Jump to content

Photo
- - - - -

Waypoin is invisble for player,but when blufor enters trigger waypoint is visible?


  • Please log in to reply
2 replies to this topic
Thread Starter
KrisSerbia
KrisSerbia

    Lance Corporal

  • Members
  • 45 posts

#1

Posted 02 May 2012 - 17:56

I wanna to make mission where waypoint for helicopter extraction is invisible.Is it possible?If is,how can I make that?:confused:

Edited by KrisSerbia, 03 May 2012 - 10:23.

Editor is my life!

borg117
borg117

    Private First Class

  • Members
  • 35 posts

#2

Posted 03 May 2012 - 12:39

I don't mean to sound odd, but maybe don't create a waypoint, if a waypoint is visible then your as a player, and if so then just don't create it or if you want a net of waypoints or further directions try either:

wp1 = groupname addWaypoint [position heli, 0];
wp1 setWaypointType "MOVE";
wp1 setWaypointStatements ["true", "vehTransport land ""Get In"";"];

or have a search for creation of tasks. two links here:

http://community.bis....com/wiki/Tasks

http://community.bis...TaskDestination

if your part of an AI team i doubt there is anyway to remove the waypoint marker outside of manually setting the difficulty setting. Ther is something i have come accross somewhere in a BI mission about setting AI task groups or something along those lines, but not really sure. http://www.arma2.com...ref/comref.html

Thread Starter
KrisSerbia
KrisSerbia

    Lance Corporal

  • Members
  • 45 posts

#3

Posted 03 May 2012 - 15:36

Can you explain to me how can I do?I try wp1 = groupname addWaypoint [position heli, 0];
wp1 setWaypointType "MOVE";
wp1 setWaypointStatements ["true", "vehTransport land ""Get In"";"]; but it didn't work.I know how to use task but helicopter didn't will picukp me.

Edit:Never mind,I solve it.

Edited by KrisSerbia, 04 May 2012 - 17:42.
Solve problem

Editor is my life!