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Take On Sample Missions!


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Poll: What Editing Feature would you like to see explained in more detail? (53 member(s) have cast votes)

What Editing Feature would you like to see explained in more detail?

  1. [I][/I][B]Procedural/ dynamic mission design[/B] [I]- randomising & rule-based tasks[/I] (15 votes [28.30%])

    Percentage of vote: 28.30%

  2. [B]Advanced scripting techniques[/B] [I]- scripting outside of The Editor[/I] (10 votes [18.87%])

    Percentage of vote: 18.87%

  3. [B]Dialogues & conversations[/B] [I]- getting story elements into the game[/I] (4 votes [7.55%])

    Percentage of vote: 7.55%

  4. [B]Gameplay variety[/B] [I]- fast-roping, timed-flight, scripted waypoints, etc[/I] (9 votes [16.98%])

    Percentage of vote: 16.98%

  5. [B]Multiplayer[/B] [I]- setting up a mission for multiple players[/I] (14 votes [26.42%])

    Percentage of vote: 26.42%

  6. [B]Other[/B] [I]- Define in the comments (keep it simple and generic!)[/I] (1 votes [1.89%])

    Percentage of vote: 1.89%

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Thread Starter
royaltyinexile
royaltyinexile

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Posted 08 November 2011 - 14:37 #1

Hello, fellow editeers, I come bearing gifts!

We've created a text-based, step-by-step guide to creating a simple but fun sample mission, which introduces the core concepts of mission editing.

This guide is accompanied by a video walkthrough:

wcSgRoSJGZk

We've also just released a blog post on the subject of the editor, where three of the team discuss the ongoing improvements and the sample mission on offer.

If you just want to play the mission, you can download it here. Enjoy, and please post any feedback you may have in this thread.

Once you've mastered the first guide, you can find another, more advanced version here. If you prefer, you can download the complete mission here!

Best,
RiE

Edited by RoyaltyinExile, 09 December 2011 - 16:18.

Arma 3 is a combined arms military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/sandbox content, based on the principles of authenticity, diversity and opportunity.

Dans son oeil, ciel livide où germe l'ouragan,
La douceur qui fascine et le plaisir qui tue.

-DirTyDeeDs--Ziggy-
-DirTyDeeDs--Ziggy-

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Posted 08 November 2011 - 15:02 #2

mission making !
now I know what it's like to be God!

xos2MnVxe-c
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AS350
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Posted 08 November 2011 - 18:38 #3

Wow great:)
thanks BIS, thats very very nice :cool:

mjr.hassle
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Posted 08 November 2011 - 20:18 #4

Excellent! Thanks for this. :) Its helped me out a bundle already! I can get on with my mission now. :cool:

-DirTyDeeDs--Ziggy-
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Posted 08 November 2011 - 21:16 #5

the sample mission does little to help with say, advanced mission editing.
it is simply a SQM file with no other supporting elements.

how appropriate would it be (for me) to provide a link here to the Official missions extracted with Eliteness?

ok?
not ok?

I assume it is not allowed...

Edited by [DirTyDeeDs]-Ziggy-, 08 November 2011 - 21:19.

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Jedra
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Posted 08 November 2011 - 23:22 #6

The official missions contain all kinds of embedded FSM code, which I don't think would be useful to anyone who couldn't de-pbo the mission themselves.

I think it would be good if they could expand on the simple mission they have by adding an example description.ext, init.sqf and some standalone sqf scripts.

This is good stuff though - more than we had for Arma etc already!!

Hey, Dwarden could do it - after all he has nothing to do now the Steam foums are down ;-)

Edited by Jedra, 08 November 2011 - 23:25.

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Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

Thread Starter
royaltyinexile
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Posted 09 November 2011 - 10:19 #7

I appreciate the feedback, but you should bear in mind this is the first resource people may come across.

We could have gone even moaaarrr basic, with just some simple move command, etc, but, instead, we've tried to strike a compromise between actually making some proper 'gameplay' and easing in people who are completely unfamiliar with the whole shabam.


Best,
RiE
Arma 3 is a combined arms military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/sandbox content, based on the principles of authenticity, diversity and opportunity.

Dans son oeil, ciel livide où germe l'ouragan,
La douceur qui fascine et le plaisir qui tue.

-NTRUDER
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Posted 09 November 2011 - 23:20 #8

Great initiative BIS :)
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NMLcollective
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Posted 09 November 2011 - 23:39 #9

Ok it is helpful and fun to mess around with. But now that we got the absolute basics out of the way, I'd really like to turn this into an actual playable mission.

