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Thread Starter
memphisbelle
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Posted 06 March 2013 - 10:39 #1

Currently work in Progress...classnames are about to be added on and on


COMMON UNITS

WEST Units

"B_soldier_AR_F"        Automatic Rifleman
"B_soldier_exp_F"        Explosives Specialist
"B_Soldier_GL_F"        Grenadier
"B_Helipilot_F"            Helicopterpilot
"B_soldier_M_F"            Machine Gunner
"B_medic_F"            Medic
"B_Soldier_F"            Rifleman
"B_soldier_repair_F"        Repair Specialist
"B_soldier_LAT_F"        Anti Tank
"B_Soldier_SL_F"        Squad Leader
"B_Soldier_lite_F"        Rifleman lite
"B_Soldier_TL_F"        Teamleader


EAST Units


"O_Soldier_F"            Soldier East
"O_Soldier_AR_F"        Automatic Rifleman
"O_helipilot_F"            Helicopterpilot
"O_soldier_exp_F"        Explosives Specialist
"O_Soldier_GL_F"        Grenadier
"O_soldier_M_F"            Machine Gunner
"O_medic_F"            Medic
"O_soldier_repair_F"        Repair Specialist
"O_Soldier_LAT_F"        Anti Tank
"O_Soldier_lite_F"        Rifleman Lite
"O_Soldier_SL_F"        Squad Leader
"O_Soldier_TL_F"        Teamleader


CIV Units

"C_man_1"            Civillian 
"C_man_polo_1_F"        Civillian  1
"C_man_polo_2_F"        Civillian  2
"C_man_polo_3_F"        Civillian  3
"C_man_polo_4_F"        Civillian  4
"C_man_polo_5_F"        Civillian  5
"C_man_polo_6_F"        Civillian  6        
"C_man_1_1_F"            Commoner 1
"C_man_1_2_F"            Commoner 2
"C_man_1_3_F"            Commoner 3

Edited by Moricky, 28 November 2013 - 14:16.

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sickboy
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Posted 06 March 2013 - 10:55 #2

Hi MemphisBelle,

Thanks for your efforts.

There's a dynamic class list already available too: http://forums.bistud...Alpha-available

Thread Starter
memphisbelle
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Posted 06 March 2013 - 11:04 #3

Oh, sorry...I was searching for a probably available "classnames" Thread...my fault
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Orion987
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Posted 06 March 2013 - 17:17 #4

They have one going at armaholic too that you could get some from (I'm assuming that's allowed, sorry to waste your time if it's not for whatever reason) http://www.armaholic...m=posts&q=20801

Focht
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Posted 08 March 2013 - 18:48 #5

pretty sure the specops divers are.
Nato
B_diver_TL_F
B_diver_F
B_diver_exp_F

Eastern
O_diver_TL_F
O_diver_F
O_diver_exp_F

Clarkey1
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Posted 09 March 2013 - 04:07 #6

BACKPACKS

Assault Pack (Black)                                  B_AssaultPack_blk
Assault Pack (Black) - Diver Team Leader      B_AssaultPack_blk_DiverTL
Assault Pack (Black) - Diver Explosives         B_AssaultPack_blk_DiverExp
Assault Pack (Coyote)                               B_AssaultPack_cbr
Assault Pack (Digi)                                    B_AssaultPack_dgtl
Assault Pack (Green)                                 B_AssaultPack_rgr
Assault Pack (Green) - Engineer                  B_AssaultPack_rgr_Repair
Assault Pack (Green) - Medic                      B_AssaultPack_rgr_Medic
Assault Pack (Hex)                                    B_AssaultPack_ocamo
Assault Pack (Khaki)                                  B_AssaultPack_khk
Assault Pack (MTP)                                   B_AssaultPack_mcamo
Assault Pack (Sage)                                  B_AssaultPack_sgg
Bergen (Sage) - Explosives                         B_Bergen_sgg_Exp
Bergen (Sage)                                          B_Bergen_sgg
Carryall (Hex)                                           B_Carryall_ocamo
Carryall (Urban)                                       B_Carryall_oucamo
Carryall (Urban) - Explosives                       B_Carryall_oucamo_Exp
Field Pack (Black)                                     B_FieldPack_blk
Field Pack (Black) - Diver Team Leader         B_FieldPack_blk_DiverTL
Field Pack (Black) - Diver Explosives             B_FieldPack_blk_DiverExp
Field Pack (Coyote)                                  B_FieldPack_cbr
Field Pack (Coyote) - Anti-Tank                 B_FieldPack_cbr_AT
Field Pack (Coyote) - Engineer                   B_FieldPack_cbr_Repair
Field Pack (Hex)                                      B_FieldPack_ocamo
Field Pack (Hex) - Medic                           B_FieldPack_ocamo_Medic
Field Pack (Urban)                                   B_FieldPack_oucamo
Kitbag (Coyote)                                      B_Kitbag_cbr
Kitbag (MTP)                                          B_Kitbag_mcamo
Kitbag (Sage)                                         B_Kitbag_sgg
Mk6Mortar                                             B_Mk6Mortar_Wpn
Mk6Mortar Base-plate                               B_Mk6Mortar_Support

Edited by Clarkey1, 15 March 2013 - 15:48.


tankbuster
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Posted 09 March 2013 - 15:27 #7

Hi MemphisBelle,

Thanks for your efforts.

