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Schwemlitz, Germany: 5x5km Terrain


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#1 Falcon_565

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Posted 04 December 2012 - 04:56 AM

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Schwemlitz

Schwemlitz is a 5x5km terrain centered around the town of Schwemlitz located 20km from the former inner german boarder. Encompassing rolling wheat and asparagus fields, thick forests and small farming towns the terrain provides a suitable battlespace for modern and cold war era missions. The terrain and the encompassed towns are designed to be as realistic as possible. The layout of the towns and the buildings are taken from real world data and modeled the best of our ability in the ARMA2 engine. The terrain eschews the ARMA2 clutter system in favor of clutter objects to allow rendering of grasses and crops from orders of magnitude further distances. In addition forest microterrain has been slightly exaggerated to provide a realistic level of cover in forested environments and maximize gameplay potential. While the terrain was designed with infantry centric gameplay it will also serve both armor and mechanized missions in the sweeping fields in the north of the map.

Features:
- 5x5km 1:1 real world terrain
- Micro Terrain Forests
- All Buildings Enterable
- 1 Large Realistic Town
- 3 Small Realistic Towns
- 3 Realistic Hamlets
- 1 Rail Station / Light Industrial Center
- 2km rail line on embankment
- Numerous small irrigation ponds
- 6km long system of irrigation canals
- Realistic street signs


DOWNLOADS

Mirror1
Mirror2


REQUIREMENTS

mbg_buildings_3
mikebart's vegetation

We going to try to work with bushlurker to reduce the size of the Carraigdubh dependency with a possible unique pbo including only the objects Schwemlitz depends on.


FAQ

Q: How do you install this?

-Extract the archive and copy its contents (@Schwemlitz) to your ArmA 2 main folder.
-Run the game using a modified startup parameter

Startup parameter example:
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -nosplash -mod=@Schwemlitz;@carraigdubh;@mgb_buildings3;@mb_veg_adv_v0.9

Q: What's the grid zone designation?

31U PD

KNOWN ISSUES

1. There is a weird shadow/colorization on some of the trees at range under certain lighting conditions. We are working with the author to fix this.
2. The skybox in the North and East has non existent mountains in it.

Please report any issues on our Dev-Heaven page.

CREDITS

Falcon
Lancer

Assistant Developers:
Impulse 9
NouberNou

Test Team:
Beta
CroMagnon
Tinfoil
Krause
jackal_

German Authenticity Team:
Jake Peril
Zumroc

Special Thanks & Content Contributers:
Bushlurker
Mondkalb
Mike Bart
Nicholas Bell
Mongo
Marseille77
Arma2 Map Maker Channel

We've spent a lot of time working on this and we're happy to finally be able to share this with the community. Please let us know what you think and feel free to post any suggestions/criticisms, we're always looking to improve our terrain!

Edited by Falcon_565, 24 April 2013 - 08:11 AM.


#2 peterk

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Posted 04 December 2012 - 06:11 AM

Hello and good day
I have read with pleasure today that the map came out in front of you,
I wish that more come out such maps. in such a quality. It can some would like to take an example map builder because it anyway in Germany until Mondkalb only one. Who built a German map, I hope you go on like this and more comes out of Germany and larger.

keep it up

#3 NouberNou

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Posted 04 December 2012 - 06:56 AM

Good work guys! I don't think I deserve to be on the assistant devs though haha, all I did was lay down a few trees and hedges, bitching the entire time! :P

#4 Falcon_565

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Posted 04 December 2012 - 07:02 AM

Good work guys! I don't think I deserve to be on the assistant devs though haha, all I did was lay down a few trees and hedges, bitching the entire time! :P


Well you answered enough of my questions to count.

#5 IceBreakr

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Posted 04 December 2012 - 07:32 AM

Congrats on the release. It reminds me of Schmalfelden in A1, which is a good thing ;)
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#6 Cyclone83

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Posted 04 December 2012 - 09:31 AM

Finally it's out! Eagerly awaiting quitting time to get my hands on this. Great job ;)
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#7 Spooky Lynx

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Posted 04 December 2012 - 09:33 AM

I'm not familiar with German geography so please tell me is this town located in the former GDR or not?
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#8 Falcon_565

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Posted 04 December 2012 - 09:39 AM

I'm not familiar with German geography so please tell me is this town located in the former GDR or not?


Nope, this town is located 20km west of the inner german border. During the cold war it fell into the Dutch I Corps' area of responsibility within NORTHAG.

