Jump to content

- - - - -

Please share your 1.60 impressions

  • This topic is locked This topic is locked
171 replies to this topic
Thread Starter

    BI, CEO

  • BI Developer
  • 1112 posts


Posted 21 December 2011 - 20:28

With 1.60 final update nearly completed, we are interested in hearing your impressions. I understand it may be long time for you when you really have played on 1.59 but please try to remember these dark days and compare with current shape of the game.

We would like to to promote 1.60 update outside this forum section and outside our forums and it would be really useful to be able to quote some of the impressions from the field that I am hoping to collect here.

To summarize the most important improvements:

* multiplayer is much smoother, no more warping

* the same in single player on distant units

* AI is improved, especially (but not only) in combat

* aircraft simulation received some new care

* Arma 2 campaign received some special treatment to get rid of some really annoying bugs

* handling of the official expansions and product combinations is unified in way that allows much easier operation for all distributions (including Steam) and also allow to benefit more from the build in expansions manager

This topic is really intended for positive impressions. Not because we do not want to find ways to further polish the game but because we technically can not do much more for 1.60 anymore now.
Marek Spanel - CEO www.bistudio.com

.kju -PvPscene-
.kju -PvPscene-

    Brigadier General

  • Members
  • 12275 posts


Posted 21 December 2011 - 20:37

big step ahead and a great base for a3.
especially with some further tweaks in 1.61+ (config/gameplay/mp)

Current active projects: None :(

Maintained/assisted projects: IFA3, Blitzkrieg

Help: Got a crash? Report it! What is the RPT log file?


    Master Sergeant

  • Members
  • 797 posts


Posted 21 December 2011 - 20:43

1.60 is an epic patch.

That's all there is to it. I mean, I thought the game was very polished when OA was released, and now look where we are. The changelog is huge, the work BIS is putting out for a game released over a year ago is unheard of in most/all FPS games. MP is my favorite fix by far, I didn't know it could get so smooth. And performance has increased dramatically, I can run the game no problem on my older PC, when before it was nearly unplayable.

The campaign issues have always been a big talking point, but now most of the kinks have been worked out, which is both excellent and unexpected. It shows that BIS is dedicated to their work.

A lot of people had issues combining the games, and I'm glad to hear it has been worked out, even if I've never had issues with it (sprocket download).

And to top it all off, you guys plan on a 1.61 patch! :)

Thank you Bohemia!


My Twitter = Here|I'm "Craig" ingame| http://www.dynamiczombiesandbox.com
Posted ImagePosted Image


    Warrant Officer

  • Members
  • 2589 posts


Posted 21 December 2011 - 20:45

AI is improved, especially (but not only) in combat

this is what ive noticed, AI seem to engage at longer distances and prefer to fire from cover? Chernarus for me is a lot more smoother than prior... just those 2 alone = Win! :icon_eek:

Edited by Katipo66, 21 December 2011 - 20:48.

:icon_eek: :popcornsmilie:


    Chief Warrant Officer

  • Members
  • 3062 posts


Posted 21 December 2011 - 20:46

Fishing for compliments, eh? :P

First of all, I'm really impressed by the entire 1.60 beta cycle. It covered way more then I expected it to and CIT really showed it's huge benefits and impact on development this time around. DevHeaven crew earns a big pat on the back from me for keeping it useful.

Even tho I do not have much time to invest in MP as I used to, I believe the interpolation changes that smoothed out MP were the biggest individual improvement and most probably the one that took most of the effort.

The addition of FXAA made the game way better looking for me, as with my current setup I cannot afford other AA options, and ability to choose (and build!) memory allocators also gained me a few frames needed for the game to feel smooth.

Community also gets a special mention as I was surprised how many regressions were detected and fixed by BI crew at the last stages of this beta cycle.
Posted Image


    Mindless F@nb0!

  • Moderator
  • 9050 posts


Posted 21 December 2011 - 20:48

For me the new visual interpolation of units in MP and in the distance is the highlight of this patch. Visual glitches like warping and stuttering can really break your immersion while playing, so getting this fixed was a major step forward for Arma, especially since it makes the game engine feel more "polished". :)

Gigabyte Z97-HD3 Motherboard | Intel Core i5 4690k @ 4.5GHz | NVidia GTX 970
16GB G-Skill Ripjaws 2133MHz RAM | Kingston HyperX SSD | be Quiet! 750W PSU


    Sergeant Major

  • Members
  • 1561 posts


Posted 21 December 2011 - 21:01

after all of these beta and RC patch spamming you want us to provide positive feedback?
which other developer releases 3-4 beta patches in 24 hours? hint hint...

