Jump to content

Photo
- - - - -

HOG MHQ v1.0


  • Please log in to reply
8 replies to this topic
Thread Starter
hogmason
hogmason

    Gunnery Sergeant

  • Members
  • 405 posts

  • Joined: 30-March 2012

Posted 28 November 2012 - 12:52 #1

HOG MHQ v2.0
By =Mason=
/////////////////////////////////



DOWNLOAD


=============
ABOUT
=============


This allows players to deploy a Mobile MHQ with some cover and a fully loaded ammo box.
It has a marker on the map that follows the MHQ and updates its marker name as it is deployed and un deployed.
Players can teleport to and from the MHQ and base.

The MHQ respawns and is fully MP and JIP ready.



=============
HOW TO USE
=============

1) drag the demo to your missions folder


C:\Users\yourname\Documents\ArmA 2 Other Profiles\yournick\missions

2) then open it in the editor to view what you need on the map for the script to run

you can simpy select merger in the editor to merge all objects on the map over to your mission.



3) transfer the HOG_scripts folder over to your mission folder

and place the following in your init.sqf


waituntil {!isnil "bis_fnc_init"};	

// Run HOG_MHQ
if (isnil "HQ_Deployed") then {HQ_Deployed = 0;};

execVM "HOG_scripts\HOG_MHQ\MHQ_MHQ_functions.sqf";
execVM "HOG_scripts\HOG_MHQ\MHQ_spawner.sqf";

// Update the MHQ marker's for JIP Players
HOG_markerArray = ["rally","teleport","MHQMKR"];
onPlayerConnected "{_x setMarkerPos (getMarkerPos _x)} forEach HOG_markerArray";



=============
FEEDBACK AND BUGS
================

CONTACT ME ON

http://forums.bistud...507#post2258507



===================
COPYRIGHT STATEMENT
===================


HOG MHQ v1.0 is © 2012 All rights reserved.


================
LEGAL DISCLAIMER
================


The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose.
The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk.


=========================================================
DISTRIBUTING SIMULATION CONTENT CREATED WITH THE SOFTWARE
=========================================================


Please note that you do NOT require permission from The Contributors to distribute simulation content (e.g. missions) created with the Software.
However, The Contributors do ask that you credit the Software in any release documentation.


=======
CREDITS
=======


thanks goes out to

Mikie Boy ---- For his outstanding help in fixing a dedi server issue

for his assistance in a bugs and other ideas id like to thank

Iceman77
Twirly
eggbeast
dragonsyr

Edited by hogmason, 29 November 2012 - 21:09.

Posted Image
Operation HOG TaskForce 66 Combat Ops COMING SOON!!! -- CooP x dynamic mission with over 50 different random tasks
HOG MHQ v1.0
HOG Mechanic v1.0

iceman77
iceman77

    Chief Warrant Officer

  • Members
  • 3580 posts

  • Joined: 13-July 2007

Posted 28 November 2012 - 19:28 #2

I'll use this in some missions. lol after seeing your mhq thread for a quite a bit, it made me want to make just a simple mhq script. Which I did and then you finally got this one sorted!! Looking forward to using it :cool:

foxhound
foxhound

    Brigadier General

  • Members
  • 12974 posts

  • Joined: 06-June 2005

Posted 29 November 2012 - 12:08 #3

Thanks for the headsup about this script release :)


Release frontpaged on the Armaholic homepage.

Posted Image
HOG MHQ v2.0


Edited by Foxhound, 30 November 2012 - 08:08.

Visit Armaholic.com | Visit Carriercommandaholic.com

Developer/publisher policy of modding:
Stolen some work from others? Ported some content from another game? Feel like uploading something which is not yours or breaches someones IP or copyright? Head over to the Stolen Work Support and knock yourself out.
They happily support your activeties and will even proudly share all this questionable content through their social channels making you a famous boy......

SavageCDN
SavageCDN

    Warrant Officer

  • Members
  • 3197 posts

  • Joined: 06-October 2011
  • LocationFrozen North

Posted 29 November 2012 - 14:01 #4

Yes thank you for this it will see heavy use :P

EZJack
EZJack

    Private First Class

  • Members
  • 34 posts

  • Joined: 05-February 2012

Posted 29 November 2012 - 17:33 #5

when i deploy i receive an error anout an "AAW_f88_A1" weapon.
then after the MHQ is moved, and I teleport to it. I appear trapped underground...
all on your test mission.
Posted Image

Thread Starter
hogmason
hogmason

    Gunnery Sergeant

  • Members
  • 405 posts

  • Joined: 30-March 2012

Posted 29 November 2012 - 21:05 #6

Thanks for pointing that out EZJack ive corrected the issue i accidently uploaded the wrong rar file ;) alls working fine now mate.
Posted Image
Operation HOG TaskForce 66 Combat Ops COMING SOON!!! -- CooP x dynamic mission with over 50 different random tasks
HOG MHQ v1.0
HOG Mechanic v1.0

Nouty
Nouty

    Sergeant

  • Members
  • 192 posts

  • Joined: 07-August 2009

Posted 11 January 2013 - 09:23 #7

How do I remove the deploy or undeploy actions if the vehicle is destroyed? Any way I can add it to the deploy.sqf and undeploy.sqf scripts?

Frosties
Frosties

    Staff Sergeant

  • Members
  • 286 posts

  • Joined: 20-July 2009

Posted 01 February 2013 - 15:15 #8

Any way that this might be edited so i can have multiple vehicles?
I would like to have the feat on my squad vehicles insteaf of a HQ vehicle.

We sometimes are on different areas and need different rally points.

EDIT:
I have tried this script, in the original version and for me its not JIP safe.
When i start the mission, deploy the MHQ and disconnect and reconnect the MHQ is still deployed, but i cannot undeploy it or teleport to the MHQ.

Edited by Frosties, 03 February 2013 - 12:01.

//
Commanding Officer
SweBat Virtual Armed Forces

Posted Image
Visit our website

Ranwer135
Ranwer135

    DSS Developer

  • Members
  • 1175 posts

  • Joined: 21-March 2013
  • LocationDeveloping undercover.

Posted 09 April 2013 - 05:47 #9

Hey guys. When I runned the mission in Take On Helicopters: Rearmed (because my OA is not working for some reason), I could'nt find any icons or menu to deploy it?

EDIT: It would be great if theres a standalone ArmA II MHQ

Edited by Ranwer, 09 April 2013 - 05:57.

Star Trek: Evolution (WIP)

DSS: The Mod (v 0.23)

Orca Reskin (Pack 1)

ArmA 3 Report Viewer

 

I0ozJpTpUaYb57lQgOJaznwYMImyeuybv31VDKqMALIEN (reddit)

_____________________________________________________________________________________________________

If you would like to contribute/aid to my projects, you can donate below: (any amount is appreciative and will be used solely for development)

 

btn_donateCC_LG.gif