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ARMA 2: OA beta build 90242 (1.60 MP compatible build, post 1.60 release)


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#1 -=seany=-

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Posted 06 March 2012 - 04:39 PM

http://www.arma2.com/beta-patch.php

[89964] Fixed: Linux servers were never green in server list.
[89899] Fixed: Helicopter is more accurate with unguided rockets
[89898] Fixed: Secondary gunner tracks enemies


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#2 On_Sabbatical

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Posted 06 March 2012 - 04:44 PM

[89898] Fixed: Secondary gunner tracks enemies

haaaaaaalelua ,haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalelua

Nice beta upgrade,will test this :D

thanks,

#3 Dwarden

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Posted 06 March 2012 - 05:11 PM

ideal to combine with latest A2: OA linux beta server (ofcourse for nix server admins)
http://forums.bistud...beta-1-60-89986

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#4 NeuroFunker

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Posted 06 March 2012 - 09:13 PM

this kicks me off servers with: "unknown game version" message. :(
Posted Image

I just dropped an IFV from 3,000 feet in the air. You know what happened? That's right, absolutely nothing. It hit the ground at 150 km/h, landed upright, and the AI driver kept right on trucking without a bit of damage.


But BIS! You have promised "The most realistic simulation game!" ;)

#5 Dwarden

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Posted 06 March 2012 - 10:12 PM

this kicks me off servers with: "unknown game version" message. :(


already resolved, it takes short while before the beta is supported by BattlEye!

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#6 Kremator

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Posted 06 March 2012 - 10:59 PM

Downloaded and trying it out now.

Thanks BIS !

#7 OMAC

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Posted 07 March 2012 - 03:38 AM

[89899] Fixed: Helicopter is more accurate with unguided rockets


I guess this one didn't make it into ToH 1.04 Cougar patch? :(

#8 Atkins

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Posted 07 March 2012 - 06:52 AM

Btw all the beta patches still say that to uninstall the patch you need to uninstall and re-install whole OA. That is not true so perhaps you should change the installation message so ppl don't get scared.
Anyway, trying out this patch -->

#9 Kremator

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Posted 07 March 2012 - 07:16 AM

Interesting. When I join a server now, instead of it telling me what addons I am using, it gives a long alphanumeric string.

Anyone else notice that?

#10 =KCT=BlackMamba

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Posted 07 March 2012 - 07:48 AM

Btw all the beta patches still say that to uninstall the patch you need to uninstall and re-install whole OA. That is not true so perhaps you should change the installation message so ppl don't get scared.
Anyway, trying out this patch -->


u should always delete the beta folder stored in your expansion folder
Drive letter:\Program files\Bohemia Interactive\ArmA 2\Expansion\beta

but i gues u know, now the people who gets scared come in here and read it.

#11 Atkins

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Posted 07 March 2012 - 10:17 AM

u should always delete the beta folder stored in your expansion folder
Drive letter:\Program files\Bohemia Interactive\ArmA 2\Expansion\beta

but i gues u know, now the people who gets scared come in here and read it.


Would make sense if BI implemented a different message to the patch installation .exe
Not a biggy, just saying that ppl might get a bit confused and not try beta patches...

#12 Tonci87

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Posted 07 March 2012 - 02:20 PM

What is this?

[89898] Fixed: Secondary gunner tracks enemies


Posted Image Master of testing for a better Arma and well, for science.
Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI . Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. More Civilian assets. Females. Weapon resting. Give us inertia influenced movement depending on the Weapon you have.

#13 themaster303

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Posted 07 March 2012 - 03:32 PM

please disable that "lookaround-drive"-feature when trackir is used !! . it really kills the use of trackir. you end up so often somewhere you didnt want to look at.

you see it extremly , when you drive slow and hard curves, and than the view flips to the other side. driving no more possible like this.

#14 NoRailgunner

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Posted 07 March 2012 - 03:56 PM

Seems that default A2OA Javelin target + lock procedure is still bugged for players (playing on veteran). Perhaps somekind of mismatch with "I-look-where-I-turn" feature or someone at BIS "sabotages" Javelin/targeting systems?? :(

#15 .kju -PvPscene-

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Posted 07 March 2012 - 04:29 PM

Maybe it got broken by the locking system changes/additions introduced for TKOH/its Hind DLC?



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#16 OMAC

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Posted 07 March 2012 - 04:37 PM

Javelin locking is broken in this beta and in 89647. It's fine in 1.60 vanilla.

#17 boris5134

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Posted 07 March 2012 - 10:38 PM

I would be happy if they just fix the A2 units to use backpacks without having to script it.

Issue noticed from gunships (Viper and Apache, others possibly - only had current experience with the two atm) - gunner isn't properly locking onto targets even when selected with a left-click in the FOV.

#18 OMAC

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Posted 08 March 2012 - 02:17 AM

Javelin locking is broken in this beta and in 89647. It's fine in 1.60 vanilla.


It's broken in 89223 and 89606 as well.

#19 cotabucky

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Posted 08 March 2012 - 04:42 AM

As far as I can tell the only helicopter I can get to attack bluefor foot soldiers is the mi8(utes island).The other ones in guard just fly around over the enemy.It seemed the same in the regular official 1.60 update.This is when testing in the editor. Maybe its just the second gunner that is the issue or something I'm missing.As far as attacking vehicles they work fine.Just seems the second gunner in the mi24v doesn't always attack foot soldiers.Am I missing something?

Edited by cotabucky, 08 March 2012 - 05:08 AM.

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#20 NoRailgunner

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Posted 08 March 2012 - 09:07 AM

cotabucky not every soldier or team is found or attacked automatically-instantly by pilot/gunner in real - why should they do it in A2OA or break away from their current mission/role? Guess BIS could implement a "loiter" waypoint in A3 or test it within the next betabuilds. Meanwhile try doWatch, doTarget, doFire... ;)


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