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#1 MemphisBelle

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Posted 06 March 2013 - 10:39 AM

Currently work in Progress...classnames are about to be added on and on


COMMON UNITS

WEST Units

"B_soldier_AR_F"        Automatic Rifleman
"B_soldier_exp_F"        Explosives Specialist
"B_Soldier_GL_F"        Grenadier
"B_Helipilot_F"            Helicopterpilot
"B_soldier_M_F"            Machine Gunner
"B_medic_F"            Medic
"B_Soldier_F"            Rifleman
"B_soldier_repair_F"        Repair Specialist
"B_soldier_LAT_F"        Anti Tank
"B_Soldier_SL_F"        Squad Leader
"B_Soldier_lite_F"        Rifleman lite
"B_Soldier_TL_F"        Teamleader


EAST Units


"O_Soldier_F"            Soldier East
"O_Soldier_AR_F"        Automatic Rifleman
"O_helipilot_F"            Helicopterpilot
"O_soldier_exp_F"        Explosives Specialist
"O_Soldier_GL_F"        Grenadier
"O_soldier_M_F"            Machine Gunner
"O_medic_F"            Medic
"O_soldier_repair_F"        Repair Specialist
"O_Soldier_LAT_F"        Anti Tank
"O_Soldier_lite_F"        Rifleman Lite
"O_Soldier_SL_F"        Squad Leader
"O_Soldier_TL_F"        Teamleader


CIV Units

"C_man_1"            Civillian 
"C_man_polo_1_F"        Civillian  1
"C_man_polo_2_F"        Civillian  2
"C_man_polo_3_F"        Civillian  3
"C_man_polo_4_F"        Civillian  4
"C_man_polo_5_F"        Civillian  5
"C_man_polo_6_F"        Civillian  6        
"C_man_1_1_F"            Commoner 1
"C_man_1_2_F"            Commoner 2
"C_man_1_3_F"            Commoner 3

Edited by Moricky, 28 November 2013 - 02:16 PM.

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#2 Sickboy

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Posted 06 March 2013 - 10:55 AM

Hi MemphisBelle,

Thanks for your efforts.

There's a dynamic class list already available too: http://forums.bistud...Alpha-available

#3 MemphisBelle

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Posted 06 March 2013 - 11:04 AM

Oh, sorry...I was searching for a probably available "classnames" Thread...my fault
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#4 Orion987

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Posted 06 March 2013 - 05:17 PM

They have one going at armaholic too that you could get some from (I'm assuming that's allowed, sorry to waste your time if it's not for whatever reason) http://www.armaholic...m=posts&q=20801

#5 Focht

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Posted 08 March 2013 - 06:48 PM

pretty sure the specops divers are.
Nato
B_diver_TL_F
B_diver_F
B_diver_exp_F

Eastern
O_diver_TL_F
O_diver_F
O_diver_exp_F

#6 Clarkey1

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Posted 09 March 2013 - 04:07 AM

BACKPACKS

Assault Pack (Black)                                  B_AssaultPack_blk
Assault Pack (Black) - Diver Team Leader      B_AssaultPack_blk_DiverTL
Assault Pack (Black) - Diver Explosives         B_AssaultPack_blk_DiverExp
Assault Pack (Coyote)                               B_AssaultPack_cbr
Assault Pack (Digi)                                    B_AssaultPack_dgtl
Assault Pack (Green)                                 B_AssaultPack_rgr
Assault Pack (Green) - Engineer                  B_AssaultPack_rgr_Repair
Assault Pack (Green) - Medic                      B_AssaultPack_rgr_Medic
Assault Pack (Hex)                                    B_AssaultPack_ocamo
Assault Pack (Khaki)                                  B_AssaultPack_khk
Assault Pack (MTP)                                   B_AssaultPack_mcamo
Assault Pack (Sage)                                  B_AssaultPack_sgg
Bergen (Sage) - Explosives                         B_Bergen_sgg_Exp
Bergen (Sage)                                          B_Bergen_sgg
Carryall (Hex)                                           B_Carryall_ocamo
Carryall (Urban)                                       B_Carryall_oucamo
Carryall (Urban) - Explosives                       B_Carryall_oucamo_Exp
Field Pack (Black)                                     B_FieldPack_blk
Field Pack (Black) - Diver Team Leader         B_FieldPack_blk_DiverTL
Field Pack (Black) - Diver Explosives             B_FieldPack_blk_DiverExp
Field Pack (Coyote)                                  B_FieldPack_cbr
Field Pack (Coyote) - Anti-Tank                 B_FieldPack_cbr_AT
Field Pack (Coyote) - Engineer                   B_FieldPack_cbr_Repair
Field Pack (Hex)                                      B_FieldPack_ocamo
Field Pack (Hex) - Medic                           B_FieldPack_ocamo_Medic
Field Pack (Urban)                                   B_FieldPack_oucamo
Kitbag (Coyote)                                      B_Kitbag_cbr
Kitbag (MTP)                                          B_Kitbag_mcamo
Kitbag (Sage)                                         B_Kitbag_sgg
Mk6Mortar                                             B_Mk6Mortar_Wpn
Mk6Mortar Base-plate                               B_Mk6Mortar_Support

Edited by Clarkey1, 15 March 2013 - 03:48 PM.


