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OA Road MLODs coming soon?


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bigshotking
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#1

Posted 12 January 2012 - 04:34

Well, I've decided to try my hand at map making again, this time it seems to be going much smoother since I've read up on the newly updated tutorials. It seems even after around 6 months or so after leaving the map making scene, the OA road MLODs are still not here! I would love to make a map for OA with the roads, buildings, etc. but all I got to work with are A2 roads, which would not work well with the terrain and setting.

I did some searching and found this post here but it don't see where the supposed fix to the problem can be downloaded or found.

Can anyone shine some light on this? I would love to enter my map for the Map Making Competition!

Thanks in advance,

-Bigshot

P.S. can anyone send me the link to the Map Makers skype channel? It a great place to pick at peoples minds and get tips and help!

Edited by bigshotking, 12 January 2012 - 05:17.


Synide
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#2

Posted 12 January 2012 - 06:13

It seems even after around 6 months or so after leaving the map making scene, the OA road MLODs are still not here!


Are you sureabout that? Have you installed the 2.5.1 Tools?
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Thread Starter
bigshotking
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#3

Posted 12 January 2012 - 07:07

Hmmm never dawned on me to check for a new version of BI Tools, thank you good sir!

I will do a fresh install of the tools in the morning! I hope that also means that some nice OA roads that are available for use!


EDIT: Do I need to do a fresh install on the documentation it says that it just installs over the old files. So is it fine to just do that, or do I need to uninstall everything, restart, re-install, restart?

Edited by bigshotking, 12 January 2012 - 07:36.


Synide
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#4

Posted 12 January 2012 - 08:56

It's usually a good idea to uninstall, reinstall... although it's not an absolute requirement the main reason is that during the install of the tools when it comes to asking which drive letter you'd like your build environment mapped too if you already have the p:\ drive mapped it'll not let you select this letter again. There are ways around that but it's just easier to uninstall then reinstall.
Either way you'll loose user specific settings for things like O2/V3/BinPBO etc.
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bigshotking
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#5

Posted 12 January 2012 - 15:32

Ok, I guess I'll have to reinstall again.

One more question though, is there a new version of Arma2p so that I can extract all the pbo's to the P:\ drive? Since the new roads_e are added, I don't want them to get over written if Arma2p extracts the original PBO

Synide
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#6

Posted 12 January 2012 - 19:43

Ok, I guess I'll have to reinstall again.

One more question though, is there a new version of Arma2p so that I can extract all the pbo's to the P:\ drive? Since the new roads_e are added, I don't want them to get over written if Arma2p extracts the original PBO


Ofcourse... He may be a of the underarmmous-bowlerous species but he's not slow off the mark... ArmA2P - :).
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bigshotking
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#7

Posted 12 January 2012 - 20:44

Thankyou for the help, sorry if it seems that I'm asking stupid questions.

But I would like to end this topic with one last question... Is the Map Making Skype channel still up?

Synide
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#8

Posted 12 January 2012 - 21:15

Is the Map Making Skype channel still up?


I suppose so... dunno what the channel name is though...
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mikero
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#9

Posted 13 January 2012 - 21:37

"Arma 2 model makers channel"
Ook?:cool:

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#10

Posted 13 January 2012 - 21:40

see: http://forums.bistud...ad.php?t=111703



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Maintained/assisted projects: IFA3, Blitzkrieg


Help: Got a crash? Report it! What is the RPT log file?


mikero
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#11

Posted 13 January 2012 - 23:36

is there a new version of Arma2p so that I can extract all the pbo's to the P:\ drive? Since the new roads_e are added, I don't want them to get over written if Arma2p extracts the original PBO


it's called arma2p.2.51 *that* might be a clue :D
Ook?:cool:

-APS-Gnat
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#12

Posted 14 January 2012 - 00:41

For some reason I'm feeling like I did install 2.51 .... but don't recall ever finding the OA roads .......
Where does the install tool dump the files normally?
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Synide
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#13

Posted 14 January 2012 - 01:27

under ca\roads_e
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-APS-Gnat
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#14

Posted 14 January 2012 - 02:10

Thanks, MLODs are there, two sub directories, Roads and Runway
Just gotta add the data files from depbo'ing the game files.
I noticed Sidewalks subdirectory isn't there, will have to add that too.
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bigshotking
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#15

Posted 14 January 2012 - 19:06

Yeah I also noticed that the data files for OA roads and OA runways was not included with the install. Weird

bushlurker
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#16

Posted 14 January 2012 - 19:14

If you install the latest tools, followed by the latest Arma2P, it should unpack all the appropriate data files to match both the OA and PMC roads - and everything else as well...


B
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bigshotking
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#17

Posted 14 January 2012 - 19:17

Well the thing about that is that I move the pre-installed ca folder contents out of there, because I didn't know if it was going to delete or overwrite the files.

bushlurker
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#18

Posted 14 January 2012 - 19:25

Arma2P will wipe your P:\CA folder and rebuild it - that's essentially what it does... It's pretty smart though... it won't touch user created stuff on P:\ at all (though of course having a backup is always a good idea)... It also knows about those special mlod format roadparts, and it'll shift them out of the way while it establishes P:\CA, then move them back in again afterwards... As a final bonus (not required for Gnat ;)), it'll make you a "configs-only" CA folder - (in P:\WRP_PROJECTS)... if you copy that "CA" folder to your "namespace" - (eg: - P:\Bush\Ca), then all your doors and ladders will work for any project contained in P:\Bush\...

This works for subfolders too, by the way... so that one "configs-only" CA folder in my P:\Bush\ namespace directory will also ensure working ladders and doors even if my actual island is somewhere like "P:\Bush\MiscTerrains\StrangeNewWorlds\project"...


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bigshotking
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#19

Posted 14 January 2012 - 20:35

Yeah, I saw the CA with all the configs, and i move it to my workspace. Now on to figuring which road pieces are which! :)

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#20

Posted 15 January 2012 - 08:00

lol .... always found that pissing about with config files and workspaces the hard way of doing the setup.
.... you's will be converted to my (easier) way of doing things eventually ;)
..... then it won't matter cuz ArmA3 will be here lol
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