There's a dynamic class list already available too: http://forums.bistud...Alpha-available

SCB FTW. Thank you Sickboy. Top work, as ever.
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roguetrooper
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Posted 10 March 2013 - 13:06 #8

Has anyone the class names that do not show up within the editor already, such as guns and inventory stuff?

Edit:

http://forums.bistud...Alpha-available

Edited by RogueTrooper, 10 March 2013 - 13:17.


eggbeast
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Posted 12 March 2013 - 20:23 #9

"B_soldier_M_F" is a marksman (same for the opfor version) not a machinegunner. AR is the only MG class.

TheWolfborne
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Posted 15 March 2013 - 18:06 #10

In case any of you find visuals with the Class Names easier for each item.

Backpacks


Vests


Uniforms
http://www.youtube.com/watch?v=nDuWVn8TWgY

Helmets
http://www.youtube.com/watch?v=v4xBk-1-msw

Edited by TheWolfborne, 15 March 2013 - 18:26.


eggbeast
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Posted 18 March 2013 - 11:45 #11

I've been re-organising our ammo crate somewhat - we rank the crate so it reveals gradually better kit with rank. Here is my master list of items

Ammo crates
/////////////////Ammo crate volumes/////////////////
//w = weapons m = magazines

Box_NATO_Wps_F			25 (w) 250 (m)
Box_NATO_WpsSpecial_F		40 (w) 100 (m)
Box_NATO_Ammo_F			20 (w) 250 (m)
Box_NATO_AmmoOrd_F		40 (w) 100 (m)
Box_NATO_Grenades_F		40 (w) 100 (m)
Box_NATO_Support_F			40 (w) 100 (m)
Box_East_Wps_F			30 (w) 250 (m)
Box_East_WpsSpecial_F		5000 (w) 20000 (m)
Box_East_Ammo_F			5000 (w) 20000 (m)
Box_East_AmmoOrd_F		5000 (w) 20000 (m)
Box_East_Grenades_F			40 (w) 100 (m)
Box_East_Support_F			40 (w) 100 (m)

Box_Ammo_F				25 (w) 250 (m)
Box_Wps_F				25 (w) 250 (m)
Land_Box_AmmoOld_F		20 (w) 250 (m)
Land_Box_AmmoD_F			0
B_supplyCrate_F				40 (w) 100 (m)

Backpack volumes
/////////////////backpack volumes/////////////////

//Assault Pack (Black)
B_AssaultPack_blk			1 (w) 13 (m) 240 (Load)
//Assault Pack (Black Dvr)
B_AssaultPack_blk_DiverTL		1 (w) 13 (m) 240 (Load)
//Assault Pack (Black Dvr Exp)
B_AssaultPack_blk_DiverExp	1 (w) 13 (m) 240 (Load)
//Assault Pack (Coyote)
B_AssaultPack_cbr			1 (w) 13 (m) 240 (Load)
//Assault Pack (Digi)
B_AssaultPack_dgtl			1 (w) 13 (m) 240 (Load)
//Assault Pack (Green)
B_AssaultPack_rgr			1 (w) 13 (m) 240 (Load)
//Assault Pack (Hex)
B_AssaultPack_ocamo			1 (w) 13 (m) 240 (Load)
//Assault Pack (Khaki)
B_AssaultPack_khk			1 (w) 13 (m) 240 (Load)
//Assault Pack (MTP)
B_AssaultPack_mcamo		1 (w) 13 (m) 240 (Load)
//Assault Pack (Sage)
B_AssaultPack_sgg			1 (w) 13 (m) 240 (Load)
//Assault Pack (Green Eng)
B_AssaultPack_rgr_Repair		1 (w) 13 (m) 240 (Load)
//Assault Pack (Green Med)
B_AssaultPack_rgr_Medic		1 (w) 13 (m) 240 (Load)

//Field Pack (Coyote)
B_FieldPack_cbr				1 (w) 13 (m) 250 (Load)
//Field Pack (Hex)
B_FieldPack_ocamo			1 (w) 13 (m) 250 (Load)
//Field Pack (Urban)
B_FieldPack_oucamo			1 (w) 13 (m) 250 (Load)
//Field Pack (Coyote AT)
B_FieldPack_cbr_AT			1 (w) 13 (m) 250 (Load)
//Field Pack (Coyote Eng)
B_FieldPack_cbr_Repair		1 (w) 13 (m) 250 (Load)
//Field Pack (Hex Med)
B_FieldPack_ocamo_Medic		1 (w) 13 (m) 250 (Load)