#7 Tankbuster

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Posted 09 March 2013 - 03:27 PM

Hi MemphisBelle,

Thanks for your efforts.

There's a dynamic class list already available too: http://forums.bistud...Alpha-available

SCB FTW. Thank you Sickboy. Top work, as ever.
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#8 RogueTrooper

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Posted 10 March 2013 - 01:06 PM

Has anyone the class names that do not show up within the editor already, such as guns and inventory stuff?

Edit:

http://forums.bistud...Alpha-available

Edited by RogueTrooper, 10 March 2013 - 01:17 PM.


#9 eggbeast

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Posted 12 March 2013 - 08:23 PM

"B_soldier_M_F" is a marksman (same for the opfor version) not a machinegunner. AR is the only MG class.

#10 TheWolfborne

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Posted 15 March 2013 - 06:06 PM

In case any of you find visuals with the Class Names easier for each item.

Backpacks


Vests


Uniforms
http://www.youtube.com/watch?v=nDuWVn8TWgY

Helmets
http://www.youtube.com/watch?v=v4xBk-1-msw

Edited by TheWolfborne, 15 March 2013 - 06:26 PM.


#11 eggbeast

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Posted 18 March 2013 - 11:45 AM

I've been re-organising our ammo crate somewhat - we rank the crate so it reveals gradually better kit with rank. Here is my master list of items

Ammo crates
/////////////////Ammo crate volumes/////////////////
//w = weapons m = magazines

Box_NATO_Wps_F			25 (w) 250 (m)
Box_NATO_WpsSpecial_F		40 (w) 100 (m)
Box_NATO_Ammo_F			20 (w) 250 (m)
Box_NATO_AmmoOrd_F		40 (w) 100 (m)
Box_NATO_Grenades_F		40 (w) 100 (m)
Box_NATO_Support_F			40 (w) 100 (m)
Box_East_Wps_F			30 (w) 250 (m)
Box_East_WpsSpecial_F		5000 (w) 20000 (m)
Box_East_Ammo_F			5000 (w) 20000 (m)
Box_East_AmmoOrd_F		5000 (w) 20000 (m)
Box_East_Grenades_F			40 (w) 100 (m)
Box_East_Support_F			40 (w) 100 (m)

Box_Ammo_F				25 (w) 250 (m)
Box_Wps_F				25 (w) 250 (m)
Land_Box_AmmoOld_F		20 (w) 250 (m)
Land_Box_AmmoD_F			0
B_supplyCrate_F				40 (w) 100 (m)

Backpack volumes
/////////////////backpack volumes/////////////////

//Assault Pack (Black)
B_AssaultPack_blk			1 (w) 13 (m) 240 (Load)
//Assault Pack (Black Dvr)
B_AssaultPack_blk_DiverTL		1 (w) 13 (m) 240 (Load)
//Assault Pack (Black Dvr Exp)
B_AssaultPack_blk_DiverExp	1 (w) 13 (m) 240 (Load)
//Assault Pack (Coyote)
B_AssaultPack_cbr			1 (w) 13 (m) 240 (Load)
//Assault Pack (Digi)
B_AssaultPack_dgtl			1 (w) 13 (m) 240 (Load)
//Assault Pack (Green)
B_AssaultPack_rgr			1 (w) 13 (m) 240 (Load)
//Assault Pack (Hex)
B_AssaultPack_ocamo			1 (w) 13 (m) 240 (Load)
//Assault Pack (Khaki)
B_AssaultPack_khk			1 (w) 13 (m) 240 (Load)
//Assault Pack (MTP)
B_AssaultPack_mcamo		1 (w) 13 (m) 240 (Load)
//Assault Pack (Sage)
B_AssaultPack_sgg			1 (w) 13 (m) 240 (Load)
//Assault Pack (Green Eng)
B_AssaultPack_rgr_Repair		1 (w) 13 (m) 240 (Load)
//Assault Pack (Green Med)
B_AssaultPack_rgr_Medic		1 (w) 13 (m) 240 (Load)

//Field Pack (Coyote)
B_FieldPack_cbr				1 (w) 13 (m) 250 (Load)
//Field Pack (Hex)
B_FieldPack_ocamo			1 (w) 13 (m) 250 (Load)
//Field Pack (Urban)
B_FieldPack_oucamo			1 (w) 13 (m) 250 (Load)
//Field Pack (Coyote AT)
B_FieldPack_cbr_AT			1 (w) 13 (m) 250 (Load)
//Field Pack (Coyote Eng)
B_FieldPack_cbr_Repair		1 (w) 13 (m) 250 (Load)
//Field Pack (Hex Med)
B_FieldPack_ocamo_Medic		1 (w) 13 (m) 250 (Load)

