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Arma 3 with 1,000 players online .. possible?


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CaptainBravo
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#1

Posted 24 January 2012 - 10:29

Interesting article I have read about a test game in a few days with 1,000 players online (on one map!) to test network load balancing.

I wonder if Arma x will ever reach that number.

More on that article: http://www.tomshardw...ness,14514.html
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cuel
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#2

Posted 24 January 2012 - 10:39

More info
http://muchdifferent...ekk-pikkoserver

NoRailgunner
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#3

Posted 24 January 2012 - 10:44

The purpose of this game ("Man vs Machine") is to demo the capabilities of the PikkoServer load balancing product.

Are BIS primarily network engineers or game developers? I wonder if 1000 players online will do better teamwork than 100 or 10.... ;)

james2464
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#4

Posted 24 January 2012 - 10:49

I would think you need optic fiber between everyone's exchange. most people around the world have noisy copper still...

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CaptainBravo
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#5

Posted 24 January 2012 - 10:56

With Arma 3 size maps, it is begging for 1,000 players size missions!! As for team play, perhaps you do have a point :)


Fiber might not be needed as article mentioned you only need less than half MB/sec. It is still in early stages but I see games in near future moving to bigger is better.
Captain Bravo
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine"
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tacticalnuggets
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#6

Posted 24 January 2012 - 11:06

heh, People already calling for 1000 players online before we can even run 100 smoothly. Net code needs a lot of work most likely, but I cant know for sure.
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NoRailgunner
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#7

Posted 24 January 2012 - 11:23

CaptainBravo you are begging and forecasting without knowing... dream a little dream. :)

frostwyrm333
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Posted 24 January 2012 - 11:25

maybe its not that apparent but MMOs are really simplified games with simple actions and basically turn based combat, also you would require really good server, so basically not very likely. In arma, position of head, arms, and legs is synced. It wouldn't be a problem if players would be in small groups and far apart, but once the players would get close it would be unmanageable. Maybe it would work for a large LAN party, but online, nope.

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CaptainBravo
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#9

Posted 24 January 2012 - 11:50

The 1,000 players test is for FPS game. They are trying to show off their network code and that it can handle heavy workload which Arma will need for 1,0000 players game. The results will be interesting. BUt I think there are a couple of FPS games coming out with 1,000 player maps.

IN Arma most will be happy with 100 players lag free game! :)
Captain Bravo
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine"
From a Russian General's Notebook

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danczer
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#10

Posted 24 January 2012 - 12:19

I think in arma is quiet impossible to handle 1000 players because of the complexity.

IN Arma most will be happy with 100 players lag free game!


+1 :)

Edited by danczer, 24 January 2012 - 12:28.


metalcraze
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#11

Posted 24 January 2012 - 13:38

ArmA is lag-free with ~100 players after 1.60

Unless it's your own lag.

I think in arma is quiet impossible to handle 1000 players because of the complexity.


No. There's simply no point.
The test is stupid because nobody will ever play a MP FPS with so many.

Now if one did a more realistic test like 64 players on an average-distance server and checked whether the game is comfortably played with ~100ms ping - comparison results would be actually interesting.

Edited by metalcraze, 24 January 2012 - 13:42.

ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

Xeno
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#12

Posted 24 January 2012 - 13:50

The limit of the RV engine is 255 or 256 players (or somewhere around those numbers).

Anyways, this is what is possible:

Posted Image

(left side player numbers, the group uses many addons incl. ACE, they already played with those player numbers before 1.60 was released)

Xeno

Edited by Xeno, 24 January 2012 - 14:01.

[SIZE=1][/SIZE]

danczer
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#13

Posted 24 January 2012 - 13:53

The limit of the RV engine is 255 or 256 players (or somewhere around those numbers).

Anyways, this is what is possible:

Posted Image

(left side player numbers, the group uses many addons incl. ACE, they already played with those player numbers before 1.60 was released)

Xeno


Impressive! THX

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#14

Posted 24 January 2012 - 13:58

maybe its not that apparent but MMOs are really simplified games with simple actions and basically turn based combat, also you would require really good server, so basically not very likely. In arma, position of head, arms, and legs is synced. It wouldn't be a problem if players would be in small groups and far apart, but once the players would get close it would be unmanageable. Maybe it would work for a large LAN party, but online, nope.



well if you read the article, they say that the technology supports 10 animations and 1 fire animation per second. When this is ready they say it would be easy for a developer to add the techonology in they´re own game.
I would like to see this very much on arma, but we´ll just have to wait and see:)

Pulverizer
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#15

Posted 24 January 2012 - 14:09

ArmA is lag-free with ~100 players after 1.60

Unless it's your own lag.


More accurately, 1.60 has improved lag compensation, so lag isn't as easily noticiable as before.

Laws of physics dictate there is no such thing as lag-free on the Internet. That would require faster-than-light communication.

enforcer4100
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#16

Posted 24 January 2012 - 14:13

I wonder if 1000 players online will do better teamwork than 100 or 10.... ;)


I don't see any reason why teamwork would decrease. I play 70-player missions at my community and it works very well.
decreasing amounts of teamwork isn't the fault of the amount of players, it is the fault of the people who are commanding them. of course coordination between the groups would be more difficult because the chain of command becomes longer ( for realistic missions at least) but that is just a minor problem.

but personnaly I would be hapy to have 250 player coop-missions that run smoothly :)

metalcraze
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#17

Posted 24 January 2012 - 14:14

Of course. What I've meant are those improvements. Note that I've pointed out the end-user lag.

Still it's quite impressive how ArmA2 is still playable even with 150 ms ping while BF3 is next to unplayable with 70. And BF3 is just as "slow" as ArmA now.
Yet BF3 uses hitscan while ArmA2 uses real ballistics which should've meant the opposite results with those pings.

I don't see any reason why teamwork would decrease.

It will. In no way you can control that many perfectly.

I play 70-player missions at my community and it works very well.

70 are not 700.
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

MadDogX
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#18

Posted 24 January 2012 - 14:16

More accurately, 1.60 has improved lag compensation, so lag isn't as easily noticiable as before.

Some other aspects were improved aswell, such as lag caused by JIP. I believe the only major problem remaining is people with connection problems causing desync for everyone else. (I could be wrong.)

Laws of physics dictate there is no such thing as lag-free on the Internet. That would require faster-than-light communication.

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#19

Posted 24 January 2012 - 14:41

Played 97 pvp this week. Very smooth, didn't even notice the load.

Well done BIS.

Good luck with arma3!

james2464
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#20

Posted 24 January 2012 - 14:46

Played 97 pvp this week. Very smooth, didn't even notice the load.

Well done BIS.

Good luck with arma3!


Yeah I was there too, great performance, extremely intense firefights with real players. the way it should be.