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Ancient Era Mod


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Icewindo
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#1

Posted 07 January 2013 - 21:51

I opened up this thread to have the roman / ancient era mod and the medieval mod I work on, seperated.

So the crusades/medieval mod ( http://forums.bistud...es-Medieval-Mod ) should feature only medieval/crusade discussion while this one is for the ancient era mod.

I'm also focussed more on the latter currently and a first release shouldn't be far / will come soon™.


Videos

Latest video of the legionnaires + crucifixion


Testudo formation (static)


Story based video series (using the "old" legionnaire model)
http://www.youtube.com/watch?v=LT49GV31rmo
http://www.youtube.com/watch?v=pjNKqpEfKac


Progress List (may have missed something)

Orange features won't stop a first release but would be nice to have them in it, red needs to be finished for a release. Blue features will be looked into after the first release.

Animations

Dynamic
- ice123_shield_bash_anim (Anim for roman scutum bash) [IMPROVABLE]
- ice123_gladius_thrust_anim (Anim for roman gladius thrust) [IMPROVABLE]
- ice123_walk_anim (forward walk anim for romans+barbarians) [OK]
- ice123_run_anim (forward run anim for romans+barbarians) [OK]
- ice123_shield_anim (shield holding anim for legionnaires when they stand still) [OK]
- More anims / variations for romans [NICE2HAVE]
- More anims / variations for barbarians (they will use boxing anims for now)[NICE2HAVE]

Static
- ice123_crucified_anim (cargo anim for "enterable" cross) [OK]
- ice123_testudo_scutum_up (static anim for cutscenes to form a testudo formation [OK]

Models

Units
- Roman legionnaire, Centurio, Optio, Vexillarius in Lorica Segmentata Armor [100% - OK]
- Roman Archer [OK]
- Gallic Noble [95% - section count reduceable)
- Gallic Tribesman [80% - Some arm rigging adjustments needed)
- Romans in Lorica Hamata [20% - initial model done] Postponed
- Cavalry like in VVV OFP Mod [NICE2HAVE]
- elephants, chariots and other cool stuff like in VVV OFP mod [NICE2HAVE]

Buildings
- Pallisades, Tower, Primitive Huts [OK - Maybe add AI paths for the huts]
- Roman tent [OK]
- more buildings and stuff, maybe also from the VVV mod? [NICE2HAVE]

Configuration
- Configure new cfgmoves class for romans - properly ! (right now i just replaced cfgmovesman in general)[100% - OK]
- Properly configure the pilum cfgweapons / cfgammo [100%]

Scripting
- Add new "gallic" sounds to Rydgyiers script [OK]
- Linefighting script for romans [NICE2HAVE - I can't do this as I fail at complex scripts]

Demo Mission
- Simple Gaul Attack at a roman formation [100%]


Credits

ProfTournesol / Stu - Nearly all roman + gallic objects, some infantry weapons, armor and shields and more
Rydgyier - Melee script
Mr Pedersen - Map
Icewindo - Base gallic and roman infantry models, new inf. animations

Edited by Icewindo, 25 April 2013 - 20:11.

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ArmA2 WH40K Mod

ryanbeckey0
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#2

Posted 14 January 2013 - 17:11

hey, looking good :) really like the new formations cant wait for this

topas
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#3

Posted 14 January 2013 - 17:34

So much glad to see ArmA2 reaching back further beyond than 20th century. I have become interested in similar stuff too, so it's Certainly something outside the box and to be awaited. Especially eager to see your take on cavalry.

MissionCreep
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#4

Posted 14 January 2013 - 18:49

I'm really looking forward to seeing where this goes. Thanks!
System: MSI GT70, i7-36710qm, 16GB DDR3 RAM, 2X64GB SSD RAID, 750GB SATA, Radeon GTX670M GDDR5 3GB, 17" Screen 1920X1080, Windows 7 Pro

mr pedersen
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#5

Posted 15 January 2013 - 12:59

Whoohooo.... love your work! This could be alot of fun!

