Here are some things I could think of and which probably haven't been mentioned so far:Units
Every faction should have their basic 'soldier', 'sniper', 'sharpshooter', 'AT' atc. units without specifying their weapon in brackets. Mission makers now can't give takistani 'Partisan (AK-47)' or 'Grenadier (M16 GL)' any other weapon without the obvious difference. Same for takistani militia, PMC contractors and some BAF and US units.M47 Dragon
I think that the missile is quite underpowered. Although a bit older, it was designed to destroy MBTs, but in currrent version it can only destroy vehicles up to BRDM-2 by single hit. It should be able to destroy vehicles up to BMP-2 / T-34 and knock out T-55 with single hit.Stringer, Igla, Strela and RBS-70
The same as above for aerial vehicles. They can disable helicopter instantly, but sometimes even three missiles aren't enough to completely destroy them. So AI wastes lots of missiles on already disabled helicopters and it's also hard to get credit for destroying them.AA missiles as whole
Very small maneuverability make them hard to use for AI. For man portable AA lanuchers it's enough to fly a bit higher (300 - 400 m) over battlefield (or circle around) and even missile fired directly at your tail can't hit you.
Aircraft missiles should alse have some delay between firing next one. AI should wait if the first missile destroyed the target and if not, then fire again.Flares
As AA missiles are great danger for all aerial vehicles, pilots should use more flares than just four. Burst of ten could be default (and only) setting for all aerial vehicles. These three last suggestions should result in better and more dangerous air and anti-air combat.
Also amount of flares carried by helicopters and planes could be revised - 360 flares for single Merlin is far too much.BAF backpacks
All backpacks available in editor are empty from the start and their variants are available through command, all BAF backpacks in editor are already full and there is no empty BAF backpack variant, so it would be good to unify this.BRDM-2 ATGM
There should be some delay between firing another missile as they are manually guided one by one by gunner. In current version it's like missile machinegun.Vehicle armor
Modern wheeled APCs (LAV-25, BTR-90, Stryker, Pandur II) have 'soft' armor (150) ingame, which is, however, made of much more durable materials then simple aluminium on BMP-3 (300) or BMP-2 (250), so they should have more vehicle armor (350-400). Watching most modern APCs being destroyed by single mine or knocked out with one RPG or even HMG fire is quite sad.
Vehicles with explosive armor - M1A2 TUSK, M2A3 Bradley and T72M4 CZ should also have logically more armour than their basic variant.Weapons
RPK and MG36 are missing the MG symbol by squad member icons and, like other LMGs, its user should not be able to have backpack or missile launcher.
One should not be able have backpack or missile launcher when using AS-50, which is same class as M107 and KSVK.
As L86A2 is weapon of sharpshooters, it should therefore have 'sniper' instead of 'mg' symbol by squad members.
Lee Enfield probably shouldn't have sniper symbol. It doesn't even have any scope.
SPG-9's rate of fire is far to high.
Edited by WattyWatts, 03 November 2012 - 07:10 PM.