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OFrP French Army Mod v3.1


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Thread Starter
wiki
wiki

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Posted 25 December 2011 - 18:23 #1

Hi everybody.

I want to announce you the release (and rebirth) of the OFrP mod for ArmA2 CO.

This mod is about the French Army (former HEXAgon mod).

here is the link of the site:
http://operation-fre...b/news/news.php

here is the link to download the mod:
http://operation-fre...load.php?cat=10

here is the link for the changelog:
http://operation-fre...php?id=13&cat=5


Congratulations to Ikar, lodu and TigerForce!!!


Notes:
weight: 1130 Mo
required: CBA (http://dev-heaven.ne...jects/cca/files)
link to the campaigns

Houria:
http://operation-fre...pic.php?id=1021

Operation Tonnerre
http://operation-fre...pic.php?id=1022

Edited by Wiki, 25 December 2011 - 18:29.


Papanowel
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Posted 25 December 2011 - 18:24 #2

Congrats for the release :)

ProfTournesol
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Posted 25 December 2011 - 18:29 #3

That's brilliant, very complete and high quality as usual. OfrP wtf :)

GIAT industries
GIAT industries

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Posted 25 December 2011 - 18:35 #4

Any mirrors?

Thread Starter
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Posted 25 December 2011 - 18:36 #5

for the moment, only the link given above.

oldbear
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Posted 25 December 2011 - 18:44 #6

New on front page at Armed Assault.info

Link to mirror :

Mod Operation Frenchpoint (v 3.1) : http://www.armedassa...=addons&id=1866

needed :

CBA: http://dev-heaven.ne...jects/cca/files
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GIAT industries
GIAT industries

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Posted 25 December 2011 - 18:45 #7

thanx... :)

-ASA-ODEN
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Posted 25 December 2011 - 18:55 #8

Great News, top notch as always.

but, was CBA dependancy really necessary? :/

Thread Starter
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Posted 25 December 2011 - 19:08 #9

yes, for afterburner for example (i think) and new features included in the mod

tom3kb
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Posted 25 December 2011 - 19:53 #10

Wiki thanks, great news. New mod release and 2 campaigns to play, great :)
I wish that all mod makers can make release like OFrP mod team :)

nikita320106
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Posted 25 December 2011 - 20:14 #11

thanx)
really intersting work)
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Le_CuLtO
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Posted 25 December 2011 - 21:06 #12

Nice release ! :)
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icebreakr
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Posted 25 December 2011 - 21:47 #13

Congratulations for yet another outstanding release!

IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

OUT NOW for A3: Isla Duala 3.35 | Island Panthera v3.1
WIP: Isla Abramia, Lingor, Tonal Legend, Isla Balkania, Keystone, Jade Groove 3, Ibis World, Rowalla.

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ei8ght
ei8ght

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Posted 25 December 2011 - 22:25 #14

VERY NICE MOD, but I found several bug

-back seat of GBC-180 places us under the chassis

-No FLIR in VBCI

-VBCI and turns really not enough

-and no smoke bombs on the vehicles as leclerc or AMX10
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FSF_TargetZero
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Posted 25 December 2011 - 22:31 #15

OFRP is back yes ! :D
Clan FSF : www.clan-fsf.fr

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Thread Starter
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Posted 25 December 2011 - 22:39 #16

-VBCI and turns really not enough


sorry,but I don't really understand what you mean by that

gossamersolid
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Posted 25 December 2011 - 23:07 #17

I've been really looking forward to this release since you guys revealed it! Insta download here!
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GD Mast
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Posted 25 December 2011 - 23:17 #18

It's good to see OFrP back! :cool:
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M1n1d0u
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Posted 25 December 2011 - 23:39 #19

Hello , nice release , how can i put the net camo and the other thing on the vehicule ?

Papanowel
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Posted 26 December 2011 - 05:30 #20

Hello , nice release , how can i put the net camo and the other thing on the vehicule ?


I found those informations on armaholic:

How to add objects to vehicles:
To add an IED antenna to the VAB, put this in the vehicle init:

this animate ["hexa_ied",0]

To add the desert camo net:

this animate ["hexa_camo_de",0]

If you want to remove it during a mission, create a trigger with this line:

this animate ["hexa_camo_de",1]

Of course you can combine different objects like this:

this animate ["hexa_ied",0] ; this animate ["hexa_camo_de",0]

There are various objects to add to vehicles, here is the list:

this animate ["hexa_camo_de",0]
this animate ["hexa_camo_ce",0]
this animate ["hexa_camo2_de",0] (Leclerc only)
this animate ["hexa_camo2_ce",0] (Leclerc only)
this animate ["hexa_camo3_de",0] (Leclerc and VAB HOT only)
this animate ["hexa_camo3_ce",0] (Leclerc and VAB HOT only)
this animate ["hexa_ied",0]
this animate ["hexa_slat",0]  (VBCI only)