I want to come to your offices and personally shake everyones hands who were/are/will be involved into improving armaverse! But community deserves the same thing too, cause the bug hunting force is STRONG! :)

Yet this isn't nothing new, it all started with ofp, back in 2001. ;)

1.60 patch impressions? That's hard question, since nearly everything was improved!

Edited by Gedis, 21 December 2011 - 21:11.

!!! Watch This !!!
Lithuanian stand against soviet/russian occupation force in 1991 01 13(bloody & patriotic day)

I'm proud to be Lithuanian!


    Master Gunnery Sergeant

  • Members
  • 1194 posts


Posted 21 December 2011 - 21:25

It's all the little annoyances that got some love that are most important to me.

For example this fixed (didn't test myself) means that we don't have to make akward plans anymore before detonating our objectives.
Also JIP init problems being fixed is a huge step forward for MP
or this.

Really, the big improvements are great, but fixing those little things that everyone got used to, but that shouldn't have been there from the start, is just as important to me.
Join the CiA coop nights!

ArmA II’s interface, while powerful, is as intuitive as shitting in a wind tunnel. Immense reserves of patience are required to get the most out of it.


    Master Sergeant

  • Members
  • 797 posts


Posted 21 December 2011 - 21:31

or this.

Agreed, I had gotten used to that one, and was quite pleasantly surprised when it was fixed.
My Twitter = Here|I'm "Craig" ingame| http://www.dynamiczombiesandbox.com
Posted ImagePosted Image


    Staff Sergeant

  • Members
  • 279 posts


Posted 21 December 2011 - 22:29

You used the ARMA2 Community Issue Tracker a lot this time.

[EVO] Dan
[EVO] Dan

    Master Gunnery Sergeant

  • Members
  • 1269 posts


Posted 21 December 2011 - 22:36

BIS have done yet another awesome job. Not many businesses out there that do the awesome things that you do. Keep it up.

My custom missions:
TOH - COOP5 Operation Pegasus http://forums.bistud...eration-Pegasus
TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistud...O-Convoy-Attack
A2CO Multi-mission Template http://forums.bistud...048#post2182048
Basic Vehicle respawn script (A3 Alpha) http://forums.bistud...272#post2389272

[EVO] Multigaming Clan is recuiting at ts3.evoclan.net



  • Members
  • 6207 posts


Posted 21 December 2011 - 22:39

Do you recommend installing RC6 or waiting another day or two? :]

IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

OUT NOW for A3: Isla Duala 3.35 | Island Panthera v3.1
WIP: Isla Abramia, Lingor, Tonal Legend, Isla Balkania, Keystone, Jade Groove 3, Ibis World, Rowalla.



    Staff Sergeant

  • Members
  • 380 posts


Posted 21 December 2011 - 23:18


I was playing 1.59 until about two weeks ago so I remeber the dark days alright. Last weekend we had a session of warfare with RC1 and it played very, very good. No more warping AI or players which was probably the biggest issue for most. Now you actually can snipe.
Performance was not much better in terms of FPS (wasnt expecting to be better) but it felt a bit smoother. Too bad wrong DLC signatures issue ruined the experiance for us.
I play the campaigns once in a while as well so I appreciate fixes and improvements in that department as well.
This weekend we will have another session with the latest RC. I will try to post some more feedback.

Thank you very much guys for another great patch. Happy holidays.


    Staff Sergeant

  • Members
  • 218 posts


Posted 21 December 2011 - 23:23

We were limited on what we could test in regards 1.6.

1. We stuck to testing betas so that we ensure backwards compatibility. Quite frankly the amount of RC`s that were pushed scared us of. As a large group its difficult enough to coordinate so many different mods let alone RC`s and betas. SU helped a lot

2. The impressions we have during MP testing with 1.6 betas have been excellent. Faster loading into missions, smoother game play which slowly improved with each beta.

3. My last point is we have become so reliant on ACRE for enhanced game play that unless there was a Jayarma2lib that was compatible we didn`t update.

