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Armoured Repair and Recovery Vehicle (BREM-1)


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=SappeR=
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Posted 09 May 2012 - 10:50 #1

BREM-1 v1.0
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========
Downloads v1.0:
01-Download (mediafire.com)
02-Download (narod.ru)
========
Copyrights:
Models / Textures / Config - =SappeR=
Help with config,sounds/Scripts - Lex-OFP
========
P.S. Be sure to read the readme. :P

Edited by =SappeR=, 08 June 2015 - 13:56.

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krzychuzokecia
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Posted 09 May 2012 - 11:50 #2

Why such things happen when I'm too occupied with my studies?! Anyway, congrats guys :), dl'ing now!

stgn
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Posted 09 May 2012 - 13:09 #3

Very impressive work, just had it for a short run and its very good looking!
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batis4
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Posted 09 May 2012 - 13:15 #4

Congrats on the release, looks nice!

EDIT: I gave it a shot in-game; one of the coolest vehicles I have seen in OFP. Great attention to detail, loved the sounds. Proper job!

Edited by batis4, 09 May 2012 - 17:59.

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Rożek
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Posted 09 May 2012 - 15:26 #5

Nice1 ! :)
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Revan9190
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Posted 09 May 2012 - 16:31 #6

Definitely taking this thing for a run today. :D

Icarus
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Posted 09 May 2012 - 17:21 #7

Congratulations on release! I will give it a spin aswell :P

Edit: After trying BREM-1, I must say it is very detailed, good looking and interesting vehicle. :thumbsup:

There were some minor drawbacks. Gunner can not be shot with rifle as if it was under armor.

Also AI seems to have some path finding issues due to suspension script, but that is not related to your vehicle only, I guess.

Edited by Icarus, 10 May 2012 - 07:57.


-RuN-
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Posted 10 May 2012 - 00:03 #8

Nice to see some new units, it doesn't happen very often now. And they are quite good too.

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Posted 10 May 2012 - 19:53 #9

There were some minor drawbacks. Gunner can not be shot with rifle as if it was under armor.

This feature of the game engine. You can not kill gunner on caterpillar vehicles. For example M113 in the game. Or see any other addon where the shooter from the outside.
Therefore, added a script that increases the probability of dying gunner, after application of a large damage to the vehicle (such as RPG)

Also AI seems to have some path finding issues due to suspension script, but that is not related to your vehicle only, I guess.

Yes. Script suspension does not work if the vehicle controls AI (Also of the features of the engine OFP).

Edited by =SappeR=, 10 May 2012 - 20:05.

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ktos
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Posted 10 May 2012 - 20:31 #10

Great work!
What's the next plan?

Revan9190
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Posted 10 May 2012 - 23:51 #11

I had fun using this in-game. Top quality work! I loved towing around damaged vehicles. I went into the editor and placed damaged vehicles in awkward places to where I can drive there, attach the cable, and drive backwards until it was level, then repaired it next to a road. :) It's very nice. Nice animations. Great job!

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Posted 11 May 2012 - 04:16 #12

I have as much fun healing and repairing vehicles and units as I have shooting at them. I wish we'd have a working crane to put the beyond repair wrecks on a flatbed to be hauled away, or maybe a cable that works with that kind of units too. Also, we have a couple of fire trucks from Our Weapons but they don't have any special features; it would be nice to see them spray water to extinguish the burning wrecks or buildings and vegetation. It just brings the game to a whole different level.

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Posted 11 May 2012 - 11:13 #13

I have as much fun healing and repairing vehicles and units as I have shooting at them. I wish we'd have a working crane to put the beyond repair wrecks on a flatbed to be hauled away, or maybe a cable that works with that kind of units too.

The cable can drag wrecks. Or I not so have understood you. :rolleyes:

Also, we have a couple of fire trucks from Our Weapons but they don't have any special features; it would be nice to see them spray water to extinguish the burning wrecks or buildings and vegetation. It just brings the game to a whole different level.

Not so clearly, what this attitude has to BREM1...
If "Our Weapons" are the authors of fire trucks, then should contact them for that. :)

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Revan9190
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Posted 11 May 2012 - 16:42 #14

Well I know what would be cool that he stated. Putting the wrecks on flatbeds to be hauled away would be excellent.

Maybe he didn't know about the cable though, I used it for a truck a few times.

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Posted 11 May 2012 - 16:48 #15

Great work!
What's the next plan?

No plans. I not thought about it.

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krzychuzokecia
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Posted 11 May 2012 - 16:51 #16

Played demo mission - it was real fun! Your scripts makes acting as a support really interesting and entertaining! I'd never imagine that driving repair truck in OFP can be so great.
Two ideas came to me while I was playing. First, would it be possible to operate the crane from inside of the vehicle, when acting as a commander? It should be easy, but I'm not sure if it'd be realistic (I don't now how BREM-1's crane works in RL). Second, and that'd be big challenge, is playing crane animation, when damaged vehicle drives nearby BREM and it's crew (vehicle's not BREM!) uses standard OFP "Repair" action. I imagine that this would need some kind of script which detects if any vehicle is being repaired, and how far from BREM it is - kinda resource heavy...

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Posted 11 May 2012 - 17:12 #17

I don't now how BREM-1's crane works in RL.

Something like
Cargo crane scripts work almost the same as a cable scripts. Therefore, the player must stand outside.

Second, and that'd be big challenge, is playing crane animation, when damaged vehicle drives nearby BREM and it's crew (vehicle's not BREM!) uses standard OFP "Repair" action. I imagine that this would need some kind of script which detects if any vehicle is being repaired, and how far from BREM it is - kinda resource heavy...

All what can be do. This is a disable the standard game repair. (How, stated in the readme).

Edited by =SappeR=, 12 May 2012 - 15:06.

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Posted 11 May 2012 - 17:20 #18

My bad for the wrecks, I thought that at 0% health status they were unmovable, glad to be wrong. I mentioned the Our Weapons fire trucks as an example since they were, to my knowledge the only such units made; but I didn't mean to use them. That was my ill fated attempt to suggest to you a different kind of repair/recovery addon that I think would be nice to see in game, in case you were opened to new ideas about some future great work of yours.