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Weight of a man class model


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Thread Starter
Macser
Macser

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#1

Posted 22 February 2012 - 12:28

Ok.This is an unusual one,in that no-one seems to have brought the subject up
before.Not that I can find at least.

Some of you may have noticed that a man class model(any soldier)can push
another model of the same type around like a cardboard box.A bug perhaps?
It's bothered me over the years,but I never got around to studying it.

Increasing the mass(30,000)has a definite effect,in relation to vehicles.By that
I mean you can increase the model's mass to a point where it will stop an Abrams.
Or cripple a jeep on impact.But shuffle up to the unit with a model of the same type
(any soldier),and you can still push it around like a cardboard box.

Anybody out there ever found a workaround for this illogical behaviour?Is there
a magical mystery setting,to enable mass when in contact with another man class
model?
:)
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icebreakr
icebreakr

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#2

Posted 22 February 2012 - 12:31

Thanks for an idea how to update my Lingor Units > UniSol Cyborgs ;)

IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

OUT NOW for A3: Isla Duala 3.35 | Island Panthera v3.1
WIP: Isla Abramia, Lingor, Tonal Legend, Isla Balkania, Keystone, Jade Groove 3, Ibis World, Rowalla.

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Thread Starter
Macser
Macser

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#3

Posted 22 February 2012 - 13:13

:D Sounds interesting.

Although it would certainly be useful for sci-fi applications,it'd be nice
to have the mass affect anything the geometry contacts.Regardless of type.

Even a large animal,once it's based on the man class,can be pushed around
with ease.I know the engine wasn't created specifically for simulating animals,
but you shouldn't really be able to push a human character about like that
either.It's not a "feature",it's something fundamental.Perhaps an unreported bug?

Anyway,even a workaround would be useful at this point.Or some ideas.
:)
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