//Field Pack (Black)
B_FieldPack_blk				1 (w) 13 (m) 250 (Load)
//Field Pack (Black Dvr)
B_FieldPack_blk_DiverTL		1 (w) 13 (m) 250 (Load)
//Field Pack (Black Dvr Ex)
B_FieldPack_blk_DiverExp		1 (w) 13 (m) 250 (Load)

//Kitbag (Coyote)
B_Kitbag_cbr				1 (w) 13 (m) 300 (Load)
//Kitbag (MTP)
B_Kitbag_mcamo			1 (w) 13 (m) 300 (Load)
//Kitbag (Sage)
B_Kitbag_sgg				1 (w) 13 (m) 300 (Load)

//Bergen (Sage)
B_Bergen_sgg				1 (w) 13 (m) 380 (Load)
//Bergen (Sage)
B_Bergen_sgg_Exp			1 (w) 13 (m) 380 (Load)

//Carryall (Hex)
B_Carryall_ocamo			1 (w) 13 (m) 420 (Load)
//Carryall (Urban)
B_Carryall_oucamo			1 (w) 13 (m) 420 (Load)
//Carryall (Urban Exp)
B_Carryall_oucamo_Exp		1 (w) 13 (m) 420 (Load)

//Mk6Mortar
B_Mk6Mortar_Wpn
//Mk6Mortar Base-plate
B_Mk6Mortar_Support

Uniform cargo volumes
/////////////////uniform volumes/////////////////

U_C_Poloshirt_blue			10
U_C_Poloshirt_stripped		10
U_C_Poloshirt_tricolour		10
U_C_Poloshirt_salmon			10
U_C_Poloshirt_redwhite		10
U_C_Commoner1_1			10
U_C_Commoner1_2			10
U_C_Commoner1_3			10

U_B_CombatUniform_mcam		20
U_B_CombatUniform_mcam_tshirt	20
U_B_CombatUniform_mcam_vest		20
U_OI_CombatUniform_ocamo		20
U_Rangemaster					20

U_B_HeliPilotCoveralls			50
U_OI_PilotCoveralls			50

U_B_Wetsuit				90
U_OI_Wetsuit				90

Vest cargo volumes

/////////////////vest volumes/////////////////

V_RebreatherB				0
V_RebreatherIR				0
V_Rangemaster_belt			10
V_BandollierB_khk			60
V_BandollierB_rgr			60
V_BandollierB_cbr			60
V_ChestrigB_rgr				70
V_Chestrig_khk				80
V_TacVest_khk				90
V_TacVest_brn				90
V_TacVest_oli				90
V_PlateCarrier1_rgr			100
V_PlateCarrier1_cbr			100
V_PlateCarrier2_rgr			140
V_PlateCarrierGL_rgr			150
V_HarnessO_brn			180
V_HarnessOGL_brn			200

Uniform and backpack crate contents

//////////////Ammo Crate items in Ascending value//////////////

//HELMETS
				_vec addItemCargo ["H_MilCap_ocamo",1];
				_vec addItemCargo ["H_MilCap_mcamo",1];
				_vec addItemCargo ["H_HelmetB",1];
				_vec addItemCargo ["H_PilotHelmetHeli_B",1];
				_vec addItemCargo ["H_HelmetB_paint",1];
				_vec addItemCargo ["H_HelmetB_light",1];
				_vec addItemCargo ["H_HelmetO_ocamo",1];
				_vec addItemCargo ["H_PilotHelmetHeli_O",1];
//civ clothes
				_vec addItemCargo ["H_Cap_red",1];
				_vec addItemCargo ["H_Cap_blu",1];
				_vec addItemCargo ["H_Cap_brn_SERO",1];
//				_vec addItemCargo ["H_Cap_headphones",1];
//UNIFORMS

//civ clothes cargo 10
//				_vec addItemCargo ["U_B_poloshirt_blue",1];
//				_vec addItemCargo ["U_B_poloshirt_burgundy",1];
//				_vec addItemCargo ["U_B_poloshirt_stripped",1];
//				_vec addItemCargo ["U_B_poloshirt_tricolour",1];
//				_vec addItemCargo ["U_B_poloshirt_salmon",1];
//				_vec addItemCargo ["U_B_poloshirt_redwhite",1];
//				_vec addItemCargo ["U_B_commoner1_1",1];
//				_vec addItemCargo ["U_B_commoner1_2",1];
//				_vec addItemCargo ["U_B_commoner1_3",1];
//cargo 20
				_vec addItemCargo ["U_B_CombatUniform_mcam",1];
				_vec addItemCargo ["U_B_CombatUniform_mcam_tshirt",1];
				_vec addItemCargo ["U_B_CombatUniform_mcam_vest",1];
				_vec addItemCargo ["U_Rangemaster",1];
//				_vec addItemCargo ["U_OI_CombatUniform_ocamo",1];
//cargo 50
				_vec addItemCargo ["U_B_HeliPilotCoveralls",1]; 
//				_vec addItemCargo ["U_OI_PilotCoveralls",1];
//cargo 90
				_vec addItemCargo ["U_B_Wetsuit",2];
//				_vec addItemCargo ["U_OI_Wetsuit",2];
//				_vec addItemCargo ["U_I_Wetsuit",1];