//Field Pack (Black)
B_FieldPack_blk				1 (w) 13 (m) 250 (Load)
//Field Pack (Black Dvr)
B_FieldPack_blk_DiverTL		1 (w) 13 (m) 250 (Load)
//Field Pack (Black Dvr Ex)
B_FieldPack_blk_DiverExp		1 (w) 13 (m) 250 (Load)

//Kitbag (Coyote)
B_Kitbag_cbr				1 (w) 13 (m) 300 (Load)
//Kitbag (MTP)
B_Kitbag_mcamo			1 (w) 13 (m) 300 (Load)
//Kitbag (Sage)
B_Kitbag_sgg				1 (w) 13 (m) 300 (Load)

//Bergen (Sage)
B_Bergen_sgg				1 (w) 13 (m) 380 (Load)
//Bergen (Sage)
B_Bergen_sgg_Exp			1 (w) 13 (m) 380 (Load)

//Carryall (Hex)
B_Carryall_ocamo			1 (w) 13 (m) 420 (Load)
//Carryall (Urban)
B_Carryall_oucamo			1 (w) 13 (m) 420 (Load)
//Carryall (Urban Exp)
B_Carryall_oucamo_Exp		1 (w) 13 (m) 420 (Load)

//Mk6Mortar
B_Mk6Mortar_Wpn
//Mk6Mortar Base-plate
B_Mk6Mortar_Support

Uniform cargo volumes
/////////////////uniform volumes/////////////////

U_C_Poloshirt_blue			10
U_C_Poloshirt_stripped		10
U_C_Poloshirt_tricolour		10
U_C_Poloshirt_salmon			10
U_C_Poloshirt_redwhite		10
U_C_Commoner1_1			10
U_C_Commoner1_2			10
U_C_Commoner1_3			10

U_B_CombatUniform_mcam		20
U_B_CombatUniform_mcam_tshirt	20
U_B_CombatUniform_mcam_vest		20
U_OI_CombatUniform_ocamo		20
U_Rangemaster					20

U_B_HeliPilotCoveralls			50
U_OI_PilotCoveralls			50

U_B_Wetsuit				90
U_OI_Wetsuit				90

Vest cargo volumes

/////////////////vest volumes/////////////////

V_RebreatherB				0
V_RebreatherIR				0
V_Rangemaster_belt			10
V_BandollierB_khk			60
V_BandollierB_rgr			60
V_BandollierB_cbr			60
V_ChestrigB_rgr				70
V_Chestrig_khk				80
V_TacVest_khk				90
V_TacVest_brn				90
V_TacVest_oli				90
V_PlateCarrier1_rgr			100
V_PlateCarrier1_cbr			100
V_PlateCarrier2_rgr			140
V_PlateCarrierGL_rgr			150
V_HarnessO_brn			180
V_HarnessOGL_brn			200

Uniform and backpack crate contents

//////////////Ammo Crate items in Ascending value//////////////

//HELMETS
				_vec addItemCargo ["H_MilCap_ocamo",1];
				_vec addItemCargo ["H_MilCap_mcamo",1];
				_vec addItemCargo ["H_HelmetB",1];
				_vec addItemCargo ["H_PilotHelmetHeli_B",1];
				_vec addItemCargo ["H_HelmetB_paint",1];
				_vec addItemCargo ["H_HelmetB_light",1];
				_vec addItemCargo ["H_HelmetO_ocamo",1];
				_vec addItemCargo ["H_PilotHelmetHeli_O",1];
//civ clothes
				_vec addItemCargo ["H_Cap_red",1];
				_vec addItemCargo ["H_Cap_blu",1];
				_vec addItemCargo ["H_Cap_brn_SERO",1];
//				_vec addItemCargo ["H_Cap_headphones",1];
//UNIFORMS

//civ clothes cargo 10
//				_vec addItemCargo ["U_B_poloshirt_blue",1];
//				_vec addItemCargo ["U_B_poloshirt_burgundy",1];
//				_vec addItemCargo ["U_B_poloshirt_stripped",1];
//				_vec addItemCargo ["U_B_poloshirt_tricolour",1];
//				_vec addItemCargo ["U_B_poloshirt_salmon",1];
//				_vec addItemCargo ["U_B_poloshirt_redwhite",1];
//				_vec addItemCargo ["U_B_commoner1_1",1];
//				_vec addItemCargo ["U_B_commoner1_2",1];
//				_vec addItemCargo ["U_B_commoner1_3",1];
//cargo 20
				_vec addItemCargo ["U_B_CombatUniform_mcam",1];
				_vec addItemCargo ["U_B_CombatUniform_mcam_tshirt",1];
				_vec addItemCargo ["U_B_CombatUniform_mcam_vest",1];
				_vec addItemCargo ["U_Rangemaster",1];
//				_vec addItemCargo ["U_OI_CombatUniform_ocamo",1];
//cargo 50
				_vec addItemCargo ["U_B_HeliPilotCoveralls",1]; 
//				_vec addItemCargo ["U_OI_PilotCoveralls",1];
//cargo 90
				_vec addItemCargo ["U_B_Wetsuit",2];
//				_vec addItemCargo ["U_OI_Wetsuit",2];
//				_vec addItemCargo ["U_I_Wetsuit",1];

