, looks very nice, thank you man! We really have got the best community here.

---------- Post added at 00:50 ---------- Previous post was at 23:55 ----------

Will you continue to imrove it? Very nice so far again thank you.


Yep, I'll probably release v0.3 when I have enough significant changes over the current release.

SVD works on multiplayer, however the PSO scope does not.


What kind of error is there with the PSO optic? Probably won't be able to test it out myself until the weekends. One thing I noticed was that it won't work properly if there is another mod that adds any sort of optics to the base rifles, such as the Canadian Armed Forced with the ELCAN, I want to see what I can do but so far the only thing I can think of is making a compatibility patch.

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Posted 29 March 2013 - 01:53 #19

As for PSO Scope not working, you can indeed use the SVD on a multiplayer mission that has the Virtual Ammo Supply, just users without the mod will not see you carrying a weapon. Normal optics work from this VAS but the PSO can not be grabbed out of it. As for textures I will pm you shortly.

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Kaelies
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Posted 30 March 2013 - 10:18 #20

Updated to version 0.3, fixing incompatibility with Virtual Ammobox/Virtual Ammo Supply and lack of zeroing in the scope.

Neither will appear to anyone else unless they too are using the mod; everyone has to have it in MP for everyone to see it, otherwise it will appear as if they are holding an invisible gun. It's advised that you make sure the admins know whats going on, or that the server itself is using the mod, because otherwise it may seem that you are hacking.

I don't think it is compatible with any other mod that adds optics atm, at least the PSO portion of it. Hope to see your PM about textures soon, J_Thompson.

Finally, I have a prototype for the iron sights to be fully adjustable in the source code, commented out, and I hope to be able to make it working properly soon.
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