//VESTS
//cargo 0
				_vec addItemCargo ["V_RebreatherB",2];
				_vec addItemCargo ["V_RebreatherIR",2];
//				_vec addItemCargo ["V_RebreatherIA",1];
//cargo 10
				_vec addItemCargo ["V_Rangemaster_belt",1];
//cargo 60
				_vec addItemCargo ["V_BandollierB_rgr",1];
				_vec addItemCargo ["V_BandollierB_cbr",1];
				_vec addItemCargo ["V_BandollierB_khk",1];
//cargo 70
				_vec addItemCargo ["V_ChestrigB_rgr",1];
//cargo 80
				_vec addItemCargo ["V_Chestrig_khk",1];
//cargo 90
				_vec addItemCargo ["V_TacVest_khk",1];
				_vec addItemCargo ["V_TacVest_brn",1];
				_vec addItemCargo ["V_TacVest_oli",1];
//cargo 100
				_vec addItemCargo ["V_PlateCarrier1_rgr",1];
				_vec addItemCargo ["V_PlateCarrier1_cbr",1];
//cargo 140
				_vec addItemCargo ["V_PlateCarrier2_rgr",1];
//cargo 150
				_vec addItemCargo ["V_PlateCarrierGL_rgr",1];
//cargo 180
				_vec addItemCargo ["V_HarnessO_brn",1];
//cargo 200
				_vec addItemCargo ["V_HarnessOGL_brn",1];




//Mk6Mortar
				_vec addBackpackCargo ["B_Mk6Mortar_Wpn",1];
				_vec addBackpackCargo ["B_Mk6Mortar_Support",1];

//load 240
				_vec addBackpackCargo ["B_AssaultPack_khk",1];
				_vec addBackpackCargo ["B_AssaultPack_dgtl",1];
				_vec addBackpackCargo ["B_AssaultPack_rgr",1];
				_vec addBackpackCargo ["B_AssaultPack_sgg",1];
				_vec addBackpackCargo ["B_AssaultPack_cbr",1];
				_vec addBackpackCargo ["B_AssaultPack_mcamo",1];
				_vec addBackpackCargo ["B_AssaultPack_ocamo",1];
				_vec addBackpackCargo ["B_AssaultPack_blk",1];
				_vec addBackpackCargo ["B_AssaultPack_rgr_Medic",1];
				_vec addBackpackCargo ["B_AssaultPack_rgr_Repair",1];
				_vec addBackpackCargo ["B_AssaultPack_blk_DiverExp",1];
				_vec addBackpackCargo ["B_AssaultPack_blk_DiverTL",1];

//load 250
				_vec addBackpackCargo ["B_FieldPack_blk",1];
				_vec addBackpackCargo ["B_FieldPack_ocamo",1];
				_vec addBackpackCargo ["B_FieldPack_oucamo",1];
				_vec addBackpackCargo ["B_FieldPack_cbr",1];
				_vec addBackpackCargo ["B_FieldPack_ocamo_Medic",1];
				_vec addBackpackCargo ["B_FieldPack_cbr_AT",1];
				_vec addBackpackCargo ["B_FieldPack_blk_DiverExp",1];
				_vec addBackpackCargo ["B_FieldPack_blk_DiverTL",1];
//300 load
				_vec addBackpackCargo ["B_Kitbag_mcamo",1];
				_vec addBackpackCargo ["B_Kitbag_sgg",1];
				_vec addBackpackCargo ["B_Kitbag_cbr",1];
//380 load
				_vec addBackpackCargo ["B_Bergen_sgg",1];
				_vec addBackpackCargo ["B_Bergen_sgg_Exp",1];
//420 load
				_vec addBackpackCargo ["B_Carryall_ocamo",1];
				_vec addBackpackCargo ["B_Carryall_oucamo",1];

//				_vec addBackpackCargo ["B_Carryall_oucamo_Exp",1];


---------- Post added at 11:45 AM ---------- Previous post was at 11:41 AM ----------