//VESTS
//cargo 0
				_vec addItemCargo ["V_RebreatherB",2];
				_vec addItemCargo ["V_RebreatherIR",2];
//				_vec addItemCargo ["V_RebreatherIA",1];
//cargo 10
				_vec addItemCargo ["V_Rangemaster_belt",1];
//cargo 60
				_vec addItemCargo ["V_BandollierB_rgr",1];
				_vec addItemCargo ["V_BandollierB_cbr",1];
				_vec addItemCargo ["V_BandollierB_khk",1];
//cargo 70
				_vec addItemCargo ["V_ChestrigB_rgr",1];
//cargo 80
				_vec addItemCargo ["V_Chestrig_khk",1];
//cargo 90
				_vec addItemCargo ["V_TacVest_khk",1];
				_vec addItemCargo ["V_TacVest_brn",1];
				_vec addItemCargo ["V_TacVest_oli",1];
//cargo 100
				_vec addItemCargo ["V_PlateCarrier1_rgr",1];
				_vec addItemCargo ["V_PlateCarrier1_cbr",1];
//cargo 140
				_vec addItemCargo ["V_PlateCarrier2_rgr",1];
//cargo 150
				_vec addItemCargo ["V_PlateCarrierGL_rgr",1];
//cargo 180
				_vec addItemCargo ["V_HarnessO_brn",1];
//cargo 200
				_vec addItemCargo ["V_HarnessOGL_brn",1];




//Mk6Mortar
				_vec addBackpackCargo ["B_Mk6Mortar_Wpn",1];
				_vec addBackpackCargo ["B_Mk6Mortar_Support",1];

//load 240
				_vec addBackpackCargo ["B_AssaultPack_khk",1];
				_vec addBackpackCargo ["B_AssaultPack_dgtl",1];
				_vec addBackpackCargo ["B_AssaultPack_rgr",1];
				_vec addBackpackCargo ["B_AssaultPack_sgg",1];
				_vec addBackpackCargo ["B_AssaultPack_cbr",1];
				_vec addBackpackCargo ["B_AssaultPack_mcamo",1];
				_vec addBackpackCargo ["B_AssaultPack_ocamo",1];
				_vec addBackpackCargo ["B_AssaultPack_blk",1];
				_vec addBackpackCargo ["B_AssaultPack_rgr_Medic",1];
				_vec addBackpackCargo ["B_AssaultPack_rgr_Repair",1];
				_vec addBackpackCargo ["B_AssaultPack_blk_DiverExp",1];
				_vec addBackpackCargo ["B_AssaultPack_blk_DiverTL",1];

//load 250
				_vec addBackpackCargo ["B_FieldPack_blk",1];
				_vec addBackpackCargo ["B_FieldPack_ocamo",1];
				_vec addBackpackCargo ["B_FieldPack_oucamo",1];
				_vec addBackpackCargo ["B_FieldPack_cbr",1];
				_vec addBackpackCargo ["B_FieldPack_ocamo_Medic",1];
				_vec addBackpackCargo ["B_FieldPack_cbr_AT",1];
				_vec addBackpackCargo ["B_FieldPack_blk_DiverExp",1];
				_vec addBackpackCargo ["B_FieldPack_blk_DiverTL",1];
//300 load
				_vec addBackpackCargo ["B_Kitbag_mcamo",1];
				_vec addBackpackCargo ["B_Kitbag_sgg",1];
				_vec addBackpackCargo ["B_Kitbag_cbr",1];
//380 load
				_vec addBackpackCargo ["B_Bergen_sgg",1];
				_vec addBackpackCargo ["B_Bergen_sgg_Exp",1];
//420 load
				_vec addBackpackCargo ["B_Carryall_ocamo",1];
				_vec addBackpackCargo ["B_Carryall_oucamo",1];

//				_vec addBackpackCargo ["B_Carryall_oucamo_Exp",1];


---------- Post added at 11:45 AM ---------- Previous post was at 11:41 AM ----------

