chrizzo

BaseWar 0.1 Beta

15 posts in this topic

Hello.

Here is my mission.

2 Bases. You got some vehicles and the goal is to destroy the enemy or capture towns for point win.

Features:

- Vehicles (Cars, Armored, Air)

- Respawn (Infantry, Vehicles)

- Base Restriction Zones (Stop spawn killing, when you enter you will die)

- Artillery Strike

- Friendly Fire security. (Teamkilling Protection / Punishment)

- Garbage Collection Script (Dead bodys and vehicles will be removed after 60sec)

- Rearm and Repair Points for Vehicles in Bases

- Capture the towns to win (point system)

Coming Soon:

- Some Bug Fixes in Rearm, Artillery and Respawn and TK Punishment Script *In progress

- New features for better gameplay *In progress

- A readme with pictures in .pdf *In progress

- new scripts and mods for better gameplay and more fun

- Next update 0.9 RC2 will be a bigger release

Bugs to fix: (should be clear in next version)

- Artillery works only until u die

- Teamkilling Punishment Script fix some bugs

Armaholic mirror:

- BaseWar TDM/CTT-30 v0.9 RC1

Official Download Mirror: (always up to date)

www.growingx.com/BASE_WAR_v_09_RC1.Stratis.zip

Changelog:

0.9 RC1 (29.09.13):

- now its 15 vs 15, i increased the players for both sides

- added 2 heavy tanks on both sides

0.8 RC2 (27.07.13):

- included waypoints for the AI to capture the 3 nearest towns

- New Base Designs for both

- added APCs from the latest patch for west and east

- added more content like defense to towns (for better gameplay)

- decreased the capture areas from the most towns (better against camping)

0.8 RC1 (13.07.2013):

- Converted from Alpha to Beta

- Fixed some scripts

- Added new vehicle respawn script to work with beta

- added new Armored and Air Vehicles

- added Sniper Team and AA / AT Specialist

0.7 RC1:

- Fixed problem after latest patch. Same version. Package is fixed.

0.7 RC1:

- fixed town capturing script. Now sectors will working fine for all on map

- insert player markers. Good to know where your teammates are

- fixed again ai stocking in spawn point

- new garbage collection script

- added more input in mission description

- added a empty truck with respawn in each town (maybe you lost your vehicle and there you go :D )

0.6 RC3:

- added Town Capturing Script! When all towns captured, you win!

0.6 RC2:

- fixed again dead zones for each base (now working 100% perfect)

- mortars are now undestroyable

- Respawn Zones are now undestroyable (Fortifications)

- Removed unarmed hunter and ifri vehicles -> added a 2nd car with MG

- Removed unarmed helicopters -> added a 2nd armed helicopter

- updated Mission Description

- added a 2nd bigger trigger zone to warn players they will be enter soon the dead zone from the bases including a screen message for warning

0.6 RC1:

- added 2 mortars in each base for defence and some fun

- fixed AI stuck in respawn points

- fixed dead zones

- added Rearm and Repair Points for Vehicles in Bases

- added Garbage Collection Script

0.5b:

- Teamkilling Punishment Script added

- Some little presets added for the next big update (CTF / Domination) *its still not working yet. Triggers and Markes added only.

0.4b:

- added Dead Zones in Bases (Look for the dark circles in colored base circles, Do not enter them or you will die!) *Stops Vehicle stealing and Spawnkilling*

- added secure respawn zones (Fortifications added against mid/long range spawnkilling)

- ammo crates are now undestroyable

- doubled ammo crates in bases

- more fortifications in bases

- added Artillery Support for 1 Squad Leader per side (Mortar Strike)

- updated vehicle respawn script

0.3b:

- Increased from 9 to 12 players per side

- added 2 civilian pickups per side

- added color markers over the bases (West Blue, East Red)

0.2b:

- Vehicle Respawn added

- changed Weather

- added Ammo Crates in Bases

0.1b:

- 2 Bases

- Vehicles

- Infantry Respawn

thanks

Edited by chrizzo

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vehicle respawn is so easy, just use old vehicle.sqf script from arma2. It works !

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Great mission, I've played it on other servers and it is a blast, I also plan to start up a server with this. Going to become an Arma 3 classic!

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thanks. I think i will release this week 0.4 :) with some new features.

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Looking for map testers for next version. i got ts3 and a own dedicated server. pls german and english speaking guys.

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Looking for map testers for next version. i got ts3 and a own dedicated server. pls german and english speaking guys.

Me??? PLEASE!!!???

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Can you introduce some kind of cap status? So you actually have to stand on flags and "capture" them, waiting a bit?

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yeah entering a marker zone to capture the town after 60seconds. but there is much work. this is first version with this mode.

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Hey Chrizzo, may I ask how you got the No spawn killing restriction to work? I'm not that great, or even good.. at scripting. :(

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Yeah i can explain you. wanna talk in teamspeak3? I can give you the script.

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