West Ammo crate
_vec addWeaponCargo ["hgun_P07_F",1];
				_vec addWeaponCargo ["hgun_P07_snds_F",1];
				_vec addWeaponCargo ["arifle_SDAR_F",1];
				_vec addWeaponCargo ["launch_NLAW_F",1];
//13 -6
				_vec addWeaponCargo ["arifle_TRG20_F",1];
//				_vec addWeaponCargo ["arifle_TRG20_Nstalker_point_mzls_F",1];
				_vec addWeaponCargo ["arifle_TRG20_Holo_F",1];
				_vec addWeaponCargo ["arifle_TRG20_Holo_mzls_F",1];
				_vec addWeaponCargo ["arifle_TRG20_Holo_point_F",1];
				_vec addWeaponCargo ["arifle_TRG20_ACOg_point_F",1];
				_vec addWeaponCargo ["arifle_TRG20_ACOg_flash_mzls_F",1];
				_vec addWeaponCargo ["arifle_TRG20_ACOg_F",1];
				_vec addWeaponCargo ["arifle_TRG21_F",1];
				_vec addWeaponCargo ["arifle_TRG21_GL_F",1];
				_vec addWeaponCargo ["arifle_TRG21_ACOg_point_F",1];
				_vec addWeaponCargo ["arifle_TRG21_ARCO_point_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_COWS_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_Nstalker_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_TWS_mzls_F",1];
				_vec addWeaponCargo ["arifle_TRG21_GL_ACOg_point_F",1];
				_vec addWeaponCargo ["arifle_TRG21_GL_ACOg_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_GL_COWS_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_TRG21_GL_Nstalker_point_mzls_F",1];
//16 - 11
				_vec addWeaponCargo ["arifle_MX_F",1];
				_vec addWeaponCargo ["arifle_MX_GL_F",1];
				_vec addWeaponCargo ["arifle_MX_SW_F",1];
				_vec addWeaponCargo ["arifle_MXC_F",1];
				_vec addWeaponCargo ["arifle_MXM_F",1];
				_vec addWeaponCargo ["arifle_MX_Hamr_point_grip_F",1];
//				_vec addWeaponCargo ["arifle_MX_COWS_grip_F",1];
//				_vec addWeaponCargo ["arifle_MX_ACO_point_gripod_mzls_F",1];
				_vec addWeaponCargo ["arifle_MX_ACO_point_grip_F",1];
//				_vec addWeaponCargo ["arifle_MX_TWS_snds_F",1];
				_vec addWeaponCargo ["arifle_MX_GL_ACO_point_F",1];
				_vec addWeaponCargo ["arifle_MX_GL_Hamr_point_mzls_F",1];
//				_vec addWeaponCargo ["arifle_MX_GL_COWS_point_mzls_F",1];
				_vec addWeaponCargo ["arifle_MXC_Holo_F",1];
				_vec addWeaponCargo ["arifle_MXC_Holo_point_grip_F",1];
				_vec addWeaponCargo ["arifle_MXC_Holo_point_grip_snds_F",1];
				_vec addWeaponCargo ["arifle_MXC_ACO_point_grip_mzls_F",1];
				_vec addWeaponCargo ["arifle_MXC_ACO_point_grip_F",1];
//				_vec addWeaponCargo ["arifle_MXC_COWS_point_grip_F",1];
				_vec addWeaponCargo ["arifle_MXC_ACO_flash_grip_mzls_F",1];
//				_vec addWeaponCargo ["arifle_MXC_Nstalker_point_grip_mzls_F",1];
				_vec addWeaponCargo ["arifle_MX_SW_Hamr_point_gripod_F",1];
//				_vec addWeaponCargo ["arifle_MX_SW_NVS_point_gripod_mzls_F",1];
//				_vec addWeaponCargo ["arifle_MX_SW_TWSMG_point_gripod_mzls_F",1];
				_vec addWeaponCargo ["arifle_MXM_Hamr_point_gripod_F",1];
//				_vec addWeaponCargo ["arifle_MXM_SOS_point_bipod_F",1];
//				_vec addWeaponCargo ["arifle_MXM_TWSS_bipod_mzls_F",1];
//5 -5
				_vec addWeaponCargo ["LMG_Mk200_F",1];
				_vec addWeaponCargo ["LMG_Mk200_ARCO_bipod_F",1];
				_vec addWeaponCargo ["LMG_Mk200_ARCO_pointer_bipod_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_COWS_point_gripod_snds_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_COWS_pointer_bipod_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_TWSMG_bipod_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_Holo_point_gripod_F",1];
//				_vec addWeaponCargo ["LMG_Mk200_Holo_point_gripod_snds_F",1];
				_vec addWeaponCargo ["LMG_Mk200_ACO_grip_F",1];
				_vec addWeaponCargo ["LMG_Mk200_ACO_point_gripf_F",1];
//MX
				_vec addMagazineCargo ["100Rnd_65x39_caseless_mag",8];
				_vec addMagazineCargo ["100Rnd_65x39_caseless_mag_Tracer",4];
//AMMO 13 west 7 east
//ROCKET
				_vec addMagazineCargo ["NLAW_F",10];
//PISTOL
		_vec addMagazineCargo ["16Rnd_9x21_Mag",8];
				_vec addMagazineCargo ["30Rnd_9x21_Mag",10];
//SDAR
		_vec addMagazineCargo ["20Rnd_556x45_UW_mag",8];
		_vec addMagazineCargo ["30Rnd_556x45_Stanag",8];
//TRG20
		_vec addMagazineCargo ["30Rnd_65x39_case_mag",8];
		_vec addMagazineCargo ["30Rnd_65x39_case_mag_Tracer",4];
//MX
		_vec addMagazineCargo ["30Rnd_65x39_caseless_mag",8];
		_vec addMagazineCargo ["30Rnd_65x39_caseless_mag_Tracer",4];
//MX200
		_vec addMagazineCargo ["200Rnd_65x39_cased_Box",6];
		_vec addMagazineCargo ["200Rnd_65x39_cased_Box_Tracer",4];
//EBR/MXM
		_vec addMagazineCargo ["20Rnd_762x45_mag",4];
//88 mags to here
		_vec addMagazineCargo ["DemoCharge_Remote_Mag",1];
		_vec addMagazineCargo ["MiniGrenade",4];
		_vec addMagazineCargo ["SmokeShell",1];
		_vec addMagazineCargo ["1Rnd_HE_Grenade_shell",4];
		_vec addMagazineCargo ["1Rnd_Smoke_Grenade_shell",2];
		_vec addMagazineCargo ["UGL_FlareWhite_F",10];