West Ammo crate
_vec addWeaponCargo ["hgun_P07_F",1];
				_vec addWeaponCargo ["hgun_P07_snds_F",1];
				_vec addWeaponCargo ["arifle_SDAR_F",1];
				_vec addWeaponCargo ["launch_NLAW_F",1];
//13 -6
				_vec addWeaponCargo ["arifle_TRG20_F",1];
//				_vec addWeaponCargo ["arifle_TRG20_Nstalker_point_mzls_F",1];
				_vec addWeaponCargo ["arifle_TRG20_Holo_F",1];
				_vec addWeaponCargo ["arifle_TRG20_Holo_mzls_F",1];
				_vec addWeaponCargo ["arifle_TRG20_Holo_point_F",1];
				_vec addWeaponCargo ["arifle_TRG20_ACOg_point_F",1];
				_vec addWeaponCargo ["arifle_TRG20_ACOg_flash_mzls_F",1];
				_vec addWeaponCargo ["arifle_TRG20_ACOg_F",1];
				_vec addWeaponCargo ["arifle_TRG21_F",1];
				_vec addWeaponCargo ["arifle_TRG21_GL_F",1];
				_vec addWeaponCargo ["arifle_TRG21_ACOg_point_F",1];
				_vec addWeaponCargo ["arifle_TRG21_ARCO_point_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_COWS_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_Nstalker_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_TWS_mzls_F",1];
				_vec addWeaponCargo ["arifle_TRG21_GL_ACOg_point_F",1];
				_vec addWeaponCargo ["arifle_TRG21_GL_ACOg_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_GL_COWS_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_GL_Nstalker_point_mzls_F",1];
//16 - 11
				_vec addWeaponCargo ["arifle_MX_F",1];
				_vec addWeaponCargo ["arifle_MX_GL_F",1];
				_vec addWeaponCargo ["arifle_MX_SW_F",1];
				_vec addWeaponCargo ["arifle_MXC_F",1];
				_vec addWeaponCargo ["arifle_MXM_F",1];
				_vec addWeaponCargo ["arifle_MX_Hamr_point_grip_F",1];
//				_vec addWeaponCargo ["arifle_MX_COWS_grip_F",1];
//				_vec addWeaponCargo ["arifle_MX_ACO_point_gripod_mzls_F",1];
				_vec addWeaponCargo ["arifle_MX_ACO_point_grip_F",1];
//				_vec addWeaponCargo ["arifle_MX_TWS_snds_F",1];
				_vec addWeaponCargo ["arifle_MX_GL_ACO_point_F",1];
				_vec addWeaponCargo ["arifle_MX_GL_Hamr_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_MX_GL_COWS_point_mzls_F",1];
				_vec addWeaponCargo ["arifle_MXC_Holo_F",1];
				_vec addWeaponCargo ["arifle_MXC_Holo_point_grip_F",1];
				_vec addWeaponCargo ["arifle_MXC_Holo_point_grip_snds_F",1];
				_vec addWeaponCargo ["arifle_MXC_ACO_point_grip_mzls_F",1];
				_vec addWeaponCargo ["arifle_MXC_ACO_point_grip_F",1];
//				_vec addWeaponCargo ["arifle_MXC_COWS_point_grip_F",1];
				_vec addWeaponCargo ["arifle_MXC_ACO_flash_grip_mzls_F",1];
//				_vec addWeaponCargo ["arifle_MXC_Nstalker_point_grip_mzls_F",1];
				_vec addWeaponCargo ["arifle_MX_SW_Hamr_point_gripod_F",1];
//				_vec addWeaponCargo ["arifle_MX_SW_NVS_point_gripod_mzls_F",1];
//				_vec addWeaponCargo ["arifle_MX_SW_TWSMG_point_gripod_mzls_F",1];
				_vec addWeaponCargo ["arifle_MXM_Hamr_point_gripod_F",1];
//				_vec addWeaponCargo ["arifle_MXM_SOS_point_bipod_F",1];
//				_vec addWeaponCargo ["arifle_MXM_TWSS_bipod_mzls_F",1];
//5 -5
				_vec addWeaponCargo ["LMG_Mk200_F",1];
				_vec addWeaponCargo ["LMG_Mk200_ARCO_bipod_F",1];
				_vec addWeaponCargo ["LMG_Mk200_ARCO_pointer_bipod_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_COWS_point_gripod_snds_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_COWS_pointer_bipod_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_TWSMG_bipod_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_Holo_point_gripod_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_Holo_point_gripod_snds_F",1];
				_vec addWeaponCargo ["LMG_Mk200_ACO_grip_F",1];
				_vec addWeaponCargo ["LMG_Mk200_ACO_point_gripf_F",1];
//MX
				_vec addMagazineCargo ["100Rnd_65x39_caseless_mag",8];
				_vec addMagazineCargo ["100Rnd_65x39_caseless_mag_Tracer",4];
//AMMO 13 west 7 east
//ROCKET
				_vec addMagazineCargo ["NLAW_F",10];
//PISTOL
		_vec addMagazineCargo ["16Rnd_9x21_Mag",8];
				_vec addMagazineCargo ["30Rnd_9x21_Mag",10];
//SDAR
		_vec addMagazineCargo ["20Rnd_556x45_UW_mag",8];
		_vec addMagazineCargo ["30Rnd_556x45_Stanag",8];
//TRG20
		_vec addMagazineCargo ["30Rnd_65x39_case_mag",8];
		_vec addMagazineCargo ["30Rnd_65x39_case_mag_Tracer",4];
//MX
		_vec addMagazineCargo ["30Rnd_65x39_caseless_mag",8];
		_vec addMagazineCargo ["30Rnd_65x39_caseless_mag_Tracer",4];
//MX200
		_vec addMagazineCargo ["200Rnd_65x39_cased_Box",6];
		_vec addMagazineCargo ["200Rnd_65x39_cased_Box_Tracer",4];
//EBR/MXM
		_vec addMagazineCargo ["20Rnd_762x45_mag",4];
//88 mags to here
		_vec addMagazineCargo ["DemoCharge_Remote_Mag",1];
		_vec addMagazineCargo ["MiniGrenade",4];
		_vec addMagazineCargo ["SmokeShell",1];
		_vec addMagazineCargo ["1Rnd_HE_Grenade_shell",4];
		_vec addMagazineCargo ["1Rnd_Smoke_Grenade_shell",2];
		_vec addMagazineCargo ["UGL_FlareWhite_F",10];

