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Putting Stratis into perspective on size.


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#1 rehtus777

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Posted 01 March 2013 - 17:02

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There is plenty of room for destruction and mayhem :D

My hats off to BIS for making the Alpha such a large training ground to prepare for Altis.

There is plenty of space for: bombing / gun runs; infantry maneuvers; deep sea scuba diving; Halo jumps; going on a Sunday drive; and etc.

Oorah.

#2 stk2008

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Posted 01 March 2013 - 17:07

And if I am correct this is the smaller island of ARMA 3 is it not?

#3 Alex72

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Posted 01 March 2013 - 17:08

Yes. It is ARMA3's "utes". :)
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#4 MadDogX

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Posted 01 March 2013 - 17:08

And if I am correct this is the smaller island of ARMA 3 is it not?


Indeed it is, and by an order of magnitude! :D

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#5 stk2008

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Posted 01 March 2013 - 17:09

any one got a comparison of the biggest island that wil be in ARMA 3 compared to the biggest official island in AMRA2 :)

EDIT I read that all the building in stratis will be entarable is this correct if so will they all so be in the biggest island of ARMA 3 if so wow thats insane

#6 Binkowski

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Posted 01 March 2013 - 17:09

At least it's decently sized and has some differences in terrain.
Spoiler
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A3: SP Revenge!, SP Infantry

#7 ryanbeckey0

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Posted 01 March 2013 - 17:10

http://arma3.files.w...mnosvschern.png



i find this picture really puts it into perspective :P

#8 metalcraze

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Posted 01 March 2013 - 17:11

The "small" Stratis is also considerably bigger than Skyrim and GTA4 map
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

#9 stk2008

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Posted 01 March 2013 - 17:12

300km2 that is insane

#10 rehtus777

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Posted 01 March 2013 - 17:16

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Here is Altis in perspective. That is Chernarus (without the Ocean) v. Altis (with Ocean)

#11 NeuroFunker

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Posted 01 March 2013 - 17:20

lol it looks double sized compared to cherno, no wonders BIs needs so much time to work on arma 3. Insane indeed!
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I just dropped an IFV from 3,000 feet in the air. You know what happened? That's right, absolutely nothing. It hit the ground at 150 km/h, landed upright, and the AI driver kept right on trucking without a bit of damage.


But BIS! You have promised "The most realistic simulation game!" ;)

#12 stk2008

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Posted 01 March 2013 - 17:20

wow thats gonna be awesome

#13 Smurf

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Posted 01 March 2013 - 17:36

Chernos is 225km² of landmass, Altis 270km². Is not that bigger if you don't count the seafloor but is nice enough.
Anyway, anyone noticed any change in Altis shape after the (ongoing) incident?

http://www.arma3.com...tis_small.png?2 (196 kB)

#14 Iroquois Pliskin

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Posted 01 March 2013 - 17:53

We used to play Warfare PVP on Utes with 32 players - pretty hardcore inch-by-inch advancement & counter-attack gameplay. The tide was usually turned by a small recon/infiltration team, capable of taking out the most pressing enemy assets, i.e.: MBTs, Heavy Fac, HQ, MG/AT emplacements, Barracks etc.

#15 NeuroFunker

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Posted 01 March 2013 - 17:55

yes, i played on a 48 players utes warfare. Most crazy thing experienced in arma lol. Wasteland at utes is quite epic as well.
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I just dropped an IFV from 3,000 feet in the air. You know what happened? That's right, absolutely nothing. It hit the ground at 150 km/h, landed upright, and the AI driver kept right on trucking without a bit of damage.


But BIS! You have promised "The most realistic simulation game!" ;)

#16 Assifuah

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Posted 01 March 2013 - 18:06

Not sure if it helps but I made this using Google Earth and editing in Photoshop. :)

http://www1.picturep...4.png (674 kB)

#17 rehtus777

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Posted 01 March 2013 - 18:17

Not sure if it helps but I made this using Google Earth and editing in Photoshop. :)

http://www1.picturep...4.png (674 kB)


Nice post. That really puts it ALL into perspective.

Here is another post of Chernarus v. Altis with the "Politically Correct" name of the Island :P ryanbeckey posted it earlier but with the dreaded "L" word posted with the Island. I have corrected it.

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#18 BobcatBob

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Posted 01 March 2013 - 18:18

Just Cause 2's map is bigger than all of Arma's maps though, that thing is 1000sq kilometers...

#19 Iroquois Pliskin

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Posted 01 March 2013 - 18:23

Not sure if it helps but I made this using Google Earth and editing in Photoshop. :)

http://www1.picturep...4.png (674 kB)


Is that a dried up lake or something in the NE part of Altis/Limnos?

Edit: Nm, it's marked as "Salt Lagoon" on A3 Altis maps. :)

#20 BobcatBob

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Posted 01 March 2013 - 18:26

The sad thing is we'll need maps that are 1,000x1,000km to use jets properly though and ridiculous view/shadow/object draw distances to boot! BI will need to come up with some badass terrain generation/editing tools for that scale and detail in the next decade if that is to become feasible.