1. What solution do you have on the " melee"?
As we all know Arma2 forgot melee, so is it like " dayz" or so. Melee that make gameplay fun?

2. Archers preview or Balista? ingame ? does it work?


By the way, any one played the old mmo game " Roma Victor", getting old feeling like that.

I just sent you a PM, that I suggest you read.
:292:

Edited by Mr Pedersen, 15 January 2013 - 13:13.


Icewindo
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#6

Posted 15 January 2013 - 19:39

hey, looking good :) really like the new formations cant wait for this


Thanks, yep a first release is definititely closer than the original DNF "when it's done" :) .


So much glad to see ArmA2 reaching back further beyond than 20th century. I have become interested in similar stuff too, so it's Certainly something outside the box and to be awaited. Especially eager to see your take on cavalry.


Yep thanks, the take on the horses is contributed to Prof Tournesol, I've seen the technique in his VVV OFP mod and it's working pretty well for the RV engine. I don't think you can can get it better with the limits of the engine.


I'm really looking forward to seeing where this goes. Thanks!


Ok, we go to... more dead barbarians!
http://s7.directuplo...15/tnf6ht9i.jpg

..and some more
http://s1.directuplo...15/g6ou7jg9.jpg


That's the finished blood textures on the bare chested barbarian model + some VVV stuff. I also arranged the uvmap properly and cut down the section count so these units perform pretty well now (succesfully had a 40 romans vs. 60 gallics battle)


Whoohooo.... love your work! This could be alot of fun!

1. What solution do you have on the " melee"?
As we all know Arma2 forgot melee, so is it like " dayz" or so. Melee that make gameplay fun?

2. Archers preview or Balista? ingame ? does it work?


By the way, any one played the old mmo game " Roma Victor", getting old feeling like that.

I just sent you a PM, that I suggest you read.
:292:


1. the melee system uses a melee script created by Rydgyier, as I've also seen and played the dayz melee system I can say that Rydgyiers script is more advanced.

You attack with a left click and a hit chance is calculated by your skill, the enemies skill and current fatique. The main bonus point of his script is that it works for the AI, dayz obviously didn't need to include that. With the limits of the engine I think it works pretty well and I've played some great battles using it.

2. bow works pretty well (bow strain gets released + arrow disappears on weapon model when shot) but I have no ballista model (the VVV mod does, though :satisfied: )
you have to use the crosshair though, maybe by tweaking the position it could be possible to aim using the arrow model but it seems pretty akward to me

See this video for a battle demonstration:


and pm sent ;)

Edited by Icewindo, 15 January 2013 - 20:36.

Retired Stargate Mod Developer
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topas
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#7

Posted 15 January 2013 - 20:42

Yep thanks, the take on the horses is contributed to Prof Tournesol, I've seen the technique in his VVV OFP mod and it's working pretty well for the RV engine. I don't think you can can get it better with the limits of the engine.


Your confidence is quite encouraging. I think I won't be giving up hopes for cavalry units in our mod then just yet ;)

mr pedersen
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#8

Posted 16 January 2013 - 00:51

any one use to play this old Roman game?
I did.

mmo-game. looks horrible I know, but still fun back in the days.



vilas
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#9

Posted 16 January 2013 - 07:58

OFP was superb cause there were mods like Lego mod, Rambo mod, dinosaurs mod, and some ancient stuff things too, thanx Icewindo that you focus on unique things, this engine allows to have different unique mods (not only modern military) so thanx again for such projects, i hope they will be released and we will play it, thanx

mr pedersen
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#10

Posted 16 January 2013 - 12:26

OFP was superb cause there were mods like Lego mod, Rambo mod, dinosaurs mod, and some ancient stuff things too, thanx Icewindo that you focus on unique things, this engine allows to have different unique mods (not only modern military) so thanx again for such projects, i hope they will be released and we will play it, thanx



I could not more then agree with you. This is what Arma 2 Community is about. Some one get a brilliant idea and show his work and get the full support of this very nice community that I love being a part of!!