Ammo crate East
_vec addWeaponCargo ["launch_RPG32_F",1];
				_vec addWeaponCargo ["hgun_Rook40_F",1];
				_vec addWeaponCargo ["hgun_Rook40_snds_F",1];

				_vec addWeaponCargo ["arifle_Khaybar_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_GL_F",1];
//				_vec addWeaponCargo ["arifle_Khaybar_C_Nstalker_point_mzls_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_Holo_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_Holo_mzls_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_Holo_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_ACO_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_ACOg_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_ACO_flash_mzls_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_ACOg_flash_mzls_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_ACO_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_ACOg_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_ACO_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_ACOg_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_ARCO_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_Holo_mzls_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_GL_ACO_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_GL_ACOg_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_GL_ACO_point_mzls_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_GL_ACOg_point_mzls_F",1];
//4 - 5
				_vec addWeaponCargo ["srifle_EBR_F",1];
//				_vec addWeaponCargo ["srifle_EBR_Nstalker_point_gripod_F",1];
//				_vec addWeaponCargo ["srifle_EBR_SOS_bipod_mzls_F",1];
				_vec addWeaponCargo ["srifle_EBR_ACO_point_grip_F",1];
//				_vec addWeaponCargo ["srifle_EBR_Mark_point_grip_snds_F",1];
//				_vec addWeaponCargo ["srifle_EBR_ACOG_bipod_F",1];
				_vec addWeaponCargo ["srifle_EBR_ARCO_grip_F",1];
				_vec addWeaponCargo ["srifle_EBR_ARCO_point_grip_F",1];
//				_vec addWeaponCargo ["srifle_EBR_Mark_bipod_mzls_F",1];
//PISTOL
				_vec addMagazineCargo ["30Rnd_9x21_Mag",10];
//AMMO 240 mags
//7
//ROCKET
				_vec addMagazineCargo ["RPG32_F",10];
				_vec addMagazineCargo ["RPG32_AA_F",10];
//PISTOL
		_vec addMagazineCargo ["16Rnd_9x21_Mag",8];
				_vec addMagazineCargo ["30Rnd_9x21_Mag",8];
//unknown weapon but in BIS ammobox
//		_vec addMagazineCargo ["30Rnd_65x39_case_mag_green",8];
//khaybar
		_vec addMagazineCargo ["30Rnd_65x39_caseless_green",8];
		_vec addMagazineCargo ["30Rnd_65x39_caseless_green_mag_Tracer",8];
//EBR/MXM
		_vec addMagazineCargo ["20Rnd_762x45_mag",8];
//8
		_vec addMagazineCargo ["HandGrenade",10];
		_vec addMagazineCargo ["SmokeShell",10];
		_vec addMagazineCargo ["SmokeShellRed",6];
		_vec addMagazineCargo ["SmokeShellGreen",6];
		_vec addMagazineCargo ["SmokeShellYellow",6];
		_vec addMagazineCargo ["SmokeShellPurple",6];
		_vec addMagazineCargo ["SmokeShellBlue",6];
		_vec addMagazineCargo ["SmokeShellOrange",6];
//7
		_vec addMagazineCargo ["1Rnd_HE_Grenade_shell",10];
		_vec addMagazineCargo ["UGL_FlareWhite_F",10];
		_vec addMagazineCargo ["1Rnd_Smoke_Grenade_shell",6];
		_vec addMagazineCargo ["1Rnd_SmokeGreen_Grenade_shell",6];
		_vec addMagazineCargo ["1Rnd_SmokeYellow_Grenade_shell",6];
		_vec addMagazineCargo ["1Rnd_SmokePurple_Grenade_shell",6];
		_vec addMagazineCargo ["1Rnd_SmokeBlue_Grenade_shell",6];
		_vec addMagazineCargo ["1Rnd_SmokeOrange_Grenade_shell",6];

Gear crate
//30 weapons
//8
				_vec addItemCargo ["acc_flashlight",1];
				_vec addItemCargo ["acc_pointer_IR",1];
				_vec addItemCargo ["muzzle_snds_H",1];
				_vec addItemCargo ["muzzle_snds_B",1];
				_vec addItemCargo ["muzzle_snds_L",1];
				_vec addItemCargo ["muzzle_snds_H_MG",1];

