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Arma3 Characters Modding Tutorial


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#1 Vespa

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Posted 07 March 2013 - 12:12 PM

Hey guys, I prepared some material for Arma3 characters modding:

http://community.bis...ding_Characters

I plan to expand it with configuration and implementation stuff soon.
Let me know what you like, and what you miss.

Stiltman's excellent guide to retexturing existing Arma3 uniforms and vests

!!!>>>Mondkalb's complete units addon example<<<!!!!

descrition how to add custom helmet by Stiltman

example config of a vest, by RavenDK

STALKERGB's Weighting overview - skinning directly in Oxygen2

Character retexture guide by Scarecrow398



additional/general Arma modding info:
OFPEC (Operation Flashpoint Editing Center) tutorial collection
Configuration of Arma1 soldier
Armedassault.info tutorial collection
Texturing and materials in Arma

Edited by Vespa, 12 March 2013 - 09:49 AM.


#2 R0adki11

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Posted 07 March 2013 - 12:24 PM

Wow, thank you. I wasn't expecting to see this so soon :)

#3 Stiltman

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Posted 07 March 2013 - 12:27 PM

Awesome, thank you a bunch :D
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#4 .kju -PvPscene-

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Posted 07 March 2013 - 12:29 PM

Vespa our dear dev hero :bounce3:



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#5 da12thMonkey

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Posted 07 March 2013 - 12:29 PM

Wow, didn't expect something like this so early on.

I don't even do character modelling at all really, but I can't thank you guys at BIS enough for providing these resources.
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#6 Dwarden

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Posted 07 March 2013 - 12:32 PM

stickied ;)

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#7 Cross888

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Posted 07 March 2013 - 12:39 PM

I love you vespa.

#8 ProfTournesol

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Posted 07 March 2013 - 12:41 PM

A very good step in the right direction toward supporting modding.

#9 R0adki11

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Posted 07 March 2013 - 01:01 PM

Can we use an existing Arma2 config and model.cfg to get Characters into game?

#10 Vespa

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Posted 07 March 2013 - 01:04 PM

I have no idea myself. Configs are not my area, but I will try to ask around. If some skilled community haxxor feels like providing insight, I welcome that!

#11 FreakJoe

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Posted 07 March 2013 - 01:05 PM

Thanks a lot for this!

#12 antoineflemming

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Posted 07 March 2013 - 02:01 PM

Hey guys, I prepared some material for Arma3 characters modding:

http://community.bis...ding_Characters

I plan to expand it with configuration and implementation stuff soon.
Let me know what you like, and what you miss.


EDIT:
descrition how to add custom helmet by Stiltman
http://forums.bistud...l=1#post2318293


Well this explains why only the caps, tactical vest, and underwear have hiddenSelections. Is there a chance you could add hiddenSelections to all the uniforms, headgear, and vests? Trying to make a combat shirt, OPSCORE FAST helmet, and Crye CAGE Plate Carrier reskin, but there are no hiddenSelections on those.

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#13 astast

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Posted 07 March 2013 - 02:18 PM

Thanks a lot for this really :D
I will get right to it :D

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#14 Vespa

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Posted 07 March 2013 - 02:30 PM

Well this explains why only the caps, tactical vest, and underwear have hiddenSelections. Is there a chance you could add hiddenSelections to all the uniforms, headgear, and vests? Trying to make a combat shirt, OPSCORE FAST helmet, and Crye CAGE Plate Carrier reskin, but there are no hiddenSelections on those.


right, thanks for pointing that out -will be arranged.
The actual crye vests HAVE "camo" selection on them, but dunno what else need to be done in config. Helmets lack it, so I fix

#15 antoineflemming

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Posted 07 March 2013 - 03:31 PM

right, thanks for pointing that out -will be arranged.
The actual crye vests HAVE "camo" selection on them, but dunno what else need to be done in config. Helmets lack it, so I fix


I tried putting hiddenSelections[] = {"camo"}; before my hiddenSelectionsTextures[] code. But, after doing that, the vest is invisible and it can't read the uniform texture. weird.

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#16 Binkowski

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Posted 07 March 2013 - 03:33 PM

Well this explains why only the caps, tactical vest, and underwear have hiddenSelections. Is there a chance you could add hiddenSelections to all the uniforms, headgear, and vests? Trying to make a combat shirt, OPSCORE FAST helmet, and Crye CAGE Plate Carrier reskin, but there are no hiddenSelections on those.


Or you could model them, and texture them. Then put them into the game and onto units using the modulation system.

Also, regarding hidden selections make sure you have added them in the model.cfg of your addon.. like how did on my US Marines..

class CfgModels
{
	class Default
	{
		sectionsInherit="";
		sections[] = {"tex1","tex2","tex3","tex4","hat"};
		skeletonName = "";
	};

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#17 antoineflemming

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Posted 07 March 2013 - 04:17 PM

Ok, I got the vests to work. Was a problem with my texture path. The combat shirt isn't working, however. Anyway, thanks for the help. This should make my upcoming mod a little easier.

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#18 Lennard

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Posted 07 March 2013 - 04:57 PM

I didn't expect this to come this soon. This is why I love BIS.
Thanks for this useful stuff :)

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#19 ardvarkdb

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Posted 07 March 2013 - 05:22 PM

Thanks for providing the example models so quickly. Personally, I am very excited to finally be able to implement customizable headgear properly, no longer having to use the various workarounds from Arma 2.

#20 Slatts

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Posted 07 March 2013 - 05:37 PM

Sweet :D Could we see something similar with weapons?
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