ProfTournesol
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#11

Posted 16 January 2013 - 16:40

I could not more then agree with you. This is what Arma 2 Community is about. Some one get a brilliant idea and show his work and get the full support of this very nice community that I love being a part of!!


Amen.

MAVEN
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#12

Posted 17 January 2013 - 12:34

Awesome. Looking forward to it :P

Just a suggestion, you can blend both versions in one bundle, no need to create two separate mods even though setting/units are different than one another, my opinion though :)

P.S. ProfTournesol gave me the link to this thread, otherwise I wouldn't have known about this cool A2 mod.

mr pedersen
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#13

Posted 17 January 2013 - 12:41

I would like to see somthing like RPG styl gameplay or so? Or somting like Dazy ( with out zombies)
Harvest, fishing, hunting, build camp/village, crafting, mining ore.

fight for natural resources!!

Well any good idea is welcome.... Community mebers that could help this brave developer with this is EVEN more welcome!
Any braveheart out there?

" I will drink from your skull!! "
:292:

ryanbeckey0
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#14

Posted 17 January 2013 - 15:56

a medieval CLR would be pretty amazing :P forming warbands instead of gangs , and capturing castles instead of gang hideouts

MAVEN
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#15

Posted 17 January 2013 - 16:07

a medieval CLR would be pretty amazing :P forming warbands instead of gangs , and capturing castles instead of gang hideouts


It's relatively easy to port Chernarus Life, Takistani Life, City Life and such missions, the thing is, will those who made them do it :P

And I agree, it would be awesome.

mr pedersen
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#16

Posted 17 January 2013 - 18:00

It's relatively easy to port Chernarus Life, Takistani Life, City Life and such missions, the thing is, will those who made them do it :P

And I agree, it would be awesome.


And all those " Life " need to be edit to Gaul 58 BC.
So I belive there might be some work, but also WORK like that would pay of with a NEW fun Ancient Life mod or mission or what ever would you call it.
How would "LIFE" look in roman time? I have not played chernarus life that much maby one or two times, then you just hunt for drugs and run from police or players with weapons.

Somthing that would be fun you play for either romans or barbarians. Gather resources and build up your empire.
Also somthing like from Dazy, you need to eat, drink, stamina. Gather supply, loging, mining, livestock, farming, hunting. fishing.

Well the list of ideas can go on forever. But sombody doing somthing is diffrent and also when Arma 3 is out all is going to jump over to Arma 3. When arma 2 was released all jumped from arma 1 and now we all will jump from arma 2 to arma 3. Just hope we can edit and make even better mods for arma 3!?

Im trying to help Icewindo with what I can do for him,cuz I like this idea. Hope more will help him.

"My lord our grannary is empty would you like to eat some wet mud?"
:292:

MAVEN
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#17

Posted 17 January 2013 - 18:07

"My lord our grannary is empty would you like to eat some wet mud?"
:292:


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raptor 6 actual
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#18

Posted 18 January 2013 - 10:01

I would like to see somthing like RPG styl gameplay or so? Or somting like Dazy ( with out zombies)
Harvest, fishing, hunting, build camp/village, crafting, mining ore.

fight for natural resources!!

Well any good idea is welcome.... Community mebers that could help this brave developer with this is EVEN more welcome!
Any braveheart out there?

" I will drink from your skull!! "
:292:


That's a great idea Mr. Pedersen. Taking these units, and incorporating something like Mondkalb's creationism mod. You could "chop" down trees, prepare them for moving, and create a system where you can align them to create a fort wall or palisade.

The whole concept of the soldiers, the formations, and things are looking great, keep up the work.

ryanbeckey0
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#19

Posted 18 January 2013 - 22:35

will the new formations be in the formation squad menu ? cant wait for the release, now all we need is a map resembling the time period :P

mr pedersen
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#20

Posted 19 January 2013 - 11:31

A working Melee and mounts is very much needed to get this runing. At least good melee.

Again I just want to say that any one that has skills in moding is more then welcome to help him develop this.