Jump to content

Photo
- - - - -

Support Radio


  • Please log in to reply
170 replies to this topic
Thread Starter
neokika
neokika

    BI Developer

  • 1136 posts

#1

Posted 31 December 2011 - 18:14


Posted Image


Name: Support Radio
Developer: _neo_
Version: 1.00
Credits: Deto for the logo image, Osmo, Mr Ben, Outlander, Igmmig and all other Tour members for the great ideas, suggestions, feedback and testing
Videos: Transport: Pickup
Images: Image 1 - Image 2
Download: Support Radio - Example Mission - Armaholic Mirror


Description
  • Support Radio is a interface that will help you control Artificial Intelligent units for support such as Transport (Air Taxi), Close Air Support and Artillery. Only units with an itemRadio and itemGps can access the Support Radio.

Transport:
  • Move - Make unit move to location and wait for further orders
  • Land - Make unit land at given location, if LZ is not safe enough, unit will find a near but safe LZ
  • Land (Eng Off) - Same as Land Task but unit will shutdown the engine
  • Circle - Make unit go to location and circle the area giving overwatch
  • Pickup - Make unit go to LZ, the unit will wait for visual on friendly smoke and will ask if it is correct smoke, player needs to use interface to confirm the smoke or that is wrong smoke
  • When inside a Transport unit you can talk with the pilot, where youll be able to control that vehicle only

Close Air Support:
  • SAD - Seek and destroy enemy targets and unit will also engage all laser marked targets
  • Support for both planes and choppers

Artillery:
  • There are two types of Artillery batteries, static and non-static
  • If the battery is non-static it will be able to move around the map to get in range of target, it will wait for player interaction before doing so
  • When near a artillery unit you can talk with the crew, where youll be able to control that artillery group only


Installation:
  • Readme (Included in download links)

- Latest Version

  • v1.00

- Changelog
  • First Public Release

- Complete Changelog



_neo_

Edited by neokika, 02 January 2012 - 12:17.

Proud community admin/member of The Tour of Teamrespawn

foxhound
foxhound

    Retired Moderator

  • Members
  • 11345 posts

#2

Posted 31 December 2011 - 19:48

Thanks for informing us about the release :cool:


Release frontpaged on the Armaholic homepage.

Posted Image
Support Radio v1.00


Visit Armaholic.com | Visit Carriercommandaholic.com
Posted Image
Public FTP available, just check the Armaholic.com FAQ.

HMM........wonder what it is huh?

Lt_Ryan
Lt_Ryan

    Lance Corporal

  • Members
  • 61 posts

#3

Posted 31 December 2011 - 21:04

Wow awesome.
Can you make this to an Clientside addon, is this possible?

Btw your test mission doesnt work for me, if I try to select "Support Radio" it disappear.
I use ACE, diffrent replacments, soundmods and latest arma stable patch(1.60).


Fixed, I just edited this part

_this == _target
&&
//_this hasWeapon ""itemRadio""
&&
_this hasWeapon ""itemGps""


Edited by Lt_Ryan, 31 December 2011 - 21:59.


Kroky
Kroky

    Master Gunnery Sergeant

  • Members
  • 1240 posts

#4

Posted 31 December 2011 - 21:49

Yes an addon version of this would be very welcome!

This would replace and even enhance some of the missing GL4 features.

kill4eva
kill4eva

    Private First Class

  • Members
  • 18 posts

#5

Posted 31 December 2011 - 22:20

So question, If my CAS support has become combat ineffective ( aka shot down ) do they ever respawn?

VRCRaptor
VRCRaptor

    Sergeant

  • Members
  • 146 posts

#6

Posted 01 January 2012 - 02:44

Question?? Would it be possible to call the Support Radio from a units init instead... ? If so, how?

SGT M
SGT M

    Corporal

  • Members
  • 88 posts

#7

Posted 01 January 2012 - 09:49

Hey in the readme it says "Copy the folder "scripts" to your mission root folder". Am I missing something incredibly obvious or is there no "scripts" folder included in the download? Do I have to make the scripts folder, and if so what do I place in it?
My specs:
Windows 7 64-bit Home Premium
i7 2600k 3.4ghz
GTX560 ti
1 gb VRAM
8gb RAM

I'm fairly sure I can just play Pac Man and no more with this rig. ;)

Wolf5
Wolf5

    Corporal

  • Members
  • 97 posts

#8

Posted 01 January 2012 - 10:37

Question, in case of ACE2, would it be possible to use vector and DAGR to indicate coordinate for arty?

LockJaw-65-
LockJaw-65-

    Gunnery Sergeant

  • Members
  • 579 posts

#9

Posted 01 January 2012 - 11:10

Hey in the readme it says "Copy the folder "scripts" to your mission root folder". Am I missing something incredibly obvious or is there no "scripts" folder included in the download? Do I have to make the scripts folder, and if so what do I place in it?


download sample mission and see how its done there :)

Wolf5
Wolf5

    Corporal

  • Members
  • 97 posts

#10

Posted 01 January 2012 - 12:22

another question, how can i add a parameter for a limited number of fire mission?
A fire mission every 5 minutes or 3 fire mission per party for example

vengeance1
vengeance1

    Master Gunnery Sergeant

  • Members
  • 1333 posts
  • LocationUSA

#11

Posted 01 January 2012 - 14:39

Using your Sample Mission, why does my unit take damage every time I open the Support Action Menu? If I open it 3 times I am dead?

Am I doing something wrong?

Update, ok it appears to be an AddOn conflict, running only CO and CBA it works fine, now the long process of finding out which one.