				_vec addItemCargo ["optic_Arco",1];
				_vec addItemCargo ["optic_Hamr",1];
				_vec addItemCargo ["optic_Aco",1];
				_vec addItemCargo ["optic_ACO_grn",1];
				_vec addItemCargo ["optic_Holosight",1];
				_vec addItemCargo ["muzzle_snds_L",1];
//14
				_vec addItemCargo ["FirstAidKit",10];
				_vec addItemCargo ["Medikit",2];
				_vec addItemCargo ["ToolKit",2];
//8 - 4
				_vec addItemCargo ["ItemWatch",1];
				_vec addItemCargo ["ItemCompass",1];
				_vec addItemCargo ["ItemGPS",1];
				_vec addItemCargo ["ItemRadio",1];
				_vec addItemCargo ["ItemMap",1];
				_vec addItemCargo ["MineDetector",1];
				_vec addWeaponCargo ["Binocular",1];
				_vec addItemCargo ["NVGoggles",1];
//				_vec addItemCargo ["NVCGoggles",1];
//				_vec addItemCargo ["TIGoggles",1];
//				_vec addItemCargo ["Laserdesignator",1];
//				_vec addWeaponCargo ["Laserdesignator",1];

				_vec addMagazineCargo ["ATMine_Range_Mag",10];
				_vec addMagazineCargo ["APERSMine_Range_Mag",10];
				_vec addMagazineCargo ["APERSBoundingMine_Range_Mag",10];
				_vec addMagazineCargo ["SLAMDirectionalMine_Wire_Mag",10];
				_vec addMagazineCargo ["APERSTripMine_Wire_Mag",10];
				_vec addMagazineCargo ["ClaymoreDirectionalMine_Remote_Mag",10];
				_vec addMagazineCargo ["DemoCharge_Remote_Mag",10];
				_vec addMagazineCargo ["SatchelCharge_Remote_Mag",10];

//AMMO 240 items
//9
		_vec addMagazineCargo ["MiniGrenade",10];
		_vec addMagazineCargo ["HandGrenade",10];
		_vec addMagazineCargo ["SmokeShell",10];
		_vec addMagazineCargo ["SmokeShellRed",10];
		_vec addMagazineCargo ["SmokeShellGreen",10];
		_vec addMagazineCargo ["SmokeShellYellow",10];
		_vec addMagazineCargo ["SmokeShellPurple",10];
		_vec addMagazineCargo ["SmokeShellBlue",10];
		_vec addMagazineCargo ["SmokeShellOrange",10];
//7
		_vec addMagazineCargo ["1Rnd_HE_Grenade_shell",10];
		_vec addMagazineCargo ["1Rnd_Smoke_Grenade_shell",10];
		_vec addMagazineCargo ["1Rnd_SmokeGreen_Grenade_shell",10];
		_vec addMagazineCargo ["1Rnd_SmokeYellow_Grenade_shell",10];
		_vec addMagazineCargo ["1Rnd_SmokePurple_Grenade_shell",10];
		_vec addMagazineCargo ["1Rnd_SmokeBlue_Grenade_shell",10];
		_vec addMagazineCargo ["1Rnd_SmokeOrange_Grenade_shell",10];
		_vec addMagazineCargo ["1Rnd_SmokeRed_Grenade_shell",10];

		_vec addMagazineCargo ["Chemlight_blue",10];
		_vec addMagazineCargo ["Chemlight_green",10];
		_vec addMagazineCargo ["Chemlight_red",10];
		_vec addMagazineCargo ["Chemlight_yellow",10];

		_vec addMagazineCargo ["FlareGreen_F",10];
		_vec addMagazineCargo ["FlareRed_F",10];
		_vec addMagazineCargo ["FlareWhite_F",10];
		_vec addMagazineCargo ["FlareYellow_F",10];

		_vec addMagazineCargo ["UGL_FlareGreen_F",10];
		_vec addMagazineCargo ["UGL_FlareRed_F",10];
		_vec addMagazineCargo ["UGL_FlareWhite_F",10];
		_vec addMagazineCargo ["UGL_FlareYellow_F",10];
		_vec addMagazineCargo ["UGL_FlareCIR_F",10];

//		_vec addMagazineCargo ["3Rnd_UGL_FlareGreen_F",10];
//		_vec addMagazineCargo ["3Rnd_UGL_FlareRed_F",10];
//		_vec addMagazineCargo ["3Rnd_UGL_FlareWhite_F",10];
//		_vec addMagazineCargo ["3Rnd_UGL_FlareYellow_F",10];
//		_vec addMagazineCargo ["3Rnd_UGL_FlareCIR_F",10];
//		_vec addMagazineCargo ["3Rnd_HE_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_Smoke_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeGreen_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeYellow_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokePurple_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeBlue_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeOrange_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeRed_Grenade_shell",10];

vehicles (short and easy list with no galkins)
in order of civs/blufor/opfor, from unarmed to armed

boats
"c_Lifeboat"

