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music in arma


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dikkeduif
dikkeduif

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#1

Posted 05 December 2011 - 11:01

Just wondering who makes the music for the Arma games.
Is it being made in house?

Personally I hope that for arma 3 bis will take a different approach to the music, since I always disliked the music of the previous arma games. Usually the music felt unrelated to the game and I thought the quality was not the best if you compare it to other games out there.

Maybe it's just me, but I always thought the music for arma felt a bit cold and uninspired. The music for OA was slighly better than the rest though :)

metalcraze
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#2

Posted 05 December 2011 - 11:11

It's being made by Ondrej Matejka. I hope he will be making it for ArmA3 as well.

I'd take the melancholic OFP ost or hard ArmA2 riffs over the same-sounding bombastic hollywood orchestra shit any day.
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

Minoza
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#3

Posted 05 December 2011 - 11:14

^^What he said.

Landmine
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#4

Posted 05 December 2011 - 11:38

Amen my brothers! :P

celery
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#5

Posted 05 December 2011 - 11:54

A big portion of Arma 2's soundtrack is made up of recycled tracks from OFP: Elite, Arma 1's additional missions and a sci-fi shooter called Alpha Prime. In that sense, the soundtrack doesn't have a very topical relationship with the game itself, and only rarely do the tracks fit into any kind of situation because most of them sound so busy (some of it can be attributed to the bad max-volume mastering).

The style I'd want in Arma 3 would be clearly arranged orchestral pieces for cutscenes (as in OFP) and some low-profile and ear-friendly music that can be played in the background during combat or other gameplay without disturbing the action.

BasileyOne
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#6

Posted 05 December 2011 - 11:58

yeah, its nice -)
but i missing some Seventh tracks from OFP too :[
maybe BIS purchase right for their use too ?
also missed "Poets of fall" tracks from FDF mod for OFP:R, but cause they locked-down for Microsoft-related project[particulary XBox stuff], inlikely they can/able to contribute their work to A3 :[
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tonci87
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#7

Posted 05 December 2011 - 12:16

It's being made by Ondrej Matejka. I hope he will be making it for ArmA3 as well.

I'd take the melancholic OFP ost or hard ArmA2 riffs over the same-sounding bombastic hollywood orchestra shit any day.


^this

You are doing a good job Ondrej!
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Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI . Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. More Civilian assets. Females. Weapon resting. Give us inertia influenced movement depending on the Weapon you have.

nodunit
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#8

Posted 05 December 2011 - 12:22

Music in these games isn't meant to be inspiring most of the time, in fact quite the opposite, OFP's take was that was is a terrible thing, nobody in their right mind really WANTED it but they had to do it, not even Armstrong the equipment nut was truly prepared for it.

Personally I loved the music in OFP and hope Arma3 has something more similar to it, it hit the nail on the head quite well, you didn't feel like some unstoppable hero or in an action movie but more often than not as if you were in a unwinnable scenerio, even with the victories came the deaths of innocents.

Here are some examples



http://www.youtube.com/watch?v=uBYl5RqssQw&feature=BFa&list=SPE17DEF2178D1E686&lf=list_related

One of the more "chirpy" tracks http://www.youtube.com/watch?v=YunE-yvn-JE&feature=BFa&list=SPE17DEF2178D1E686&lf=list_related

Pretty sure many of us would be dissapointed if we heard something similar to COD in Arma3.

Maio
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#9

Posted 05 December 2011 - 12:28

More doom and gloom since the end is nigh in ArmA 3 :P Maybe something to fit with the China puppet master theme of the game.

Oh and make an underground club where this plays (down with the ocupation!!!) :pistols:
gTw2YvutJRA

metalcraze
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#10

Posted 05 December 2011 - 14:09

The style I'd want in Arma 3 would be clearly arranged orchestral pieces for cutscenes (as in OFP) and some low-profile and ear-friendly music that can be played in the background during combat or other gameplay without disturbing the action.


I'd say music like 'Ocean' (the theme you hear when you've just loaded OFP and it shows you destroyed vehicles on Desert Island) would fit ArmA3 a lot (especially exploration parts) since it isn't intrusive at all but adds to the atmosphere, makes it darker. I believe it would fit well all that "losing the uphill battle" idea of ArmA3
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

Thread Starter
dikkeduif
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#11

Posted 05 December 2011 - 14:21

I agree with celery. Orchestral pieces would be nice for the cutscenes, and maybe some ambient/mood music in game. The problem is that orchestral pieces are nice when it sounds believable. The music in arma sounds too synth-like. Hell maybe the current arma music would sound great if it had been composed with a better sound bank and would have had better mixing.

