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Micro Air Vehicle Addon


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Feint
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#1

Posted 01 April 2012 - 08:31

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This this is purely at the concept stage, but I put together a short video of something I've been working on tonight while taking a break from the Underwater Diving Module.

I made some good progress with controlling a baseball using setVelocity to raise it, lower it, and move it in almost any direction. This would be good for a micro-helicopter simulation or a small bug. I then had the idea of adding a camera to it, and that's when it occurred to me to try out the seagull (or crow). I wrote a script where I spawn a crow and throw it in whatever direction I'm looking. Once the crow is thrown, a looping script gets applied to the bird automatically which first gets my position and then goes to four waypoints around my position. This, of course, could be replaced with a map click at a later date, but it's just a proof of concept. I even ran around the airport and the birds all followed me.

Next I'll write into the code a retrieval of the bird where it returns to my position and lands. I figure it would be a lot easier to create a new model, make it a subclass of the seagull and go from there using the built-in AI of the seagull, rather than reinventing the wheel.

Now I have to learn how to attach a camera to the seagull or just be able to look though the seagull's default camera. cameraEffect, I guess.

IbKO5AHTaRA

Edited by Feint, 07 April 2012 - 01:42.

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lo0se
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#2

Posted 01 April 2012 - 09:48

April Fools.
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Jedra
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#3

Posted 01 April 2012 - 10:04

Creepy as well!
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heroes maker
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#4

Posted 01 April 2012 - 12:15

Creepy as well!


you are now imagining the crow, replaced by little flying robots that make a permanent BZZZZZZ noise.

"during the night in takistan, a new species began his jouney, the micro-UAV.

with the sound of a bee, this UAV stalk his prey to explode near them, if you look right now, you can see the UAV staking one of his favorite prey : a takistani rebel.

the rebel seems confused and begin the fire with his AK, the fire alerted even more UAV, their BZZZZ sound became even more powerfull, now the prey is scared and begin to run in his house. The prey seems exhausted, but the UAVs try to crash his windows, we can ear the yells of the rebel from our place

*BAM*

there, the micro UAV hunt is over, they explode with their C4 charge in the rebel house, killing him and making a clear way for their best friend : the US special forces, more documentary at 12AM tomorrow"
sometimes, i wish i just sleep, dreaming and living in my own world, and never wake up .... awesome but you guys will miss me

Jedra
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#5

Posted 01 April 2012 - 12:31

It kind of reminded me of the Hitchcock horror film "The Birds". Never been able to look a pidgeon in the eye after that film!
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kremator
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#6

Posted 01 April 2012 - 13:42

Christ - it's like watching Hitchcock's THE BIRDS ! (shit, must learn to read the post above - ninja'd by over an hour! Nice Jedra !)

See - I told you that you needed another project :) Now if only someone turned their attention to firing from vehicles ;) OR what about proper Mechs!

EDIT: Anyone remember the HUNTERKILLERS from Dune? Those little flying syringes. Could be that :)

Nice work mate !

Nike619
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#7

Posted 01 April 2012 - 16:03

That is way to creepy.
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Feint
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#8

Posted 01 April 2012 - 20:20

Test 02 of the Micro Air Vehicle concept. Here I launch the MAV, activate a second camera attached to the MAV, then recall and recover the MAV. Eventually I am going to have to figure out how to make a dialog and add one to the camera view. Then I could control the camera, the position of the MAV and close the camera on command. Right now, I have it set to end after 10 seconds or something.

FEdY-PDJ5DU

Oh, in the previous video at the top of the thread, I figure with a little scripting, I could throw an object and have all of the birds attack it. Then delete the object and have them return to normal flight loops. It would look like I was throwing out bird seed or something. I think it would be pretty cool.

Edited by Feint, 01 April 2012 - 20:23.

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heroes maker
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#9

Posted 02 April 2012 - 17:06

nice now you just have to make the MAV model and the annoying sound
sometimes, i wish i just sleep, dreaming and living in my own world, and never wake up .... awesome but you guys will miss me

Baraka
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#10

Posted 02 April 2012 - 18:50

Great idea! I had a similar concept long time ago, but never got the scripting part. When it helps i can make you an UAV (MAV or another).
PM me if you need some help with models. This kind of stuff would be awesome for Infantry combat. Maybe you should add some Noise for the bird-cam.

frostybowman
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#11

Posted 03 April 2012 - 13:35

Dr. Grant: Amazing... uniform direction changes. Just like a flock of birds evading a predator.

Timmy: Uh, they're flocking this way...

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#12

Posted 03 April 2012 - 15:26

Feint change crows to poppys or shit :D

---------- Post added at 18:26 ---------- Previous post was at 18:25 ----------

realy good idea, to make a micro self-aimig uav with small explosion charges :)

kremator
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#13

Posted 03 April 2012 - 17:55

Flying shit would be a 'crap' MAV :)

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Feint
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#14

Posted 05 April 2012 - 04:54

Question for the audience:
Never mind. :) Figured it out.

Edited by Feint, 05 April 2012 - 07:12.

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Thread Starter
Feint
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#15

Posted 06 April 2012 - 03:39

OK, I have three questions:

  • setGroupIconsVisible [true,true] doesn't seem to work in a camera view like a cutscene camera. Does anyone know how to get groupIcons visible in a camera view (not on a minimap, but in the actual camera view similar to what is on the BIS UAV views)? I know the BIS UAVs are using a unit looking through a scope and that's how they do it. Because I'm using a cutscene camera, I'm hoping there's a way to superimpose those icons over the camera view. :) Anyone know?
  • If I have the following script:

    _caller = _this select 1;

    onMapSingleClick {

    _caller setVariable ["nameOfVariable",something,true];

    onMapSingleClick {};true;
    };



    How do I get _caller = _this select 1 to be inside the scope of the onMapSingleClick?
  • Is there a way to call up a map while viewing a cutscene camera view? showMap true WANTS to work, but it doesn't. The screen flickers as if the map is trying to show, but it's almost as if it's stuck on a layer underneath the camera view or maybe the camera view is covering it up instantly. Is there a way to set the camera view to a certain layer of the UI and have the map above it? I know some of these problems could be solved by just attaching a unit to the MAV and using that as a camera, but I just don't want to do that. :)

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Feint
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#16

Posted 06 April 2012 - 13:39

tdNgjKV_4kk

Right now I'm using some elements from the BIS uav display, but I'd like to figure out how to make my own display and add some more info to it and get rid of the "locked" text on the sides.
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stk2008
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#17

Posted 06 April 2012 - 14:07

Im loving the birds at the start.

Would there be a way to make them attack players and cause damage and all so take damage?.

I want to make a sandbox zombie type mission and want to have zombies and dogs that attack but birds would all so be a great enemy :) say a crow or some thing LOL

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Feint
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#18

Posted 07 April 2012 - 01:48

Baraka came through and made a great looking RQ-11 Raven model along with a monitor. Scientists are still working on some of the final details, but look out for a video soon showing this bird in flight.

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EDIT: Improved the normal map a little.
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Edited by Feint, 07 April 2012 - 03:56.

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froggyluv
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#19

Posted 07 April 2012 - 01:50

Haha -great shot there. Something tells me you would make a masterpiece of a campaign *coughs*
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glowbal
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#20

Posted 07 April 2012 - 12:49

That's looking very awesome. Love the screenshot :P

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