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TKOH Patch 1.04 - Release Candidate

cougar patch release candidate tkoh

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#1 DnA

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Posted 05 March 2012 - 10:29 AM

Ahead of the official release, here is a Release Candidate of Cougar Patch (1.04) :shaun: We are mostly looking for showstoppers (e.g. installation errors) for this patch. Do not worry, as beta patches and further tweaking of the game will continue after this patch is released.

:exclamation: WARNING :eek:
This update will modify your existing game installation.
Rollback to previous version is not possible.
Upgrading to the final 1.04 patch also may not be possible.
It is recommended to back up your full installation folder and profile folder first (you can restore those before applying the final patch).
As always, use at your own risk. Thanks a lot for your support!


Highlights:
  • Massive flight model upgrade (RotorLib 4.0)
  • Rolling takeoff for wheeled Landing Gear Systems
  • Initial introduction of Java scripting
  • DRM-free for users of legitimate installations
  • FXAA and SMAA support added
  • Time Trial functionality improvements
  • Bonus Light helicopter Cougar livery

Direct download from bistudio.com (428 MB ZIP)

MD5: AC8A0FA31F3F1F514AACC6916E5C332A


ReadMe:
Spoiler

Edited by DnA, 06 March 2012 - 02:14 PM.
Mirrors taken down - expired

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#2 Jedra

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Posted 05 March 2012 - 11:41 AM

Cool - I already do rolling landings so take-offs shouldn't be a problem ;-)

I sincerely hope you boys haven't broke my Time Trial pack already! Downloading now - will give it a go this afternoon.

EDIT ---> Installation Problem....

I am getting the message "The version of Take On Helicopters (2.03) is more recent than this patch version (1.04)."

The exe I have in my main ToH folder is file version 1.3.87.372 dated 20/12/2011 19:07

I found an old exe and put that in the folder instead and the installation completed properly.

Edited by Jedra, 05 March 2012 - 12:07 PM.

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Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

#3 _michal

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Posted 05 March 2012 - 12:04 PM

Changelog is very impressive.

Downloading. :)

#4 Jedra

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Posted 05 March 2012 - 12:32 PM

The light helicopter seems more stable than it was before? I seem to be able to hover it for a few seconds now which is an improvement for me. The 'spin of death' is still there with the medium helicopter though. Maybe, the medium just should never have full collective applied?
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#5 DnA

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Posted 05 March 2012 - 01:14 PM

The exe I have in my main ToH folder is file version 1.3.87.372 dated 20/12/2011 19:07

I found an old exe and put that in the folder instead and the installation completed properly.


This is a bit worrying. Do you remember exactly which patches you've installed previously? Also what was the exact revision of the EXE which did not allow patch installation (2.03?).


We're looking into the spinning issue, as well as cockpit flickering.
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#6 .kju -PvPscene-

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Posted 05 March 2012 - 01:30 PM

CMB updated to 1.04 RC1:
https://dev-heaven.n.../cmb/repository

Note: some files were already updated during beta patches like the SQF list.



Current active projects: None :(

Maintained/assisted projects: IFA3, Blitzkrieg


Help: Got a crash? Report it! What is the RPT log file?


#7 Jedra

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Posted 05 March 2012 - 02:26 PM

This is a bit worrying. Do you remember exactly which patches you've installed previously? Also what was the exact revision of the EXE which did not allow patch installation (2.03?).


We're looking into the spinning issue, as well as cockpit flickering.


