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ARMA 2: Operation Arrowhead 1.60 RC #3b (Release Candidate)

beta candidate patch release tkoh

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#1 Dwarden

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Posted 15 December 2011 - 17:31

Arma 2 CO/OA/RFT 1.60 Update RC3b is available now, it should be compatible with any previous version including RC1 and RC2 and RC3:

RC3b fixes only the ARMA 2 update issue

ftp://downloads.bistudio.com/arma2.com/update/ARMA2OA_Patch_160RC3b.zip

Mirrors: http://www.multiupload.com/QXFZKRNK6R

CRC32: B1B9540A
MD5: 0B379CA8125090D71C66A1C7456785F4
SHA-1: 04C3FCB2E18A455C81F8E98BAD284977A8BF0FBD


Thanks to everyone involved, we are getting close to final state.

* all signature problems should be gone finally

* the official expansions are handled better using registry based system now, should make the in game expansions manager more useful than before

As our plan is to release final 1.60 prior Christmas please focus on regressions or installation problems only at this stage.

Note:
this RC contains
ARMA 2: OA update 1.60
ARMA 2 update 1.11
ARMA 2: BAF update 1.03
ARMA 2: PMC update 1.02


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#2 metalcraze

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Posted 15 December 2011 - 17:55

Death camera (the one that overviews the killer top down) still lags horribly when watched unit is moving

Also don't forget that strafing speed with AT needs fixing before 1.60 comes out seeing how it's just one step away and it still isn't fixed.
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

#3 Maruk

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Posted 15 December 2011 - 19:04

Death camera sounds like regression, is it on cit anywhere?

The other problem however does not and we do not plan any further new tweaks and fixes for 1.60 at this stage.

Death camera (the one that overviews the killer top down) still lags horribly when watched unit is moving

Also don't forget that strafing speed with AT needs fixing before 1.60 comes out seeing how it's just one step away and it still isn't fixed.


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#4 metalcraze

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Posted 15 December 2011 - 20:08

Ugh but the movement speed with AT to the right was broken since 1.58RC. Isn't fixing it a simple task?

Death camera sounds like regression, is it on cit anywhere?


Not sure. Will post it as an issue then. Need to make a good repro first.
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

#5 Jedra

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Posted 15 December 2011 - 21:17

Cool - the '3b' patch now no longer tries to update A2 in the OA directory structure and as an added bonus updates the A2 install as well! I no longer needed to unpack the exe and apply the A2 fix manually.
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#6 neokika

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Posted 15 December 2011 - 23:26

Death camera (the one that overviews the killer top down) still lags horribly when watched unit is moving


This is due to the interpolation changes, needs using visiblePosition new command.
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#7 Tonci87

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Posted 16 December 2011 - 00:18

@BIS Devs, could you please take a look at this:
forums.bistudio.com/showthread.php?t=116308&page=33

Posts 323 to 331

It seems that something is wrong with BIS_fn_locations
Can't make Ticket right now because I'm not on my PC. Could someone create one for me please?

EDIT:
Ticket
http://dev-heaven.net/issues/27089

Edited by Tonci87, 16 December 2011 - 13:17.

Posted Image Master of testing for a better Arma and well, for science.
Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI . Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. More Civilian assets. Females. Weapon resting. Give us inertia influenced movement depending on the Weapon you have.

#8 Maruk

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Posted 16 December 2011 - 13:14

Death camera (the one that overviews the killer top down) still lags horribly when watched unit is moving


Any repro, CIT to this issue?
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#9 zGuba

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Posted 16 December 2011 - 14:03

Any repro, CIT to this issue?


http://dev-heaven.net/issues/27090
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#10 Humvee28

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Posted 16 December 2011 - 14:39

Little Dev Question beside ongoing Business :

Does alternative AA Modes always needed to be full implemented into the Engine? I only ask because injected AA (SMAA in this Case) doesn´t work properly with CO (morphing Textures, LOD trashing), and maybe there is another Way.
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#11 Dwarden

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Posted 16 December 2011 - 16:39

Little Dev Question beside ongoing Business :

Does alternative AA Modes always needed to be full implemented into the Engine? I only ask because injected AA (SMAA in this Case) doesn´t work properly with CO (morphing Textures, LOD trashing), and maybe there is another Way.


it's better and i have no such problems with SMAA on my CO :)

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#12 metalcraze

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Posted 16 December 2011 - 17:04

Have no problems with SMAA either. And I love it. Include it! Include it!
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

#13 Humvee28

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Posted 16 December 2011 - 17:31

Wierd. Then i have to take another look on it. :)

EDIT : Yes, Overlays are bad. I´ve forgotten to kick out True Mods GUI Changes and ST Hud. :rolleyes:

Edited by Humvee28, 16 December 2011 - 17:44.

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#14 MavericK96

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Posted 16 December 2011 - 20:12

it's better and i have no such problems with SMAA on my CO :)


I like it too...although it does warp the UI text in a weird way. Still readable, though.
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#15 Xeno

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Posted 17 December 2011 - 00:31

Too busy with RL currently so no test case, sorry...
A small interpolation change regression... If one player spectates another player who has picked up a CTF flag (setFlagOwner, etc.)
via spectating/camera script the flag position stutters.
The player moves smooth (visiblePosition) but the flag itself does not.

Xeno
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#16 Maruk

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Posted 17 December 2011 - 00:49

Too busy with RL currently so no test case, sorry...
A small interpolation change regression... If one player spectates another player who has picked up a CTF flag (setFlagOwner, etc.)
via spectating/camera script the flag position stutters.
The player moves smooth (visiblePosition) but the flag itself does not.

Xeno


Is this part of some official mp scenario?Any more info how to reproduce this?
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#17 metalcraze

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Posted 17 December 2011 - 14:13

I like it too...although it does warp the UI text in a weird way. Still readable, though.


It's because it postprocesses the whole frame. Integrated SMAA will smooth only 3D. Just like ArmA2 FXAA does now.

Is this part of some official mp scenario?Any more info how to reproduce this?


It's the same bug as with death camera.
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

#18 Das Attorney

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Posted 17 December 2011 - 15:00

it's better and i have no such problems with SMAA on my CO :)



Yes same here. I switch off ATOC, FXAA and FSAA and use SMAA 1.2 with "ultra" settings. The game runs smooth and looks good.

Combined with SSAO, it looks beautiful. :)
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#19 Dwarden

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Posted 17 December 2011 - 15:56

Yes same here. I switch off ATOC, FXAA and FSAA and use SMAA 1.2 with "ultra" settings. The game runs smooth and looks good.

Combined with SSAO, it looks beautiful. :)


actually i think AToC+SMAA might produce better result

so unless AToC is high fps hit for You it should be best keep it enabled

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#20 Das Attorney

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Posted 17 December 2011 - 16:25

I just tried that in game, but for ATOC to do anything, there needs to be some FSAA, which makes the small dots appear around all the Utes/Chernarus trees :(
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