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Arma 3 Community Alpha - Announcement!


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Thread Starter
royaltyinexile
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Posted 23 February 2012 - 15:41 #1

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Hello, Community!

Our alpha is intended to be a public build of Arma 3, offering a limited subset of content and features, with the fundamental goal of improving Arma 3's full retail launch.

Since our initial declaration of intent, development has continued apace and we've responded to some quite unexpected circumstances. Right now, our team is focused upon reviewing and executing the tasks identified as being key to the release of our public alpha. We consider it to be our next public milestone.

Here's what we know at the moment, with more details to be announced more formally as soon as we can. :)

  • We want to improve the core stability of the game and test important new technologies on a range of hardware
  • We want to enable the community to work on their own mods before launch
  • We've delayed its initially planned release, due to a variety of unexpected circumstances
  • We want to update our community and partners with the release plan for the Public Alpha as soon as we can
  • The alpha will take place on Stratis, a smaller additional island for Arma 3
  • It'll offer a quite limited set of content to begin with, offering the potential for more to be released, as we see fit
  • The showcase at E3 2012 and additional advancements included in the GC build gives you a good idea of the basic content that we'd hope to package with the initial alpha release

We're still actively working on the details of what will be on offer, when it will be available, and how it will be accessed. It's important for us to be clear and concise about what we're offering. Expect a formal announcement with simple, clear details as soon™ as possible :) We've not wanted to jump the gun (any more than we have already), and instead are focused upon releasing the most solid and accurate plans as soon as we feel we can.

Spoiler


Best,
RiE

Edited by RoyaltyinExile, 05 January 2013 - 13:17.
Latest Plans - Jan 2012 Update

Arma 3 is a combined arms military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/sandbox content, based on the principles of authenticity, diversity and opportunity.

Dans son oeil, ciel livide où germe l'ouragan,
La douceur qui fascine et le plaisir qui tue.

Undeceived
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Posted 23 February 2012 - 15:41 #2

Yes!!! :D Finally the starving is over!! :)

Edited by Undeceived, 17 August 2012 - 14:44.

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Dying Ember | Resistance campaign for Arma 3
Black Lands | Resistance campaign for Arma 2: CO

For The Life Of A Friend | SP scenario for Arma 2: CO
Evil's Last Will | SP scenario for Arma


[EVO] Dan
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Posted 23 February 2012 - 15:41 #3

Awesome sutff! cant wait to play the alpha, hopefully I will have a new PC by then.
My custom missions:
TOH - COOP5 Operation Pegasus http://forums.bistud...eration-Pegasus
TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistud...O-Convoy-Attack
A2CO Multi-mission Template http://forums.bistud...048#post2182048
Basic Vehicle respawn script (A3 Alpha) http://forums.bistud...272#post2389272

[EVO] Multigaming Clan is recuiting at ts3.evoclan.net

Undeceived
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Posted 23 February 2012 - 15:43 #4

But the campaign won't be available in the Alpha and beta, right? (which is good)

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Dying Ember | Resistance campaign for Arma 3
Black Lands | Resistance campaign for Arma 2: CO

For The Life Of A Friend | SP scenario for Arma 2: CO
Evil's Last Will | SP scenario for Arma


gonk
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Posted 23 February 2012 - 15:43 #5

Sounds fantastic!
Intel Core i7 980X EXTREME, 24 Gig RAM, 240 Gig Revo x 2 SSD, 2 X EVGA (SC) 680GTX's, Win 7 64 Pro,
Single 27 inch Monitor, Oculus Rift V 1.0, Track IR 5, HOTAS Warthog, SIMPEDS Pedals..Arma3 Ready... not....:(

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Posted 23 February 2012 - 15:44 #6

Screen 2 and 6..... omg :|

oh, and the alpha too :P
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f27sharps
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Posted 23 February 2012 - 15:53 #7

OMG ! :bounce3:

Colossus
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Posted 23 February 2012 - 15:54 #8

@RoyaltyinExile - As you well know, the "'Take On Helicopters' Community Preview" required people to have ArmA 2: Operation Arrowhead. Assuming the requirements are similar with Arma 3, what game(s)/product(s) are needed to gain access to the ArmA 3 alpha & beta?
Status: lurker.
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Mr. Charles
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Posted 23 February 2012 - 15:54 #9

