Jump to content

Photo
- - - - -

ARMA 2: OA beta build 89025 (1.60 MP compatible build, post 1.60 release)


  • Please log in to reply
73 replies to this topic
Thread Starter
Suma
Suma

    BI Developer

  • 3707 posts

#1

Posted 03 February 2012 - 15:58

Download at http://www.arma2.com/beta-patch.php

[89021] Experimental: A different way to handle mouse steering is implemented for boats.
[89011] New: A cursor is shown to provide a visual feedback when steering a car.


Please, provide a feedback for the mouse steering improvements. We plan to extend the new "experimental" boat steering to all land vehicles, unless the feedback will be you do not like it. Note: Veterans between you may notice the new steering should resemble the Cold War Crisis vehicle steering in may aspects. The idea is you point the target and the vehicle steers to get there.
Ondrej Spanel, BIS Lead Programmer

kremator
kremator

    Major

  • Members
  • 7522 posts

#2

Posted 03 February 2012 - 16:04

Hmmm interesting .... will have to try this out !

cole
cole

    Master Gunnery Sergeant

  • Members
  • 1149 posts

#3

Posted 03 February 2012 - 16:32

Would this steering be optional if you decide to apply it to everything? I assume many people would find it difficult to get used to a change this big.

It seems to be rather okay for boats, but I'm quite concerned about how would this feel while driving cars.
Being underground is too mainstream. Posted Image

metalcraze
metalcraze

    First Lieutenant

  • Members
  • 5157 posts

#4

Posted 03 February 2012 - 16:38

Many people were shocked to find that guns started to have recoil in BIS games in 2010. They adjusted. That was a bigger change.
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

Thread Starter
Suma
Suma

    BI Developer

  • 3707 posts

#5

Posted 03 February 2012 - 16:42

Would this steering be optional if you decide to apply it to everything? I assume many people would find it difficult to get used to a change this big.

It seems to be rather okay for boats, but I'm quite concerned about how would this feel while driving cars.


This depends on the community feedback. The initial beta builds will have only this "new" steering, but if the community will not like it, we shall see how to address that. Beside of making it optional, it might be also possible to improve it or to fix some particular issues it is causing.

The version for cars (and motos and tanks as well hopefully) should be ready to be tested on monday.
Ondrej Spanel, BIS Lead Programmer

OMAC
OMAC

    CWR² Mission Developer

  • Members
  • 2104 posts

#6

Posted 03 February 2012 - 16:54

I give the changes a big thumbs-up for driving boats. Very precise, fluid control, and fun, too. I say go for it. Well done.

Edited by OMAC, 03 February 2012 - 18:09.


NoRailgunner
NoRailgunner

    Second Lieutenant

  • Members
  • 4688 posts

#7

Posted 03 February 2012 - 17:06

Guess vehicles will be a little more responsive and smoother for players.
Please improve the AI driving with ships/boats before A3 release. No more "stop&go" driving or suddenly slowing down and changing course. Something like "full speed ahead" and "full stop" would be good as order/command. Plus the possibility to order AI to turn the engine + light (small nav/pos lights) on and off.

opffever
opffever

    Corporal

  • Members
  • 75 posts

#8

Posted 03 February 2012 - 17:07

would be nice to see someone fixing the broken "Strela/Stinger" shoulder launched AA target lock for players bug. Impossible to lock on helicopters and fighter/bombers. :)

HERR VADER
HERR VADER

    Lance Corporal

  • Members
  • 48 posts

#9

Posted 03 February 2012 - 17:18

This depends on the community feedback. The initial beta builds will have only this "new" steering, but if the community will not like it, we shall see how to address that. Beside of making it optional, it might be also possible to improve it or to fix some particular issues it is causing.

The version for cars (and motos and tanks as well hopefully) should be ready to be tested on monday.



maybe analog gas and a brake?

Jedra
Jedra

    Warrant Officer

  • Members
  • 2048 posts

#10

Posted 03 February 2012 - 17:35

This is very nice - I always used to swap to a 360 controller for driving a car/piloting a boat, but I think that I will use mouse if you keep this in. Nice and smooth.
Jedra's Addons
Arma 2 : Enhanced Skills Slider
Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

Master85
Master85

    Staff Sergeant

  • Members
  • 213 posts

#11

Posted 03 February 2012 - 17:37

steering boats with the mouse feels now more precise but it's now impossible to drive a boat only with the keyboard (e.g. doing a u-turn)

Muahaha
Muahaha

    First Sergeant

  • Members
  • 972 posts

#12

Posted 03 February 2012 - 17:38

+1 the response is pretty smooth and controls of cars are more fluid

Thread Starter
Suma
Suma

    BI Developer

  • 3707 posts

#13

Posted 03 February 2012 - 17:44

+1 the response is pretty smooth and controls of cars are more fluid


As I wrote, car controls did not change yet, only a visual indicator was added for them. Experimental new car controls will be present in the next beta.

