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Walls and constructed buildings on radar?


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Thread Starter
Baskerville
Baskerville

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#1

Posted 06 April 2012 - 00:58

A couple of people have wondered this and I was wondering why Hesco walls ect. show on radar it's really annoying for our style of play and is there a way to only show vehicles on the radar.

.kju -PvPscene-
.kju -PvPscene-

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#2

Posted 06 April 2012 - 06:03

Try irTarget = 0;



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Thread Starter
Baskerville
Baskerville

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#3

Posted 07 April 2012 - 01:22

Does that remove everything? or just static weapons/walls/fortifications ect.

Becuase what this is in realtion to is warfare. It's too easy to find bases when all you have to do is look for the grey clump of walls and statics?

Any help would be apriciated.

.kju -PvPscene-
.kju -PvPscene-

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#4

Posted 07 April 2012 - 05:46

Well you need to define it for the respective class tree.
So probably for:
class StaticWeapon: LandVehicle
class Fort_StoneWall_EP1: House_EP1
class Land_HBarrier_large: NonStrategic
class Land_fort_bagfence_corner: House
class Base_WarfareBBarrier5x: House
class Warfare_HQ_base_unfolded: House
class Concrete_Wall_EP1: NonStrategic

Or you go the other way round and disable it for everything, and enable it again for those types you want it.



Current active projects: None :(

Maintained/assisted projects: IFA3, Blitzkrieg


Help: Got a crash? Report it! What is the RPT log file?