"B_Lifeboat"
"B_Assaultboat"
"B_SpeedBoat"

"O_Lifeboat"
"O_assaultboat"
"O_SpeedBoat"

cars
"c_offroad"

"B_Quadbike_F"
"B_Hunter_F"
"B_Hunter_HMG_F"
"B_Hunter_RCWS_F"

"O_Ifrit_F"
"O_Ifrit_MG_F"
"O_Ifrit_GMG_F"

helis
"B_MH9_F"
"B_AH9_F"

"O_Ka60_Unarmed_F"
"O_Ka60_F"

statics
"B_Mk6"

"O_Mk6"

Edited by eggbeast, 27 March 2013 - 09:03.


SavageCDN
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Posted 19 March 2013 - 14:37 #12

awesome thanks eggbeast

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eggbeast
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Posted 19 March 2013 - 17:44 #13

no worries - it's worth sharing that to save others from having to do it lol

SavageCDN
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Posted 21 March 2013 - 14:40 #14

no worries - it's worth sharing that to save others from having to do it lol


Yep if only everyone thought that way :P

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F35 - "10 years from now they'll still be trying to fix it.  30 years from now they'll give up on fixing it and retire it.  200 years from now we'll still be paying for it"


eggbeast
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Posted 24 March 2013 - 10:32 #15

ok dsl's fantastic demo here has shown me a few items i missed doing it manually
download it here
http://www.armaholic...ge.php?id=19376
and put in your folder here
C:\Users\Rob\Documents\Arma 3 Alpha - Other Profiles\Eggbeast\missions
then run it in editor (needs interface set to small to use sliders)
http://www.youtube.com/watch?feature=player_embedded&v=yLIPW0oIvm8

items i missed - have updated my post above:

_vec addItemCargo ["muzzle_snds_L",1];
MG silencer
_vec addItemCargo ["muzzle_snds_H_MG",1];
silenced rook
_vec addWeaponCargo ["hgun_Rook40_snds_F",1];

mil clothes
_vec addItemCargo ["U_B_HeliPilotCoveralls",1]; //--> this gave me a no entry bin config error before but it works in dsl's demo and pilot class can spawn with it so hey ho
// _vec addItemCargo ["U_OI_CombatUniform_ocamo",1];

civ clothes
_vec addItemCargo ["H_Cap_red",1];
_vec addItemCargo ["H_Cap_blu",1];
_vec addItemCargo ["H_Cap_brn_SERO",1];
// _vec addItemCargo ["H_Cap_headphones",1];

// _vec addItemCargo ["U_B_poloshirt_blue",1];
// _vec addItemCargo ["U_B_poloshirt_burgundy",1];
// _vec addItemCargo ["U_B_poloshirt_stripped",1];
// _vec addItemCargo ["U_B_poloshirt_tricolour",1];
// _vec addItemCargo ["U_B_poloshirt_salmon",1];
// _vec addItemCargo ["U_B_poloshirt_redwhite",1];

// _vec addItemCargo ["U_B_commoner1_1",1];
// _vec addItemCargo ["U_B_commoner1_2",1];
// _vec addItemCargo ["U_B_commoner1_3",1];

Edited by eggbeast, 26 March 2013 - 22:13.


SavageCDN
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Posted 26 March 2013 - 12:53 #16

Thanks I read elsewhere that this backpack has been changed or removed.. not sure if true just an FYI

B_Carryall_oucamo_Exp

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eggbeast
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Posted 26 March 2013 - 22:16 #17

yeah posts updated with //remmed out items that fail now since the update
this is also a nice new ammo crate for supply drops
"B_supplyCrate_F"
and the red mortar is available
"O_mk6"

eggbeast
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Posted 27 March 2013 - 09:04 #18

added vehicles to my list
sickboy - your awesome list still has galkins on it - might want to dispose of them now we're all patched up.

ssechaud
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Posted 29 March 2013 - 20:09 #19

Will there be classnames for the ship wrecks under the water? I can't seem to see any mention of those.
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B00tsy
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Posted 31 March 2013 - 09:22 #20

Been browsing the config editor a bit and found some nice stuff for a mission I am working on. Might as well share my findings :)

Wrecks:
Land_UWreck_MV22_F
Land_Wreck_BRDM2_F
"Land_Wreck_Commanche_F
Land_Wreck_Traw2_F
Land_Wreck_Traw

Effects:
test_EmptyObjectForFireBig
test_EmptyObjectForBubbles
test_EmptyObjectForSmoke
ThingEffectFeather

Fish:
Tuna_F
Turtle_F

---------- Post added at 09:22 AM ---------- Previous post was at 09:21 AM ----------

Will there be classnames for the ship wrecks under the water? I can't seem to see any mention of those.

See my post.

Edited by B00tsy, 31 March 2013 - 10:04.