Right now it just sounds like one blob of noise coming out of my speakers, with a guitar riff cutting through it. It's not so enjoyable :) When playing the single player campaign I just turned off music because half of the time I couldnt hear what they were saying :)

Music is something that should add to the experience, even if it's bombastic like in the rainbow six games. If you play sad music over a cutscene you will feel sad, if you play bombastic music over a cutscene you will feel that something is going to happen and that you actually will be the one that is going to make it happen. Right now in arma games I feel the music is sort of unimportant, it's there, it can be nice, but it really doesn't add anything to the game.

Edited by dikkeduif, 05 December 2011 - 14:28.


-)rStrangelove
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#12

Posted 05 December 2011 - 14:26

I think a mixture of different styles would be good for ArmA3, some metal stuff for the opening video/menus and a great cinema soundtrack for different ingame situations (stealth, alert, action, victorious, sad.... etc).


And i agree, the metal stuff in ArmA2 is nice to listen to, but it sounds over-distorted like an old 64kbps mp3. :P My C64 sounded better than that, sorry.
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purepassion
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#13

Posted 05 December 2011 - 14:50

Regarding Orchestral pieces:

Posted Image


The cost of hiring the Brno Philharmonic Orchestra for a Film or TV project is extremely competitive and you can expect to pay a fraction of the cost of US or UK orchestras.



Maybe the team can make use of it? :)

I would highly appreciate some soundtracks recorded from an orchestra (uncomparable soul and quality) however I would see no point in doing this if the costs are too high. The current way of making soundtracks works quite good, so it should only be an option if the price is right and the ressources are available.

Posted ImagePosted ImagePosted ImagePosted Image


igneous01
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#14

Posted 05 December 2011 - 14:59

Berlin Philharmonic, with Karajan or Bernstein conducting.

I would honestly prefer more art music in the game, the bombastic epic orchestra is really stale and tiring, metal is very plain as well.

who knows, maybe throw in some excerpts from Mahlers symphonies or Holst planets suite or whatever.

It must be hard writing music for a simulator - theres no compliment to it I think.

Daniel
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#15

Posted 05 December 2011 - 15:35

Throw in some OFP-esque scores played by a real orchestra for ambient music and travelling, that'd make me happy. Make sure any music dies away when the action kicks off. That's always a nice break from the norm.

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DMarkwick
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#16

Posted 05 December 2011 - 16:40

Music in ArmA? Nuubs. I don't hear music IRL when I'm in a war, therefore it breaks immersion for me when I do in ArmA. Plus, I think it might be a cheat exploit.
Feel like ArmA is letting you down in some way? Watch this:
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Thread Starter
dikkeduif
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#17

Posted 05 December 2011 - 18:29

obviously you've never been in a war

:)

OnlyRazor
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#18

Posted 05 December 2011 - 19:36

I believe the main theme should sound somewhat like this.

Just because it would allow me to own noobs in a way your mortal minds could not possibly comprehend.

Posted Image

But obviously it's very hard for people these days to make use of BRAIN v1.0.


antoineflemming
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#19

Posted 06 December 2011 - 02:46

It's being made by Ondrej Matejka. I hope he will be making it for ArmA3 as well.

I'd take the melancholic OFP ost or hard ArmA2 riffs over the same-sounding bombastic hollywood orchestra shit any day.

How is music "hollywood"? Just because it happens to accompany something that is "hollywood"? And what music are you talking about that is the same-sounding? From my experience in listening to several well-known, very successful composers, their music does not sound the same. But, style of music aside, Matejka's music would sound a lot better if he had a different sound system. And orchestra would sound better than a synthesizer.

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metalcraze
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#20

Posted 06 December 2011 - 04:06

Hollywood music is that samey generic bombastic sample-based orchestra you can hear in so many blockbuster movies and now in more and more mainstream games (or "games" when it comes to CoD, Crysis 2 and recent NFS). All those Zimmer, Balfe, Sillescu, Tyler, Jablonsky and so on, so forth.

Matejka's mixing may not be of a high quality, but his music is distinctive in comparison to all that generic bombastic "short violin stabs + brass + war drums" that now get even into slow-paced strategies like Anno even though hearing a hollywoodish war march makes next to no sense there.
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.