In my opinion sway and breathing should be like VBS 2. the sway is much smoother, slower and more predictable than in arma but there is more of it. This means it is actually pretty easy to shoot accurately but it requires some time and concentration to do so. just like in real life and unlike the simple point and click in arma. The breathing creates most of this sway and can be held for several seconds to significantly decrease sway. I would also say it would be neat if you had to time when you held your breath to reduce sway more. If you hold your breath as you inhale (when your gun reaches the top of the its figure eight) reduction in sway would be minimal. If you held your breath as you exhale (When the gun reaches the bottom of its figure eight) there would be much less sway. Once again this will not make it hard to be accurate, it will just require more attention and skill.
On top of this VBS breathing and sway I think that it would be a good idea to make it so after certain movements your weapon sway increases for a brief period of time - maybe 2 -3 seconds. After moving, bringing up the sights, reloading, swiveling suddenly, the barrel would start to sway and would continue to sway less and less until 3 seconds is up and the default sway is all that is left. This sway would not be that significant however. anything closer than 50 metres would be easy to hit to make close combat easy and possible, but it would force you to wait a little while before lineing up accurate shots at range, which in my opinion is perfectly reasonable. Of course if you don't want to wait you can spray and pray or try and compensate for the sway, creating more inaccurate but suppressive fire like in real life.
This is because enemy targets are often indistinct or invisible, seen only for a short time, and rarely remain uncovered for long. Squad members are trained to identify a target 'area' quickly and place a high volume of fire on it, even though no enemy personnel may be visible.
Yes you are absolutely right. But in arma these realistic types of firefights involving area fire, suppressive fire etc. rarely if ever occur. In arma it is more efficient to snipe than to do area fire. There are many resons (lack of vegetation, camoflauge etc.) for this but I think one of them is the fact that weapons are to easy to aim quickly, even at far ranges. This means that even though targets are "seen only for a short time, and rarely remain uncovered for long" they are still easy to kill because in arma you can have your gun up and ready and be fully accurate with it in around a second. second to bring up the sights, second to aim, bang, bang, bang. you can easily kill someone who has only exposed himself for a mere three seconds with a trusty m16 + aimpoint from 150 - 200 metres out. And I ask you do you think this resembles realistic firefights. to me its more like a sniper fight... but fought with aimpoints instead of real magnification.
If something like what I suggested above was added I think there would be less of this snap shooting at range and more area targeting because people won't be able to shoot quickly and accurately at distant targets as easily or effectively. they will have to take the time to aim -- which may be too long as the enemy dives into cover. From there you will be forced to perform area fire to suppress the targets. This system will prevent quick snap shooting and thus create units being "seen only for a short time, and rarely remain uncovered for long" not being killed right away and will get the chance to hide, resulting in more area fire like you say happens in reality.
Often it only takes one shot, it really just depends on the situation at hand.
Once again you are right. But to add, usually it is one well aimed shot
. Currently there is really not much skill to shooting so it is far to easy to make every shot a well aimed shot. Keep in mind by making shooting harder like mentioned above, it will not make one shot kills impossible or even rare. it will just require more concentration, skill, time and timing to perform these one well aimed shots... like in reality. I personally think that not only would it make firefights better but it would make sniping sooo
much more fun and rewarding. controlling breath, timing your shot etc.etc. would make each shot an art and would mean that some people would naturally be better than others resulting in specialization amongst players unlike today where really, anyone can pick up a sniper and take someone else out from 500 metres away with a couple shots.
Obviously I personally thin that adding more complex shooting system could really help make gameplay much more interesting. and it wouldn't exactly take away your ability to get one shot kills. It would just make them require time, skill and concentration...
Well anyways I think that enough of my rambling for one night:p Shit i really did babble on for a while O'well I'm not going back to try and shorten it. hope I got my point across though.