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[WIP] Mitilini Island + Greek units


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aplion
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Posted 29 January 2012 - 17:07 #1

This is a Greek island called "Mitilini" located in east Aegean Sea.

http://img.photobuck...i/mapLesvos.jpg

Futures ...

Custom enterable buildings and bunkers
http://img.photobuck...i/buildings.jpg
http://img.photobuck...ini/bunkers.jpg

Airports
http://img.photobuck...itilini/air.jpg

Naval base
http://img.photobuck...tilini/base.jpg

Town - villages name signs
http://img.photobuck...ilini/signs.jpg

Ports
http://img.photobuck...tilini/dock.jpg

Landing platforms on ships
http://img.photobuck...ni/platform.jpg

and ... Greek infantry and SF units.
http://img.photobuck...Mitilini/1a.jpg
http://img.photobuck...Mitilini/1d.jpg
http://img.photobuck...Mitilini/1c.jpg
http://img.photobuck...Mitilini/1b.jpg


Stay tuned ...

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Robster
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Posted 29 January 2012 - 17:18 #2

great!
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nikiforos
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Posted 29 January 2012 - 17:19 #3

Oh my GOD I cant believe I would see a greek island and greek units in Arma 2.
So you worked with this project in total silence and now it seems we could be one month away or at least not far away. Can you give an estimated release time?

THank you ( efxaristo poly ) in greek :)
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Thread Starter
aplion
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Posted 29 January 2012 - 17:22 #4

Nikiforos ... I believe that in less than a month this package will be ready for release ... ;)

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metalcraze
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Posted 29 January 2012 - 21:00 #5

Varied grass please incl. the high one. What you have now looks dull. I know the reasoning but grass should be an obstacle much like a fence or tree leaves and it will look nice too.
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

wiki
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Posted 29 January 2012 - 21:59 #6

this island looks really great!!!

greek island before arma 3: oh yeah!!!

antoineflemming
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Posted 29 January 2012 - 22:02 #7

*grass lemnos* *please*oh please*oh please*

Seriously, though, grass like Lemnos, or like Capraia, would be awesome.

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abs
abs

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Posted 30 January 2012 - 00:31 #8

Please watch out, as the residents of the island may complain about you creating it as a threat to their security. ;)

Just kidding. The naval base is my favourite, although the custom buildings also look pretty awesome. :) Keep it up.

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SpectreTim
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Posted 30 January 2012 - 01:18 #9

The airport looks like it can handle any aircraft currently in Armaverse with ease. Great job!
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VampyricTyrant
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Posted 30 January 2012 - 12:00 #10

good job guys! keep it up!
If it isn't big trouble for you give us a heads up on www.arma3.gr

Edited by VampyricTyrant, 30 January 2012 - 12:05.

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-APS-Gnat
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Posted 30 January 2012 - 13:13 #11

Looks great Aplion!

.... ask that airport runways and taxi-ways are clear so big aircraft can move ;)
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aplion
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Posted 30 January 2012 - 13:30 #12

@Gnat ... yes mate the airport is capable for all kind of aircraft handling :) (for example a C-130 without flaps up needs about 2/3 of runway for takeoff).
And Gnat please my friend be so kind to check your PMs here ;)

Now regarding clutter ... I believe that I'll leave the "high grass" for ArmA 3 Limnos Island :) as in my opinion high grass may gives a better look in terrain but it causes difficulties when a player has to face an AI ... if you know what I mean ...
But anyway the island is still on WIP stage so I'll make some more tests with clutter ...

Thank you all for feedback.

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.Phoenix.
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Posted 30 January 2012 - 13:52 #13

I like what I see, looking forward to this :)

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-APS-Gnat
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Posted 30 January 2012 - 13:57 #14

@Gnat ... yes mate the airport is capable for all kind of aircraft handling :) (for example a C-130 without flaps up needs about 2/3 of runway for takeoff).

Actually, I meant buildings, fences and light-poles hitting wings ;)
Like B-52 can't move around many terrains ..... but then again, B-52 is big ;)

Got your PM. Answered :)
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aplion
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Posted 30 January 2012 - 14:14 #15

Gnat;2098751']Actually, I meant buildings, fences and light-poles hitting wings ;)
Like B-52 can't move around many terrains ..... but then again, B-52 is big ;)

Got your PM. Answered :)


To be honest I didn't try a B-52 as I thought that in fact Mitilini's airport is not really capable for such huge aircrafts (but again this is not an exact copy of Mitilini or its airport).

I think that a B-52 can be perform a landing or a takeoff but as you mention, there will be a problem in taxiways because of wing length. Sorry for that :)

btw you have another PM (I know ... being annoing).

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icebreakr
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Posted 30 January 2012 - 14:27 #16

Great job! Love new buildings. They are the ones that keep me from finishing my greek island - waiting on A3 ;)

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aplion
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Posted 30 January 2012 - 14:38 #17

An update for Gnat ... I just tried with a B-52 using an AI with "this land "LAND"" command ... a perfect landing ... no problem in taxiway ... a perfect takeoff using 2/3 of runway ... no problem for B-52 usage ;)

@IceBreakr ... you are working also on some Greek island ? maybe we could help each other if you like (just let me know) ... afterall two islands will be better than one and ofcourse my buildings are not the best buildings in arma as I'm still working on them and my knowledge is limited :)

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antoineflemming
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Posted 30 January 2012 - 15:29 #18

An update for Gnat ... I just tried with a B-52 using an AI with "this land "LAND"" command ... a perfect landing ... no problem in taxiway ... a perfect takeoff using 2/3 of runway ... no problem for B-52 usage ;)

@IceBreakr ... you are working also on some Greek island ? maybe we could help each other if you like (just let me know) ... afterall two islands will be better than one and ofcourse my buildings are not the best buildings in arma as I'm still working on them and my knowledge is limited :)

Hey, well ArmA 3 will have similar buildings, so use some of BIS's official screens for inspiration:
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SaS TrooP
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Posted 31 January 2012 - 02:10 #19

Great indeed!
Please, tell me also that Greek troops are working with ACE properly? And any chance of getting some of the HWM work ported, with their permission of course?
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giorgygr
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Posted 31 January 2012 - 02:23 #20

Greek troops are working with ACE properly?


Custom units need any special configuration to work with ACE?

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