Ammo crate East
_vec addWeaponCargo ["launch_RPG32_F",1];
				_vec addWeaponCargo ["hgun_Rook40_F",1];
				_vec addWeaponCargo ["hgun_Rook40_snds_F",1];

				_vec addWeaponCargo ["arifle_Khaybar_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_GL_F",1];
//				_vec addWeaponCargo ["arifle_Khaybar_C_Nstalker_point_mzls_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_Holo_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_Holo_mzls_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_Holo_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_ACO_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_ACOg_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_ACO_flash_mzls_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_ACOg_flash_mzls_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_ACO_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_C_ACOg_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_ACO_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_ACOg_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_ARCO_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_Holo_mzls_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_GL_ACO_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_GL_ACOg_point_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_GL_ACO_point_mzls_F",1];
				_vec addWeaponCargo ["arifle_Khaybar_GL_ACOg_point_mzls_F",1];
//4 - 5
				_vec addWeaponCargo ["srifle_EBR_F",1];
//				_vec addWeaponCargo ["srifle_EBR_Nstalker_point_gripod_F",1];
//				_vec addWeaponCargo ["srifle_EBR_SOS_bipod_mzls_F",1];
				_vec addWeaponCargo ["srifle_EBR_ACO_point_grip_F",1];
//				_vec addWeaponCargo ["srifle_EBR_Mark_point_grip_snds_F",1];
//				_vec addWeaponCargo ["srifle_EBR_ACOG_bipod_F",1];
				_vec addWeaponCargo ["srifle_EBR_ARCO_grip_F",1];
				_vec addWeaponCargo ["srifle_EBR_ARCO_point_grip_F",1];
//				_vec addWeaponCargo ["srifle_EBR_Mark_bipod_mzls_F",1];
//PISTOL
				_vec addMagazineCargo ["30Rnd_9x21_Mag",10];
//AMMO 240 mags
//7
//ROCKET
				_vec addMagazineCargo ["RPG32_F",10];
				_vec addMagazineCargo ["RPG32_AA_F",10];
//PISTOL
		_vec addMagazineCargo ["16Rnd_9x21_Mag",8];
				_vec addMagazineCargo ["30Rnd_9x21_Mag",8];
//unknown weapon but in BIS ammobox
//		_vec addMagazineCargo ["30Rnd_65x39_case_mag_green",8];
//khaybar
		_vec addMagazineCargo ["30Rnd_65x39_caseless_green",8];
		_vec addMagazineCargo ["30Rnd_65x39_caseless_green_mag_Tracer",8];
//EBR/MXM
		_vec addMagazineCargo ["20Rnd_762x45_mag",8];
//8
		_vec addMagazineCargo ["HandGrenade",10];
		_vec addMagazineCargo ["SmokeShell",10];
		_vec addMagazineCargo ["SmokeShellRed",6];
		_vec addMagazineCargo ["SmokeShellGreen",6];
		_vec addMagazineCargo ["SmokeShellYellow",6];
		_vec addMagazineCargo ["SmokeShellPurple",6];
		_vec addMagazineCargo ["SmokeShellBlue",6];
		_vec addMagazineCargo ["SmokeShellOrange",6];
//7
		_vec addMagazineCargo ["1Rnd_HE_Grenade_shell",10];
		_vec addMagazineCargo ["UGL_FlareWhite_F",10];
		_vec addMagazineCargo ["1Rnd_Smoke_Grenade_shell",6];
		_vec addMagazineCargo ["1Rnd_SmokeGreen_Grenade_shell",6];
		_vec addMagazineCargo ["1Rnd_SmokeYellow_Grenade_shell",6];
		_vec addMagazineCargo ["1Rnd_SmokePurple_Grenade_shell",6];
		_vec addMagazineCargo ["1Rnd_SmokeBlue_Grenade_shell",6];
		_vec addMagazineCargo ["1Rnd_SmokeOrange_Grenade_shell",6];

Gear crate
//30 weapons
//8
				_vec addItemCargo ["acc_flashlight",1];
				_vec addItemCargo ["acc_pointer_IR",1];
				_vec addItemCargo ["muzzle_snds_H",1];
				_vec addItemCargo ["muzzle_snds_B",1];
				_vec addItemCargo ["muzzle_snds_L",1];
				_vec addItemCargo ["muzzle_snds_H_MG",1];