#9 WA Lancer

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Posted 04 December 2012 - 10:05 AM

In case you are interested in the terrain we based the island off of, here is a link http://goo.gl/maps/u5ISg
Only town we did not include was Testorf.
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#10 -TcB--Psycho-

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Posted 04 December 2012 - 10:09 AM

Hi,

i can't play these island on my dedicated server cause Mikebart's Vegetation doesn't include a server key. :(
Where can i get the key?


kind regards

#11 Papanowel

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Posted 04 December 2012 - 11:43 AM

Thanks for your work :)

#12 Foxhound

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Posted 04 December 2012 - 12:38 PM

Release frontpaged on the Armaholic homepage.

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Schwemlitz v1.00

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Bush's Geotypical Microterrains - Carraigdubh, CO. Leitrim
MBG Buildings 3 - European Theatre
mikebart's Vegetation


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#13 Mondkalb

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Posted 04 December 2012 - 01:59 PM

This terrain has the proper feeling of Germany. I really love it!
The amount of detail found in every backyard just lets my Celle 2 look like the old fashioned stuff it actually is. Though the smaller project size here helped with that, I am sure. :)

Especially the approach of using the dirt roads extensively is a really "fresh" thing, it defines the character of this map greatly. Though the new clutter objects don't really blend in well, I found them to ruin the view with their black-edged alpha-troubles.

I am looking forward to taking some long drives across this very well done piece of landscape! :)

#14 SavageCDN

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Posted 04 December 2012 - 02:46 PM

-Psycho-;2260611']Hi,

i can't play these island on my dedicated server cause Mikebart's Vegetation doesn't include a server key. :(
Where can i get the key?


kind regards


I have not tested it myself but there is an MBART.bikey file on devheaven

https://dev-heaven.n...anaisland/files

#15 Falcon_565

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Posted 04 December 2012 - 03:08 PM

This terrain has the proper feeling of Germany. I really love it!
The amount of detail found in every backyard just lets my Celle 2 look like the old fashioned stuff it actually is. Though the smaller project size here helped with that, I am sure. :)

Especially the approach of using the dirt roads extensively is a really "fresh" thing, it defines the character of this map greatly. Though the new clutter objects don't really blend in well, I found them to ruin the view with their black-edged alpha-troubles.

I am looking forward to taking some long drives across this very well done piece of landscape! :)



First off thanks so much for your hard work on your mbg buildings this map just wouldn't be the same without them. Also I completely agree with your statement that the clutter objects don't blend all too well and if you have ideas on how to fix that it would be awesome. However the difference they make for gameplay is massively positive. Our top priority was a map that not only looked good but also plays well and I think we achieved that. Again thanks for all your support.

On the note of athestetics I realized to my horror that we messed up the final satellite map a bit and that the harvested fields came out a bit too yellow leading to some interesting yellow dirt problems. I'm going to fix this and push a hotfix later today then keep my hands off this project for a few weeks at least.

#16 Khaki

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Posted 04 December 2012 - 05:26 PM

Awesome! Can't wait to get home tonight and look around :)

From what I see on your first post, there's no airfield? Is there maybe a really flat plain area where I could spawn runway pieces without a problem?

#17 Genpatton043

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Posted 04 December 2012 - 06:46 PM

Hey Guys,

I've gotta stop and commend you on one hell of a gorgeous map! Absolutely amazing. it really is. I've already got plans for it. ;) Nice job and thank you!

EDIT- It feels larger than 5x5 also. Lots of possibilities.

---------- Post added at 01:46 PM ---------- Previous post was at 01:44 PM ----------

Awesome! Can't wait to get home tonight and look around :)

From what I see on your first post, there's no airfield? Is there maybe a really flat plain area where I could spawn runway pieces without a problem?


Yes there is. I landed a MiG-15 in one. =P

#18 Soldia

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Posted 04 December 2012 - 06:53 PM

Looks quite nice. Thank you for the amazing work.

#19 -TcB--Psycho-

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Posted 04 December 2012 - 07:09 PM

I have not tested it myself but there is an MBART.bikey file on devheaven

https://dev-heaven.n...anaisland/files



Ok, thank you!
Maybee this link have to show up on the first post cause the linked armaholic source doesn't include these bikey.

btw: Very nice island! ;-)

#20 Foxhound

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Posted 04 December 2012 - 07:31 PM

-Psycho-;2260779']Ok, thank you!
Maybee this link have to show up on the first post cause the linked armaholic source doesn't include these bikey.


If you or anyone else can confirm this key works perfectly (and is it version 1 or 2) than I can add it to our downloadpage for that specific addon.
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