My apologies - this was my fault. It was an exe that was modified as part of something else that was being tested. I had renamed the original as arma2oa.exe to allow for crossfire support when I was using pre-12.2 drivers. Sorry for the false report. I consider myself self-infracted...
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#8 -EVO- Dan

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Posted 05 March 2012 - 02:45 PM

I got a quick question, what is the Rotorlib 4.0 thing for? I googled it but didn't find anything meaningful about it.
My custom missions:
TOH - COOP5 Operation Pegasus http://forums.bistud...eration-Pegasus
TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistud...O-Convoy-Attack
A2CO Multi-mission Template http://forums.bistud...048#post2182048
Basic Vehicle respawn script (A3 Alpha) http://forums.bistud...272#post2389272

[EVO] Multigaming Clan is recuiting at ts3.evoclan.net

#9 Jedra

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Posted 05 March 2012 - 02:53 PM

Dan;2115886']I got a quick question, what is the Rotorlib 4.0 thing for? I googled it but didn't find anything meaningful about it.


It's the flight model behind Take On Helicopters.
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Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

#10 MadDogX

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Posted 05 March 2012 - 04:04 PM

Dan;2115886']I got a quick question, what is the Rotorlib 4.0 thing for? I googled it but didn't find anything meaningful about it.

Ihttp://www.rtdynamics.com/v2/wp/

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#11 Maruk

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Posted 05 March 2012 - 04:51 PM

Dan;2115886']I got a quick question, what is the Rotorlib 4.0 thing for? I googled it but didn't find anything meaningful about it.


Take On Helicopters uses licensed library called Rotorlib. It launched with 3.x version of the library, the upcoming update will contain newer / better version 4 of this library that results in better and more authentic helicopter experience in the game.
Marek Spanel - CEO www.bistudio.com

#12 Xeno

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Posted 05 March 2012 - 05:23 PM

The changelog does not say anything about the rope simulation so I guess this

Unfortunately, rope simulation is currently not MP compatible. If it is a hosted server, the host will be the only one the system will work on. The rope and cargo will be invisible for the clients. It won't work at all on dedicated servers.

is still valid, right ?

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#13 -EVO- Dan

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Posted 05 March 2012 - 05:41 PM

The changelog does not say anything about the rope simulation so I guess this

is still valid, right ?

Xeno


I also would like to know this (for slingloading purposes mainly)
My custom missions:
TOH - COOP5 Operation Pegasus http://forums.bistud...eration-Pegasus
TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistud...O-Convoy-Attack
A2CO Multi-mission Template http://forums.bistud...048#post2182048
Basic Vehicle respawn script (A3 Alpha) http://forums.bistud...272#post2389272

[EVO] Multigaming Clan is recuiting at ts3.evoclan.net

#14 Jedra

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Posted 05 March 2012 - 08:46 PM

Setting up missions in sub-folders now works nicely! Pics and all. One thing I did notice is that if you are not using overview.html in the parent folder, you have to put overview=""; in the parent folder;

class TimeTrials {
  class tt_main_folder {
    displayname = "My Time Trials";
    overviewText = "My sexy time trials";
    overviewPicture = "sexypic.paa";
    [B]overview="";  // I am not using an overview.html file[/B]
    class TT1 {.....};
    class TT2 {.....};
    class TT3 {.....};
  };
};

Otherwise you get a (non-fatal) config error. You don't have to do this in the sub-folders (you can just leave it out). I don't know if it's always been like that though.

Edited by Jedra, 05 March 2012 - 08:51 PM.
may as well get the syntax right ;-)

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#15 OMAC

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Posted 06 March 2012 - 01:31 AM

The 'spin of death' is still there with the medium helicopter though. Maybe, the medium just should never have full collective applied?


An idea for the medium is to have the "analog collective raise" key instantaneously increase collective to a value <100%, like maybe 80-90%. Conversely, the "analog collective lower" key could decrease collective to a value >0%, like 10-20%. Or the max/min collective values for those controls could be configurable perhaps... Such changes would be less jarring to the heli, and may reduce the possibility of damage and spin. Of course, if the spinning is a manageable bug, then the above are unnecessary.

#16 DnA

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Posted 06 March 2012 - 02:33 PM

Thanks for the tests! The RC has survived final testing for this patch :)
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Also tagged with one or more of these keywords: cougar, patch, release candidate, tkoh