Yeah my bad, I'll repost it here.
Not at all I enjoyed your clip, you gave us a general idea how the game plays. Although I did think the transport supply ship/drone was very quick to resupply and I think it will be a better single player game if things like this were slowed down but then again you had just started out on the Map.
I don’t know if this is the case but it would be so much more interesting if you could design the islands defences as opposed to an auto set up that just duplicates over and over. Be good if you could place AA and Anti tank on the map sort of style. I take it we had some sort of radar too that could be added to the islands. I'm right in that the airfield on the island was on the original?
Everything that can be customised that can be added to make every island more individual the better. Especial when if it does come to MP. Be nice to know a players trade mark positioning of defensive weapons. So far the island looks very small and you just get on with fighting over it rather than probing for a weakness. Lets face it the Ai will get a bit stale in this I think if its just repetitive building that generally plays out the same island over island but that could be unfair saying that never played the newer version. Maybe there should be an option for a forward command post to be placed on one island that takes more resources and time to build but has far more defensive and offensive characteristics that will throw up the odd surprise and tactic to crack it.
PS I take it the enemy carrier AI is not up to much on the Beta??? It sat there taking hit after hit. I love to be able to program the Ai response in this game. I hope they don’t hold back and as long as the AI does not cheat then bring it on with it being mega offensive and hard to beat!!!!
Edited by sav112g, 10 April 2012 - 16:43.