- Added: Distance given in "debug" mode is referenced to the first artillery unit synced to the module if using placed units. Module is used for dynamically placed units.
- Added: Marker range circles showing ranges when using "debug" mode.
- Improved: FO's will now only call missions from one battery at a time if they are synced to multiple AI FO modules. If using multiple batteries and FO's will more likely spread the fire missions around the different FO's better.
Check the sample missions for how to use the placed artillery.
The module is based on my AI artillery framework scripts. I have tweaked and changed a couple of things, but mainly it is fundamently the same. The reason for producing a module was to create a very simple way for mission designers to add opposition artillery. Like the framework it uses real mortar pieces firing rounds at targets that the FO's genuinely know about. Using the BIS artillery module functionality hidden within. Leaving the user with a nice graphical way of creating opposition artillery.
Mission designers need to be aware of the ranges of different artillery objects. Basic ranges can be found at http://community.bis...rtillery_Module
It is not intended to be deadly accurate, though the default mortars still pack a real punch if detonating nearby.
Install as you would any other addon. (Check the BIS forums if unsure!).
I have tested it with ACE, and it seems to work fine with the standard BIS artillery objects, but I can't get the ACE 60mm mortar to work (ACE_M224) unfortunately.
Blakes AI Forward Observer (v 0.4) : http://www.armedassa...=addons&id=1835[/QUOTE]
Added to Six Updater Network.
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AI Forward Observer
Edited by blakeace, 02 December 2012 - 04:59.