[IMG]https://whyweprotest.net/asset-proxy/01793e33d7f42143595532de0bd6ec97b22be2c0/687474703a2f2f66696c65732e73686172656e61746f722e636f6d2f657863656c6c656e745f52455f4d656d65626173655f35322d73343338783433382d3139323934382d3538302e6a7067/http://files.sharenator.com/excellent_RE_Memebase_52-s438x438-192948-580.jpg[/IMG]

Nice!
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Papanowel
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Posted 23 February 2012 - 16:00 #10

Can't believe that, this is awesome :)

Thread Starter
royaltyinexile
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Posted 23 February 2012 - 16:01 #11

@RoyaltyinExile - As you well know, the "'Take On Helicopters' Community Preview" required people to have ArmA 2: Operation Arrowhead. Assuming the requirements are similar with Arma 3, what game(s)/product(s) are needed to gain access to the ArmA 3 alpha & beta?



That's precisely the type of detail that we're still closely evaluating.

The Take On ComPrev was a little easier to package into the Arrowhead exe, as it was only the flight model and one of the new helicopters on offer.

The A3 Community Alpha - let's call it the CA! - is far more complex and wide ranging in the updates that it'll include. It's also not intended to run on any of the existing A2 terrains :cool:

Anyway, I must run - it's Gaia's birthday today, and I need to destroy that man good and proper for crimes against helicopters!

Best,
RiE
Arma 3 is a combined arms military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/sandbox content, based on the principles of authenticity, diversity and opportunity.

Dans son oeil, ciel livide où germe l'ouragan,
La douceur qui fascine et le plaisir qui tue.

ProfTournesol
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Posted 23 February 2012 - 16:02 #12

Can't believe that, this is awesome :)


Indeed :partytime:

RobertHammer
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Posted 23 February 2012 - 16:03 #13

It's also not intended to run on any of the existing A2 terrains


Hmm ... :suspect:
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kylania
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Posted 23 February 2012 - 16:16 #14

Hmm ... :suspect:


The odd thing is they even mention getting older assets into the game quickly. Guess we'll see, but I'm pretty excited about an alpha in June! :)

tonci87
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Posted 23 February 2012 - 16:16 #15

I´ll test the hell out of this Alpha!!
Isn´t Gaias Birthday tomorrow?
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Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI . Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. More Civilian assets. Females. Weapon resting. Give us inertia influenced movement depending on the Weapon you have.

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Posted 23 February 2012 - 16:16 #16

That's precisely the type of detail that we're still closely evaluating.

The Take On ComPrev was a little easier to package into the Arrowhead exe, as it was only the flight model and one of the new helicopters on offer.

The A3 Community Alpha - let's call it the CA! - is far more complex and wide ranging in the updates that it'll include. It's also not intended to run on any of the existing A2 terrains :cool:

Anyway, I must run - it's Gaia's birthday today, and I need to destroy that man good and proper for crimes against helicopters!

Best,
RiE


I don't see why you can't just package it as some sort of "pre-order bonus". I can predict all sort of bad things happening when you guys try and and mash old and new technology together.
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froggyluv
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Posted 23 February 2012 - 16:32 #17

DirectX 10/11 has been implemented. PhysX is working - particularly, rag-doll animation looks really impressive! The UI is undergoing a redesign, with the focus upon improved usability. Indeed, ease of use, and particularly accessibility, has been an entire goal in itself. We've heard your feedback, and we want to make the game easier to learn for those new to the game, without sacrificing anything that makes our game unique. We have reworked our animations using completely new motion capture recordings. The result is the most realistic animations ever achieved in the series, as well as additional gameplay features.


Oh man Im excited now :)
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Spoiler

MisTyK
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Posted 23 February 2012 - 16:39 #18

:459::icon_dj:

I just read this: http://www.bistudio....-arma-3-in-2012

Well done ! Nice to see BIS have so much project & great continuation

Choki
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Posted 23 February 2012 - 16:42 #19

WOOW! Really nice news!!! I cant wait!!! is amazing as always you listen to the community. You Solved practically all I wanted, less sound. Anything new about the sound? is one of the weakest points of the game

ParaGraphic L
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Posted 23 February 2012 - 16:42 #20

Great, really looking forward to the GUI improvements and thoughts behind those!

Great update and please introduce all the new guys, even the ones we already know from the forums! :)

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