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ARMA 2: OA beta build 91138 (1.60 MP compatible build, post 1.60 release)


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#1 Dwarden

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Posted 30 March 2012 - 01:07 PM

http://www.arma2.com/beta-patch.php

[91055] Fixed: Respawn with backpack
[90909] Fixed: crash of Linux server when player with custom face connects
[90901] New: setUnitRecoilCoefficient command


+ client and server side crash hotfixes

get - unitRecoilCoefficient
set - setUnitRecoilCoefficient
multiplies recoil by value provided
setUnitRecoilCoefficient <value>; //0 = off, 1 = actual state, 2 = double recoil etc.


Edited by Dwarden, 30 March 2012 - 01:59 PM.

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#2 .kju -PvPscene-

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Posted 30 March 2012 - 01:31 PM

Any details on setUnitRecoilCoefficient available please?



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#3 On_Sabbatical

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Posted 30 March 2012 - 01:36 PM

[90901] New: setUnitRecoilCoefficient command

Will it make AI "one shot skills" more realistic ? and will AI's accuracy after being hurt ? (ofc with this command )

#4 fraczek

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Posted 30 March 2012 - 01:56 PM

Is BattleEye updated yet for this?

#5 Dwarden

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Posted 30 March 2012 - 01:59 PM

updated first post with new command examples

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#6 GossamerSolid

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Posted 30 March 2012 - 02:33 PM

Oh that command sounds really cool actually.
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#7 metalcraze

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Posted 30 March 2012 - 04:04 PM

Maybe this will finally make AI MGs not so utterly useless even if it isn't really a fix. Gotta try it out.
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Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

#8 Dwarden

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Posted 30 March 2012 - 04:07 PM

Is BattleEye updated yet for this?


yes, now it is

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#9 maturin

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Posted 30 March 2012 - 04:58 PM

this setUnitRecoilCoefficient 0 (or 1, or 2) doesn't seem to have any effect. Machinegunners send just as many rounds into the sky no matter you do. I tried a value of .1 as well.
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#10 -HUD-Dorph

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Posted 30 March 2012 - 05:26 PM

BE admin remote messages in red - nice
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#11 zGuba

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Posted 30 March 2012 - 05:54 PM

this setUnitRecoilCoefficient 0 (or 1, or 2) doesn't seem to have any effect. Machinegunners send just as many rounds into the sky no matter you do. I tried a value of .1 as well.


What about negative values? :P
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#12 Paintface

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Posted 30 March 2012 - 07:16 PM

since i installed latest beta i cant seem to connect to any server, be it wiht the beta or vanilla, all i see before getting the constant loading screen is a red message in the console but it fades too fast for me to reconize what it is about, someone mentioned battleye so i updated that manually, no go though.

#13 On_Sabbatical

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Posted 30 March 2012 - 11:29 PM

I'm getting stuttering and freezing with this beta ... after some time of playing.

#14 twisted

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Posted 30 March 2012 - 11:59 PM

Awesome. i am not much of a code guy so i ask this - can this new recoilmultiplier be linked to unit stance?

#15 Günter Severloh

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Posted 31 March 2012 - 12:14 AM

Question,
I had applied this for client side, and am trying to set this up for my game server, im trying to get the startup parameters down for the server.
By default this is what we normally run (without betas just 1.60 patch)

-mod=arma2;expansion;ca;@CBA;@PCPack

this is the instructions from my server (NFO servers)

To specify mods for the server to load when it starts, please use the blank below.
For example, to run a Combined Ops server, use arma2;expansion;ca


so in the blank field we have arma2;expansion;ca;@CBA;@PCPack
before the blank field is -mod=

so altogether we run:
-mod=arma2;expansion;ca;@CBA;@PCPack

now with this new beta, I have set it up like this:

blank field
arma2;expansion;ca;beta;Expansion;beta;Expansion;@CBA;@PCPack
of course with the -mod= parameter

-mod=arma2;expansion;ca;beta;Expansion;beta;Expansion;@CBA;@PCPack

the server wont accept \ which is used for folders, so Im assuming ; for its replacement.

The server accepted the mod parameter.

but I dont know if the server is actually running the beta, and Im assuming its not, as the insurgency mission running with 1.60
only crashes on load of the mission, and still crashes with the beta.

server dont crash but the mission/s do at random, sometimes when my buddy and I are both on, or sometimes when either one of
us is trying to contact while the other is on this is just with 1.60, but with beta we dont know yet.

Thoughts?

ps. I never ran betas before so im assuming this is correct for client, is it?
E:\Games\Arma2\Expansion\beta\arma2oa.exe -beta=Expansion\beta;Expansion\beta\Expansion -nosplash -mod=@CBA;@COWarMod

edit:
my NFo host posted to me:

The semicolon is a separator between mod folders. We don't currently support \ in the list you are able to submit,
since it would introduce potential security problems; anything containing a \ is something we would need to add manually for you.


Edited by Gnter Severloh, 31 March 2012 - 01:14 AM.

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#16 maturin

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Posted 31 March 2012 - 03:01 AM

What about negative values? :P

Did that work for you? Because Dwarden said that the recoil is 'multiplied' by the value. And I'm not exactly sure what negative recoil would be, but it sounds like the gun barrel would be forced down instead of up.
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#17 arthur666

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Posted 31 March 2012 - 02:14 PM

Hmmm.... I was hoping that this would adjust the movement of the aim point after the gun fires, and not the "kick" of the gun. Oh well.
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#18 On_Sabbatical

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Posted 31 March 2012 - 09:23 PM

I get huge FPS drops with this patch ....

Back to older one

#19 Vipera

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Posted 01 April 2012 - 02:07 AM

I get huge FPS drops with this patch ....


I have the same problem.
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#20 On_Sabbatical

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Posted 01 April 2012 - 06:55 AM

It's not constant but,it drops for a while then gets to normal and so on.