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ARMA 2: OA beta build 92477 (1.60 MP compatible build, post 1.60 release)


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Thread Starter
Dwarden
Dwarden

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#1

Posted 02 May 2012 - 14:35

http://www.arma2.com...patch.php<br />

[92463] Fixed: AToC ATi 77xx


+ fixed squad.xml vs missing picture crashes

Edited by Dwarden, 02 May 2012 - 14:48.

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.kju -PvPscene-
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#2

Posted 02 May 2012 - 14:47

[92463] Fixed: AToC ATi 77xx


This seems new.



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Help: Got a crash? Report it! What is the RPT log file?


Thread Starter
Dwarden
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#3

Posted 02 May 2012 - 15:30

This seems new.


in theory it might fix also ingame AA issue with AMD Catalyst drives 12.4 and newer on all HD cards
please everyone with HD cards retest and report Your findings

+ BattlEye already supports this beta

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On_Sabbatical
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#4

Posted 02 May 2012 - 17:36

When ordering AI to to keep stealth , they go prone too !

Xeno
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#5

Posted 02 May 2012 - 19:37

Still massive performance problems in MP.

In just 6 minutes 3313 Observer bla messages:

Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 479
Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 472
Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 466
Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 463
Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 468
Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 965


Xeno
[SIZE=1][/SIZE]

SaOk
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#6

Posted 02 May 2012 - 21:04

AI unit/vehicle spawning seem to stutter more in this beta. Having noticeable pauses even after playing some time when the spawning classes are already used before.

Janez
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#7

Posted 03 May 2012 - 09:58

All user made campaigns seem to be displayed 2x. Stock are fine.
Another thing I noticed compared to 1.60. Order of mods listed on right side of main menu screen is upside down.
i.e. 1.60:
CBA
...
JSRS

1.60.92477:
JSRS
...
CBA

I dont know if this has any actuall effect though.

Thread Starter
Dwarden
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#8

Posted 03 May 2012 - 17:59

Still massive performance problems in MP.

In just 6 minutes 3313 Observer bla messages:


Xeno


i trade imaginary kingdom for simple repro on this, to cause so many messages

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giorgygr
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#9

Posted 03 May 2012 - 18:16

When ordering AI to to keep stealth , they go prone too !


So what's new? :confused:
I m sure we have this behavior since ArmA1 :D
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metalcraze
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#10

Posted 03 May 2012 - 18:17

Yep. In auto stance mode they will go prone whenever possible, unless they can't see something - then they will choose a higher stance.
It's perfectly logical.
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

Cereth
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#11

Posted 05 May 2012 - 06:09

in theory it might fix also ingame AA issue with AMD Catalyst drives 12.4 and newer on all HD cards
please everyone with HD cards retest and report Your findings

+ BattlEye already supports this beta


So I have been thinking long and hard about the issue that I reported in the last beta thread and I did some additional tests in 1.60 and I found that the 'grain' anomaly I was seeing is actually present in 1.60 and if anything it now actually looks better (at least in this most current beta version) and there is a great reduction in white dots showing through as well now. I have recently upped my contact prescription so I guess I just never noticed it before with my terrible eye sight :) Thanks for all the hard work on all these great changes that have been coming to arma 2!

Paintface
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#12

Posted 08 May 2012 - 21:51

getting some hard spiking polygon artifacts in cities on chernasus with a 6950 latest beta drivers for AMD and this latest beta.

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#13

Posted 08 May 2012 - 22:33

Hey,

Metis lock seems to be broken ... it locks but not instantly it takes a lot of time before the square shows.

Thread Starter
Dwarden
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#14

Posted 08 May 2012 - 23:35

getting some hard spiking polygon artifacts in cities on chernasus with a 6950 latest beta drivers for AMD and this latest beta.


if this is with DayZ mod then it was bad models used, fixed in new DayZ patch

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OMAC
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#15

Posted 09 May 2012 - 02:15

Hey,

Metis lock seems to be broken ... it locks but not instantly it takes a lot of time before the square shows.


Very old news:

https://dev-heaven.net/issues/28865

@ST
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#16

Posted 09 May 2012 - 09:17

Very old news:

https://dev-heaven.net/issues/28865



This shit really gets annoying...not one launcher with lock-on function is working :P
javelin, metis, stinger etc...all broken.
Come on BIS, u CAN fix it ;)

(i get no lock, no matter how long i wait; there´s no locking-sound, either)

Edited by @ST, 09 May 2012 - 09:20.

bang one, bang ´em all

OMAC
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#17

Posted 09 May 2012 - 15:00

Looks like BIS has been very busy lately, with ToH 1.06, A3, and Iron Front. I've had to go back to 1.60 vanilla. :(

tonci87
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#18

Posted 09 May 2012 - 16:04

I don´t think that BIS works on IF....
Posted Image Master of testing for a better Arma and well, for science.
Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI . Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. More Civilian assets. Females. Weapon resting. Give us inertia influenced movement depending on the Weapon you have.

OMAC
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#19

Posted 10 May 2012 - 02:00

Oh, I think they do, as the IF engine is derived from OA 1.61 beta builds (including mouse driving :)). I think BIS has been making some stability improvements lately for the IF engine. At least that is my understanding. I also have to say that IF is a damn MASTERPIECE, and everyone who loves A2 should get IF. You won't be disappointed! :cool:

gossamersolid
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#20

Posted 10 May 2012 - 02:01

Once again, I don't think IF is being worked on by BIS. I'm pretty sure BIS just licensed out the engine to the IF team.
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