				_vec addItemCargo ["optic_Arco",1];
				_vec addItemCargo ["optic_Hamr",1];
				_vec addItemCargo ["optic_Aco",1];
				_vec addItemCargo ["optic_ACO_grn",1];
				_vec addItemCargo ["optic_Holosight",1];
				_vec addItemCargo ["muzzle_snds_L",1];
//14
				_vec addItemCargo ["FirstAidKit",10];
				_vec addItemCargo ["Medikit",2];
				_vec addItemCargo ["ToolKit",2];
//8 - 4
				_vec addItemCargo ["ItemWatch",1];
				_vec addItemCargo ["ItemCompass",1];
				_vec addItemCargo ["ItemGPS",1];
				_vec addItemCargo ["ItemRadio",1];
				_vec addItemCargo ["ItemMap",1];
				_vec addItemCargo ["MineDetector",1];
				_vec addWeaponCargo ["Binocular",1];
				_vec addItemCargo ["NVGoggles",1];
//				_vec addItemCargo ["NVCGoggles",1];
//				_vec addItemCargo ["TIGoggles",1];
//				_vec addItemCargo ["Laserdesignator",1];
//				_vec addWeaponCargo ["Laserdesignator",1];

				_vec addMagazineCargo ["ATMine_Range_Mag",10];
				_vec addMagazineCargo ["APERSMine_Range_Mag",10];
				_vec addMagazineCargo ["APERSBoundingMine_Range_Mag",10];
				_vec addMagazineCargo ["SLAMDirectionalMine_Wire_Mag",10];
				_vec addMagazineCargo ["APERSTripMine_Wire_Mag",10];
				_vec addMagazineCargo ["ClaymoreDirectionalMine_Remote_Mag",10];
				_vec addMagazineCargo ["DemoCharge_Remote_Mag",10];
				_vec addMagazineCargo ["SatchelCharge_Remote_Mag",10];

//AMMO 240 items
//9
		_vec addMagazineCargo ["MiniGrenade",10];
		_vec addMagazineCargo ["HandGrenade",10];
		_vec addMagazineCargo ["SmokeShell",10];
		_vec addMagazineCargo ["SmokeShellRed",10];
		_vec addMagazineCargo ["SmokeShellGreen",10];
		_vec addMagazineCargo ["SmokeShellYellow",10];
		_vec addMagazineCargo ["SmokeShellPurple",10];
		_vec addMagazineCargo ["SmokeShellBlue",10];
		_vec addMagazineCargo ["SmokeShellOrange",10];
//7
		_vec addMagazineCargo ["1Rnd_HE_Grenade_shell",10];
		_vec addMagazineCargo ["1Rnd_Smoke_Grenade_shell",10];
		_vec addMagazineCargo ["1Rnd_SmokeGreen_Grenade_shell",10];
		_vec addMagazineCargo ["1Rnd_SmokeYellow_Grenade_shell",10];
		_vec addMagazineCargo ["1Rnd_SmokePurple_Grenade_shell",10];
		_vec addMagazineCargo ["1Rnd_SmokeBlue_Grenade_shell",10];
		_vec addMagazineCargo ["1Rnd_SmokeOrange_Grenade_shell",10];
		_vec addMagazineCargo ["1Rnd_SmokeRed_Grenade_shell",10];

		_vec addMagazineCargo ["Chemlight_blue",10];
		_vec addMagazineCargo ["Chemlight_green",10];
		_vec addMagazineCargo ["Chemlight_red",10];
		_vec addMagazineCargo ["Chemlight_yellow",10];

		_vec addMagazineCargo ["FlareGreen_F",10];
		_vec addMagazineCargo ["FlareRed_F",10];
		_vec addMagazineCargo ["FlareWhite_F",10];
		_vec addMagazineCargo ["FlareYellow_F",10];

		_vec addMagazineCargo ["UGL_FlareGreen_F",10];
		_vec addMagazineCargo ["UGL_FlareRed_F",10];
		_vec addMagazineCargo ["UGL_FlareWhite_F",10];
		_vec addMagazineCargo ["UGL_FlareYellow_F",10];
		_vec addMagazineCargo ["UGL_FlareCIR_F",10];

//		_vec addMagazineCargo ["3Rnd_UGL_FlareGreen_F",10];
//		_vec addMagazineCargo ["3Rnd_UGL_FlareRed_F",10];
//		_vec addMagazineCargo ["3Rnd_UGL_FlareWhite_F",10];
//		_vec addMagazineCargo ["3Rnd_UGL_FlareYellow_F",10];
//		_vec addMagazineCargo ["3Rnd_UGL_FlareCIR_F",10];
//		_vec addMagazineCargo ["3Rnd_HE_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_Smoke_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeGreen_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeYellow_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokePurple_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeBlue_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeOrange_Grenade_shell",10];
//		_vec addMagazineCargo ["3Rnd_SmokeRed_Grenade_shell",10];

vehicles (short and easy list with no galkins)
in order of civs/blufor/opfor, from unarmed to armed

boats
"c_Lifeboat"

"B_Lifeboat"
"B_Assaultboat"
"B_SpeedBoat"

"O_Lifeboat"
"O_assaultboat"
"O_SpeedBoat"

cars
"c_offroad"

"B_Quadbike_F"
"B_Hunter_F"
"B_Hunter_HMG_F"
"B_Hunter_RCWS_F"

"O_Ifrit_F"
"O_Ifrit_MG_F"
"O_Ifrit_GMG_F"

helis
"B_MH9_F"
"B_AH9_F"

"O_Ka60_Unarmed_F"
"O_Ka60_F"

statics
"B_Mk6"

"O_Mk6"

Edited by eggbeast, 27 March 2013 - 09:03 AM.