Edited by vengeance1, 01 January 2012 - 14:45.


electricleash
electricleash

    Staff Sergeant

  • Members
  • 351 posts

#12

Posted 01 January 2012 - 19:48

Fantastic set of scripts, been playing around with it over the last few hours.
Need a bit of clarification; It seems that only the player is able to call support, and not team switched/playable units even if they actually have a gps and radio, Was this by design?
Also what's the multiplayer workability?

E

You ask what is the greatest failing in you? You keep accounts badly: You rate high what you have paid out but low what you have been paid."
― Seneca


The angry person is acutely sensitive to all they are owed by the world, and blind to all they have received”

― Jules Evans, Philosophy for Life: And Other Dangerous Situations


My ARMA 3 Feedback Tracker Tickets: 04/08/15
0020548: Effects modules (ZEUS) - IR grenade cannot be removed or switched off

PC Fractal Design Node 304 | Win7 64bit | Core i7 4770k 3.50ghz | 8GB | Geforce GTX650Ti BOOST | SSD 256GB 830 Tiny but MIGHTY!


Ironwood
Ironwood

    Private First Class

  • Members
  • 22 posts

#13

Posted 01 January 2012 - 20:27

Wonderful, good work, just a question how I can use it with other units I tried using a Marine, I have equipped with radio and GPS and does not work, only if I use the same radio that has the original soldier's mission example.Thanks

kill4eva
kill4eva

    Private First Class

  • Members
  • 18 posts

#14

Posted 01 January 2012 - 21:54

So umm, yea about that respawn question of mine....any pointers?

-NTRUDER
-NTRUDER

    Gunnery Sergeant

  • Members
  • 406 posts

#15

Posted 02 January 2012 - 11:12

Nice work! How do these scripts work in a dedicated server environment?
Posted Image
[XSYS] Sweden | www.xsys-clan.se | my ArmA 2 / TOH missions
_________________________________________________
Proud BIS fanman since 2001 :)
"Our priority here is to make this work across multiple platforms, unlike Arma 2 which is the hardcore PC-platform crazy thing!"

Thread Starter
neokika
neokika

    BI Developer

  • 1136 posts

#16

Posted 02 January 2012 - 12:12

Hi all,

Wow awesome.
Can you make this to an Clientside addon, is this possible?


Currently I have no plans to make it into an addon.
Although, it could not be client side only, and all clients and server would still need the addon.

So question, If my CAS support has become combat ineffective ( aka shot down ) do they ever respawn?


Negative, they do not respawn unless you tell them too, check the last part of the readme, you'll find a set of functions:

(Check readme for better reading)
Spoiler


Hey in the readme it says "Copy the folder "scripts" to your mission root folder". Am I missing something incredibly obvious or is there no "scripts" folder included in the download? Do I have to make the scripts folder, and if so what do I place in it?


You are correct, the folder target should look like this:
Mission/scripts/NEO_radio\

another question, how can i add a parameter for a limited number of fire mission?
A fire mission every 5 minutes or 3 fire mission per party for example


Hi, not sure if I understand your question, can you elaborate a bit?

Fantastic set of scripts, been playing around with it over the last few hours.
Need a bit of clarification; It seems that only the player is able to call support, and not team switched/playable units even if they actually have a gps and radio, Was this by design?
E


You'll need to manually add the actions to the guys in your team:
Spoiler


Wonderful, good work, just a question how I can use it with other units I tried using a Marine, I have equipped with radio and GPS and does not work, only if I use the same radio that has the original soldier's mission example.Thanks


As long has the units have ItemGps and ItemRadio it should work with any type of unit.

NTRUDER;2082719']Nice work! How do these scripts work in a dedicated server environment?

Also what's the multiplayer workability?


The Radio Support has been design with Multiplayer in mind, so it should work in any eviroment (SP, MP (Hosted & Dedicated)).


Thanks,
_neo_
Proud community admin/member of The Tour of Teamrespawn

grande1982
grande1982

    Private First Class

  • Members
  • 12 posts

#17

Posted 02 January 2012 - 13:41

Nice work!!!!!!, testing, Thanks

Edited by grande1982, 02 January 2012 - 14:05.


electricleash
electricleash

    Staff Sergeant

  • Members
  • 351 posts

#18

Posted 02 January 2012 - 14:37

Excellent! Thanks Neokika.

You ask what is the greatest failing in you? You keep accounts badly: You rate high what you have paid out but low what you have been paid."
― Seneca


The angry person is acutely sensitive to all they are owed by the world, and blind to all they have received”

― Jules Evans, Philosophy for Life: And Other Dangerous Situations


My ARMA 3 Feedback Tracker Tickets: 04/08/15
0020548: Effects modules (ZEUS) - IR grenade cannot be removed or switched off

PC Fractal Design Node 304 | Win7 64bit | Core i7 4770k 3.50ghz | 8GB | Geforce GTX650Ti BOOST | SSD 256GB 830 Tiny but MIGHTY!


Ironwood
Ironwood

    Private First Class

  • Members
  • 22 posts

#19

Posted 02 January 2012 - 18:27

Not work for me, only player can use suport radio the other units, (with gps and radio) can't use it, I testing the sample mission.
And the chooper is very slow, is possible make it move to fast?

Edited by Ironwood, 02 January 2012 - 18:36.


Kroky
Kroky

    Master Gunnery Sergeant

  • Members
  • 1240 posts

#20

Posted 02 January 2012 - 20:25

That's really a pity that it remains scripts suite only..

With an additional addon version it could enhance all missions, not only the ones which are designed with these scripts. This functions should have been implemeted by default in the game.

Maybe you would make at least a SP only addon version?