Right now, as cargo is damaged it is just disconnected and the second waypoint remains active, effectively breaking the mission. It would be more fun if you had to go back and pick it up again, so the mission would reset to the first waypoint after damaging the cargo. Or if the cargo got lost in the sea, you'd have to go back and pick up the next object or even better, have the cargo respawn at the original location and reset to the first waypoint.

Thread Starter
royaltyinexile
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Posted 10 November 2011 - 15:30 #10

I've updated the OP with a Video Guide and posted a link to a blog, where three of the team discuss the ongoing improvements in the editor.

Best,
RiE
Arma 3 is a combined arms military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/sandbox content, based on the principles of authenticity, diversity and opportunity.

Dans son oeil, ciel livide où germe l'ouragan,
La douceur qui fascine et le plaisir qui tue.

Thread Starter
royaltyinexile
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Posted 12 November 2011 - 16:30 #11

Our short poll asks you: "What Editing Feature would you like to see explained in more detail?"

Things to bear in mind:
  • a future guide will try to build up from the first sample mission
  • things will still be basic, but will now assume basic knowledge
  • specific ideas are less useful then general principles/ concepts

Thanks, and please continue leave any feedback or notes in this thread.

Best,
RiE

Edited by RoyaltyinExile, 12 November 2011 - 16:38.

Arma 3 is a combined arms military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/sandbox content, based on the principles of authenticity, diversity and opportunity.

Dans son oeil, ciel livide où germe l'ouragan,
La douceur qui fascine et le plaisir qui tue.

-DirTyDeeDs--Ziggy-
-DirTyDeeDs--Ziggy-

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Posted 12 November 2011 - 16:42 #12

-Ziggy-;2053594']
how appropriate would it be (for me) to provide a link here to the Official missions extracted with Eliteness?

what better examples then the official missions?

I voted Multiplayer.
JIP is a real bitch ;) (for me)
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MadDogX
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Posted 12 November 2011 - 16:49 #13

-Ziggy-;2055971']I voted Multiplayer.
JIP is a real bitch ;) (for me)

Same here. All the MP complexities are the main thing keeping me from making missions. :)

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Derbysieger
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Posted 12 November 2011 - 16:51 #14

Definately MP ;)

Thread Starter
royaltyinexile
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Posted 12 November 2011 - 16:52 #15

I knew I shouldn't have included that option ;)
Arma 3 is a combined arms military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/sandbox content, based on the principles of authenticity, diversity and opportunity.

Dans son oeil, ciel livide où germe l'ouragan,
La douceur qui fascine et le plaisir qui tue.

Jedra
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Posted 12 November 2011 - 18:14 #16

I voted 'other'. I am interested in seeing how to build on the heliport to enable us to build missions that will allow users to buy/sell/maintain their helecopter collection in a mission structure as well as the campaign. Once new models start being made this could really extend the campaign theory in a variety of community made missions.
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Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

jeywhy
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Posted 13 November 2011 - 22:14 #17

Well as a complete newb I am finding anything helpful. Steep learning curve? Oh yeah, as I have never scripted before I am trying to wade through the Arma info but I feel a total numpty.

I have replicated the tutorial and it works so thank you for a kick in the right direction. :)

Thread Starter
royaltyinexile
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Posted 09 December 2011 - 16:16 #18

Hello, all!

It's the Bohemia Christmas party tonight, so we're in the mood for handing out some presents! ;)

We've updated the community wiki with another sample mission guide. This one builds directly on top of the original mission, adding some more advanced scripting techniques, and showing you how to make the mission feel more 'complete' with tasks and briefings.

You can download a complete version here, and find the written step-by-step guide here.

Have fun, and let us know here if you run into any problems!

Best,
RiE
Arma 3 is a combined arms military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/sandbox content, based on the principles of authenticity, diversity and opportunity.

Dans son oeil, ciel livide où germe l'ouragan,
La douceur qui fascine et le plaisir qui tue.

BobcatBob
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Posted 10 December 2011 - 18:13 #19

I for one LOVE the idea of having soft relxing music play whist im busy fuming over scripting commands in the editor;)!

Slapstick
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Posted 01 January 2012 - 17:28 #20

I noticed a wee problem with the first sample mission. The instructions for creating the waypoint to attach the slingload said to set the "Completion Radius" to 6. However, when I did this the load would not attach. I noticed that the associated screen shot showed the "Placement radius" set to 6 with the completion radius left at 0 (zero). When I did this the load attached and I was able to complete the mission.

I have already updated the instructions on the wiki to match the screenshot, but thought I should mention it here in case I'm missing something else. To a complete noob it sounds like the completion radius is the field that should be changed...