You know in ARMA 2, the M16A2 can be used to point-fire from. His thumb is in-line with the barrel and it's great for just point shooting. But other than that, I think there is no other way of feeling for the weapon, where it is situated. I think crosshairs may allow you to KNOW where your weapon is pointing and where it's probably going to hit which is the real negative - that's opposite to getting a feel for the rifle - and that's why I don't use crosshairs, ever. Now on the other hand, constantly going to "ADS" - aim down sights - to engage is irritating especially when your close to an enemy. I try to engage without ADS then transition to it, and I try to get those initial shots to be accurate but it's not always the case, especially up and downhill engagements or 5% type shots at enemy behind cover or other people. It's not too bad without aiming down sights, if you've ever tried a quick deathmatch... you soon get used to your weapon and just putting quarter of a magazine at someone close range and moving again.
I find crosshairs to be great for target transitions, if you've ever had multiple enemy in a line or even tried some "range drills". Mouse settings and sensitives (both internal and external) really help with this. I bought a new mouse after a failed range run, I got around 16/20 at a very slow rate (about 1-2 seconds per target). With the new mouse and after a few practices with adjusted settings I was getting 20/20 in a good time. Like it has been mentioned with the 'negative acceleration' in-game to stop you doing 360 no-scopes and the likes, you seem to either over-aim or under. You either go past the target or no where near in that type of dynamic situation. It's very hard to just situate your upper-body, arms and stance towards the threat. Instead you end up with feet fixed, planted to the ground and upper-body facing half-left for an example, too far over, and trying to drag the weapon back on target. Tweaking deadzone tends to be a must in these cases.
Edited by Rye, 17 February 2013 - 04:02.