Awesome to be involved in developing OUR game, glad to have a company so supportive to its customers !

BIS have a Great Christmas - but your on next years naughty list if you don`t release the 1.6 patch before Christmas :)

Have a good one


    First Lieutenant

  • Members
  • 5157 posts


Posted 21 December 2011 - 23:46

Good patch, smooth MP, better AI - but unfortunately some glaring issues with AI are still there
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.



  • Members
  • 9552 posts


Posted 21 December 2011 - 23:57

It feels like playing a new game. Not only did the Team fix known Bugs, but the new Patch also introduces very much welcomed new Features no one really asked for, like FXAA.
The performance and AI improvements are breathtaking.
Never have I seen a developer more dedicated to bring his game to perfection than BIS.
And never have I seen a Developer that works so closely together with its community and gives so much support to it.

Arma OA has become the best and most realistic military simulator available.

You may quote me on all of this wherever you like

I wish you all the best

Tonci Tomasovic

Edited by Tonci87, 22 December 2011 - 00:33.

Posted Image Master of testing for a better Arma and well, for science.
Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI . Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. More Civilian assets. Females. Weapon resting. Give us inertia influenced movement depending on the Weapon you have.



  • Members
  • 127 posts


Posted 22 December 2011 - 00:19

Let me put it this way: I actually played the single player with the RC of 1.60! AI is much smarter, moving to cover, crawling through holes etc.

I've only really played online. My biggest impressions were around the warping and desync lag that would occur.

Other things that I really like is the helicopter auto hover fix and the speed increase that seems to have happened.

Thank you very much BIS!
Join us: http://www.ocb.net.au/
Website: http://lyndiman.com/

Twitter: https://twitter.com/Lyndiman
Youtube: http://www.youtube.com/user/Wichid123

das attorney
das attorney

    Warrant Officer

  • Members
  • 2955 posts


Posted 22 December 2011 - 00:34

I feel the CIT was used effectively during the process. There were lots of people finding all sorts of regressions and you used the feedback effectively to fix the things that broke.

On that note, it seems the majority of people who tested the beta reported issues correctly on the CIT, which is always nice to see.

The main improvement for me was on MP. Multiplayer pissed me off before with all the warping and I grew to hate playing it. As Tonci87 mentioned, it feels like a (new) game now and I've been enjoying hopping on to random servers to join in on a few co-ops. Even when I (inevitably) die, it's a pleasant experience now for the camera to follow one of my team mates around while they do their thing. No Jerk-o-vision!

There's some nice touches as well like adding ground effect to choppers and planes. I still don't fly anything though because of the non-proportional throttle/collective, but that's more of a personal preference and is out of the remit of this thread.

It's easy to forget some of the improvements as they are legion. I guess that some of the people who buy the game now will take the new AI for granted (like it should have been like that anyway), but it should be remembered that you've made massive improvements and watching them lean round a corner instead of laying prone and pointing at a wall, or crawling under a fence instead of ghosting through it is a huge leap forward.

Overall it's excellent and I'm recommending some of my IL2 people to pick up Arrowhead. I will enjoy playing the game now and look forward to what you are doing with 1.61 (SMAA *cough*) :)
Oblig sig


    Master Sergeant

  • Members
  • 779 posts


Posted 22 December 2011 - 00:58

I love 1.60 :D

It really improved the multiplayer a lot.

Missions are loading much, much faster. Starting a mission is now a matter of 5-10 seconds, instead of 30-60 seconds.

No more lags when a new player is connecting... well... basically... NO LAGS AT ALL. If i'm in a vehicle that is driven by somebody else, it's smooth as it gets. It's like i'm driving myself in SP. Perfectly fluid. It was okay before, but now it's perfect!

And, of course, the AI warping is finally gone. Perfectly smooth movements, even over rather large distances.

I give it 5 / 5 bananas :yay::yay::yay::yay::yay:

Thanks BIS! :thumbsup:
Posted Image


    Master Sergeant

  • Members
  • 756 posts


Posted 22 December 2011 - 03:23

Thank you for this patch it is amazing,

This patch will get Project Reality back online with atleast 200-350 players online fighting, we can't wait for 1.60 as the whole PR community has been waiting for these MP fixes.

Cheers BIS.