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ARMA 3 - still unrealistic optics


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#1 PAR4No1D

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Posted 29 January 2013 - 08:59 PM

Hello,
Since ARMA 2 came out I really loved it and there was i think only 1 thing I didn't like - optics. Why nothing has been done to it? Holographic sights are non-diffrent from iron sights. It's just a red dot/circle whatever on a glass.
Magnified optics like ACOGs or rifle scopes can be done better too... you should look at Red Orchestra 2 - they have done rifle scopes REALLY good http://screenshot.xf...127126201-4.jpg
Bohemia I hope you can do something with this, you are my favourite company and I absolutely love arma franchise and I hope that such a major things will be done better :)
Cheers

#2 NMDANNY

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Posted 29 January 2013 - 09:06 PM

If you mean the part outside the scope not being zoomed, that wont happen because it requires rendering the scene twice, basically 2x resource requirement during aiming.

#3 Slatts

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Posted 29 January 2013 - 09:18 PM

Numbro uno: The game isn't finished.

Numbro dos: with RTT this is possible.
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#4 Sniper_Hog

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Posted 29 January 2013 - 09:28 PM

Are people sure he is necessarily referring to the zooming aspect,

OP you should clarify.

#5 Kualus

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Posted 29 January 2013 - 09:33 PM

Or maybe he's referring to the fact that holographic sights right now have a blue tint to the glass that obscures detail.

#6 Hillsbills

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Posted 29 January 2013 - 09:53 PM

I think the screenshot makes it clear what he's referring to. It would be nice to have.

#7 Smurf

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Posted 29 January 2013 - 10:14 PM

Well, an optional transparency for the holographic sights would be a cheap but nice solution.
And anything would be better than the "hole on a cardboard" for optics; RO style, BF2's PR or ACE's.

#8 Kamov

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Posted 29 January 2013 - 10:56 PM

Red Orchestra did sights the best. The sniper optic has realistic 3d sights.

#9 PAR4No1D

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Posted 29 January 2013 - 11:19 PM

Are people sure he is necessarily referring to the zooming aspect,

OP you should clarify.


I'm talking generally about how bad optic peripherals are done. Holo sight is one example.

In real life holographic sight feels like the crosshair is projected on the target and when you move your head crosshair stays in same position - it's still aimed on target! I was trying find something in internet for you to imagine - watch this.http://www.youtube.com/watch?v=iqQ74Jbuz18, in Arma it's just a red crosshair inside a "box".

The second example is rifle scope. Compare this https://dev-heaven.n...crn2-optics.JPG to this http://screenshot.xf...127126201-4.jpg
The fact is that such a scopes were even in Red Orchestra 1, a game from 2006 - ARMA 3 is going to be 2013 game, maybe even 2014.

Numbro uno: The game isn't finished.

Thank you captain obvious.
Last time I saw a infantry clip from ARMA3 nothing has changed to scopes, and I don't think something will until they announce so...

Edited by PAR4No1D, 29 January 2013 - 11:24 PM.


#10 Slatts

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Posted 29 January 2013 - 11:31 PM

Like I said, with RTT it's possible, so chances are it will be done either in vanilla or via mod.
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#11 PAR4No1D

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Posted 30 January 2013 - 12:26 AM

I just found something
See? It can be done... what we need is just BI wanting to do this

#12 MisTyK

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Posted 30 January 2013 - 12:48 AM

Already reported a lot oftimes on forum and dev heaven.

need scope like this:

or these photoshop screen with different zoom level in/out

http://img33.imagesh...62715222412.jpg

http://img822.images...2/7568/3d2q.jpg

http://img600.images...0/8297/3d3a.jpg

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PC scpecs:

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#13 Mr_Centipede

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Posted 30 January 2013 - 12:49 AM

you know, that thing is kinda the same as aimpoint(red dot) scope kind of scoping, meaning technically it's not RTT, just transparency/masking effect. The center where the scope is will be fully transparent, and the rest is blurred/masked.

But if you like it that way, then okay, it is a nice effect I admit

#14 metalcraze

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Posted 30 January 2013 - 12:57 AM

PAR4No1D are you ready for your PC running the game at 5 fps tops? Then yes it can be done.

Please don't compare quite dated graphics of RO2 with non-existent viewdistance to ArmA3. There's a reason BIS had to lower render-to-texture framerate for screens inside cars to what seems to be 2 fps. And for optics it would mean same FPS as the game (otherwise you won't hit anything) which is impossible with the current hardware.
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

#15 Slatts

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Posted 30 January 2013 - 01:11 AM

EDIT: nvm wrong thread.

Edited by Slatts, 30 January 2013 - 01:14 AM.

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#16 Kamov

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Posted 30 January 2013 - 01:23 AM

PAR4No1D are you ready for your PC running the game at 5 fps tops? Then yes it can be done.

Please don't compare quite dated graphics of RO2 with non-existent viewdistance to ArmA3. There's a reason BIS had to lower render-to-texture framerate for screens inside cars to what seems to be 2 fps. And for optics it would mean same FPS as the game (otherwise you won't hit anything) which is impossible with the current hardware.


Actually yes I would prefer.

#17 Chortles

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Posted 30 January 2013 - 01:30 AM

Last time I saw a infantry clip from ARMA3 nothing has changed to scopes, and I don't think something will until they announce so...

Yeah, pretty much; the creative director Jay Crowe (RoyaltyinExile on these forums) I believe has already weighed in on the subject months ago when asked about the lack of RTT scopes, and the disparity between hypothetical RTT optics versus existing RTT implementations (such as the vehicle dashboard monitors) was already discussed... you could take that to mean that BI isn't trying hard enough by your standards or that BI doesn't care enough to change it, but this was already discussed months ago.

I have to admit I'd be willing to take a decent performance hit for this one as it would make holding a gun (and aiming) actually fun.

I'm not and I wouldn't be surprised if the devs feel the same way, considering that months ago "shedding the bad rep from Arma 2" was an active developer priority.

Edited by Chortles, 30 January 2013 - 01:33 AM.


#18 froggyluv

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Posted 30 January 2013 - 01:31 AM

PAR4No1D are you ready for your PC running the game at 5 fps tops? Then yes it can be done.

.


Would it really be THAT expensive though? Im not trying to be facetious -I really just don't think so. I have to admit I'd be willing to take a decent performance hit for this one as it would make holding a gun (and aiming) actually fun. Right now using and listening to my gun (via JSRS) is fun but not actually holding and aiming -this is just one of those personal immersion boosters that would go a long way imho.
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#19 Kamov

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Posted 30 January 2013 - 01:43 AM

99% of the time you're holding a gun, thus its a major part of the gameplay. I would seriously not mind having the capability to change the render to texture framerate as I have a amazing pc.

Why can't they make a scripting command to change RTT framerate?

#20 Smurf

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Posted 30 January 2013 - 01:46 AM

I just found something
See? It can be done... what we need is just BI wanting to do this

Thats not the same thing as in RO, here the whole screen is zoomed. Anyway its very nice.