---------- Post added at 18:44 ---------- Previous post was at 18:42 ----------

steering boats with the mouse feels now more precise but it's now impossible to drive a boat only with the keyboard (e.g. doing a u-turn)


Good find, will be fixed.
Ondrej Spanel, BIS Lead Programmer

Muahaha
Muahaha

    First Sergeant

  • Members
  • 972 posts

#14

Posted 03 February 2012 - 17:46

As I wrote, car controls did not change yet, only a visual indicator was added for them. Experimental new car controls will be present in the next beta.

---------- Post added at 18:44 ---------- Previous post was at 18:42 ----------



ahhh must be my mind playing tricks on me with the cursor.... must get some sleep i guess...

Undeceived
Undeceived

    Sergeant Major

  • Members
  • 1446 posts

#15

Posted 03 February 2012 - 17:47

My impressions:

I'm all for the new system! The advantage is that when you drive a curve (e.g. to the left), you don't need to steer back to the right if you want to go staight forward again. This is something that for me has been annoying as hell because driving with the mouse was very very complicated (and with the keyboard pretty dangerous because the keyboard input only knows 0 or 100%).

This "point the target and the vehicle steers to get there" really is a great improvement (or should I say: a re-introduction) of driving! Looking forward to check out the cars!



but it's now impossible to drive a boat only with the keyboard (e.g. doing a u-turn)

Yes, I agree!

When you have moved the mouse to one side (let's say to the right) but then want to continue steering with the keyboard and press and hold the left key, the boat will begin turning left but after 2 seconds will go to the right again. It feels as the mouse steering still is "locked" and the keyboard input is useless - not sure how to discribe it... It's still improveable though.

Posted Image Posted Image
Dying Ember | Resistance campaign for Arma 3
Black Lands | Resistance campaign for Arma 2: CO

For The Life Of A Friend | SP scenario for Arma 2: CO
Evil's Last Will | SP scenario for Arma


mousetrap
mousetrap

    Corporal

  • Members
  • 77 posts

#16

Posted 03 February 2012 - 18:37

Hello
I loaded an AI driver in truck and MHQ on the Domi map and with this beta I cant give him movement commands (W,A,D,S)
Thank you Bis for your ongoing support

OK disregard .... guess this is normal tested on older and is the same ...must be in a something with a weapon on it to work

Edited by mousetrap, 03 February 2012 - 20:52.


zguba
zguba

    Дантист-кодер

  • BI Developer
  • 1085 posts
  • LocationPraha, CZ

#17

Posted 03 February 2012 - 18:46

I'm glad to see improvements in that area.

Please consider the following feature tickets:
https://dev-heaven.net/issues/8540
https://dev-heaven.net/issues/13218
https://dev-heaven.net/issues/13242

Just a note, afaik BF3 implements #8540 ;)

Bee8190
Bee8190

    First Sergeant

  • Members
  • 812 posts

#18

Posted 03 February 2012 - 19:09

[/COLOR]

ahhh must be my mind playing tricks on me with the cursor.... must get some sleep i guess...


Actually, I though the same thing, its more fluid than it used to be...:confused:

Ten Bensons
Ten Bensons

    Corporal

  • Members
  • 67 posts

#19

Posted 03 February 2012 - 19:40

+1 the response is pretty smooth and controls of cars are more fluid


[/COLOR]

Actually, I though the same thing, its more fluid than it used to be...:confused:


Me too, its a conspiracy I tell thee :D

Overall the new handling of boats feels much better/smoother.
Commanding Jools and Jops Since 1993. :shoot:
Wanna hear my music?
Spoiler

OMAC
OMAC

    CWR² Mission Developer

  • Members
  • 2104 posts

#20

Posted 03 February 2012 - 19:58

Me too, its a conspiracy I tell thee :D


Ha! Me three. The visual direction indicator for cars led me to steer with the mouse like I did for the boat, and made me think that there had been a steering change. Even without any changes, steering a car with the mouse is pretty cool!