This mission is something I have been working on for a while now, and I finally see it as ready for public beta.
What is it?
Dynamic Zombie Sandbox is a fully customizable, random, zombie mission. It is different every time, no matter what. Much like cipher from A2. The goals of the mission are in new positions with each run of the mission. It can be played as a quick mission. Giving yourself a marked objective, or hiding the location of the objective and searching the entire map for it, increasing the difficulty drastically. The parameters below account for either the easiness or difficulty of the mission.
This mission was made to accomplish a couple things I wanted to see in zombie missions. The first being island independence. You can change the .chernarus on the pbo file to any other island and the mission will work. The only thing on the map is the playable characters. Everything else is generated via scripts.
Along with map independence I wanted as much randomness as possible. The player will be spawned at a random town or position on the map. Vehicles spawn next to buildings with random vehicle types with random weapons inside. Military vehicles spawn by military buildings, civilian with civilian. The players weapon, if he chooses to start with one, will be randomly chosen also. A lot of things are also choose-able in the parameters screen
I wanted to add as many parameters as possible, more are on the way.
My vehicle spawning system spawns vehicles at buildings on the map, so they are not limited to just towns. Weapons only spawn within vehicles at the moment.
It can be played on a listen server or dedicated.
This is still in beta so bugs will probably be encountered.
I plan on adding a lot more to the mission in the future, this is just the first release. I would like to add many more game modes and tasks. Maybe even a structured storyline, we shall see how it goes. :cool:
I list the mission as TVT/FFA/COOP because the game can be played in anyway you want. You could fight over resources, get a team together and fight the rest of the people. Or unite and fight with one another.
SEE: HERE for more info!
Once again I am going with the 3 versions, and one bundle of all three.
As you know we don't get paid for this mod, I've put a lot of my free time into it. If you want to keep DZS going and promote future features feel free to donate as much as you wish. Also for any donation over 10 USD we will send a DZS wristband to you home. Just include your address when you donate.
Combined Operations Version V1.25 (CO)
Requires patch 1.62 of ArmA 2 Combined Operations. No other mods/addons required.
Operation Arrowhead Version V1.25 (OA)
Requires patch 1.60 of ArmA 2 Operation Arrowhead . No other mods/addons required
ArmA 2 Vanilla/Free Version V1.25 (A2/A2F)
Requires patch 1.10 of ArmA 2 or ArmA 2 Free. No other mods/addons required
DZS 1.25 Pack
Dynamic Zombie Sandbox V.90 TOH
ArmaHolid DL page (1.25)
SRU team, thanks for the ideas and the testing
Deth - Helped a lot with sounds and testing
Tonic - Told me to abandon construction, and made the new Loading screen! thanks
Everyone who hosts the mission
Celery for making the zombies!!
B&B for making the zombie system introduced in .90
A Quarantine-esque buy/sell feature, get points for zombie kills
Simulate beginning of apocalypse (Game mode)
Help the military eradicate virus (Game mode)
Storyline (Game Mode)
Kill a certain amount of zombies (task)
Random option for every parameter, making the mission completely random.
Very important for the direction of this project, if you have any at all to give (positive or critical) please give it!
Make a full game of this and its GOTY hands down bro :DDD
Ces't super cool!
Yeah its really damn cool i had to say it in another language. Thanks bobtom/Craig!
Mission is really great and even day time gave me some good scares
I forked in £25 quid just for this mod! was worth it, keep working on it dude, you got my support
So much fun
Great Missions. Love playing them
Edited by bobtom, 31 January 2013 - 01:47.