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Recroding Ingame Sound & ACRE


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Hayzell
Hayzell

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#1

Posted 26 March 2012 - 19:25

Hey, I've been trying to record my units operations though it is really not a good video without the communications. Does anyone know a recording software that would let me record ingame sound and sound going through my headphones (ACRE)?

gammadust
gammadust

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#2

Posted 26 March 2012 - 20:57

MSI Afterburner works pretty well for video, and also captures audio and allows to choose source.

But mostly what you should look into is enabling "stereo mix" in windows audio recording devices and make it default for recording, so that you record everything is being processed, both the game audio and whatever voice communication you may be using. Take note that after doing this you may need to reconfigure TS (if it is set to use default recording device) back to your specific mic line.

NeuroFunker
NeuroFunker

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#3

Posted 28 March 2012 - 13:12

MSI Afterburner works pretty well for video, and also captures audio and allows to choose source.

But mostly what you should look into is enabling "stereo mix" in windows audio recording devices and make it default for recording, so that you record everything is being processed, both the game audio and whatever voice communication you may be using. Take note that after doing this you may need to reconfigure TS (if it is set to use default recording device) back to your specific mic line.


hey, thx for that tip, i actualy use afterburner for OCing, but didnt think about to try video recordning, lol i can record arma 2 with good quality without massive performance hit, unlike fraps for example!
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I just dropped an IFV from 3,000 feet in the air. You know what happened? That's right, absolutely nothing. It hit the ground at 150 km/h, landed upright, and the AI driver kept right on trucking without a bit of damage.


But BIS! You have promised "The most realistic simulation game!" ;)

gammadust
gammadust

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#4

Posted 28 March 2012 - 13:21

While the video encoder used by fraps is proprietary and useful in some scenarios (ie stereoscopic capture - it splits the feeds automatically) it has higher processing overhead than Mjpeg compression which is the default in afterburner, hence the improvement in performance. Only recently i learned about afterburner, in fact, in EA/UK BF3 forum, i was using the open source taksi which only supports dx9 for now, becoming a limitation with a recent games.