#12 SavageCDN

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Posted 19 March 2013 - 02:37 PM

awesome thanks eggbeast
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"Arma is like the porn of the gaming world theres something for everyone."
- BL1P 13.08.2014

#13 eggbeast

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Posted 19 March 2013 - 05:44 PM

no worries - it's worth sharing that to save others from having to do it lol

#14 SavageCDN

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Posted 21 March 2013 - 02:40 PM

no worries - it's worth sharing that to save others from having to do it lol


Yep if only everyone thought that way :P
Posted Image
ALiVE Wiki - CHECK HERE FIRST

Grubes ALiVE Tutorial

DAC Unit Configs

"Arma is like the porn of the gaming world theres something for everyone."
- BL1P 13.08.2014

#15 eggbeast

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Posted 24 March 2013 - 10:32 AM

ok dsl's fantastic demo here has shown me a few items i missed doing it manually
download it here
http://www.armaholic...ge.php?id=19376
and put in your folder here
C:\Users\Rob\Documents\Arma 3 Alpha - Other Profiles\Eggbeast\missions
then run it in editor (needs interface set to small to use sliders)
http://www.youtube.com/watch?feature=player_embedded&v=yLIPW0oIvm8

items i missed - have updated my post above:

_vec addItemCargo ["muzzle_snds_L",1];
MG silencer
_vec addItemCargo ["muzzle_snds_H_MG",1];
silenced rook
_vec addWeaponCargo ["hgun_Rook40_snds_F",1];

mil clothes
_vec addItemCargo ["U_B_HeliPilotCoveralls",1]; //--> this gave me a no entry bin config error before but it works in dsl's demo and pilot class can spawn with it so hey ho
// _vec addItemCargo ["U_OI_CombatUniform_ocamo",1];

civ clothes
_vec addItemCargo ["H_Cap_red",1];
_vec addItemCargo ["H_Cap_blu",1];
_vec addItemCargo ["H_Cap_brn_SERO",1];
// _vec addItemCargo ["H_Cap_headphones",1];

// _vec addItemCargo ["U_B_poloshirt_blue",1];
// _vec addItemCargo ["U_B_poloshirt_burgundy",1];
// _vec addItemCargo ["U_B_poloshirt_stripped",1];
// _vec addItemCargo ["U_B_poloshirt_tricolour",1];
// _vec addItemCargo ["U_B_poloshirt_salmon",1];
// _vec addItemCargo ["U_B_poloshirt_redwhite",1];

// _vec addItemCargo ["U_B_commoner1_1",1];
// _vec addItemCargo ["U_B_commoner1_2",1];
// _vec addItemCargo ["U_B_commoner1_3",1];

Edited by eggbeast, 26 March 2013 - 10:13 PM.


#16 SavageCDN

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Posted 26 March 2013 - 12:53 PM

Thanks I read elsewhere that this backpack has been changed or removed.. not sure if true just an FYI

B_Carryall_oucamo_Exp
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Grubes ALiVE Tutorial

DAC Unit Configs

"Arma is like the porn of the gaming world theres something for everyone."
- BL1P 13.08.2014

#17 eggbeast

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Posted 26 March 2013 - 10:16 PM

yeah posts updated with //remmed out items that fail now since the update
this is also a nice new ammo crate for supply drops
"B_supplyCrate_F"
and the red mortar is available
"O_mk6"

#18 eggbeast

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Posted 27 March 2013 - 09:04 AM

added vehicles to my list
sickboy - your awesome list still has galkins on it - might want to dispose of them now we're all patched up.

#19 ssechaud

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Posted 29 March 2013 - 08:09 PM

Will there be classnames for the ship wrecks under the water? I can't seem to see any mention of those.
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#20 B00tsy

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Posted 31 March 2013 - 09:22 AM

Been browsing the config editor a bit and found some nice stuff for a mission I am working on. Might as well share my findings :)

Wrecks:
Land_UWreck_MV22_F
Land_Wreck_BRDM2_F
"Land_Wreck_Commanche_F
Land_Wreck_Traw2_F
Land_Wreck_Traw

Effects:
test_EmptyObjectForFireBig
test_EmptyObjectForBubbles
test_EmptyObjectForSmoke
ThingEffectFeather

Fish:
Tuna_F
Turtle_F

---------- Post added at 09:22 AM ---------- Previous post was at 09:21 AM ----------

Will there be classnames for the ship wrecks under the water? I can't seem to see any mention of those.

See my post.

Edited by B00tsy, 31 March 2013 - 10:04 AM.