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ARMA 2: OA beta build 85101


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Dwarden
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Posted 04 October 2011 - 13:29 #1

http://www.arma2.com/beta-patch.php

[85032] Fixed: script command FOR (BASIC) can use capital characters in variable


more details about the bug fixed in CIT ticket: http://dev-heaven.net/issues/8354

Edited by Dwarden, 04 October 2011 - 16:28.

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msy
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Posted 04 October 2011 - 16:21 #2

download to test then.

Am I the first?

Rough Knight
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Posted 04 October 2011 - 16:39 #3

I played an hour or two of domination with this beta tonight.

General perfomance still seems very good.

* AI seems to run through buildings and fences much more than they used to before 85015. This was when I first noticed it was happening significantly more often. Not to say it didn't occur much before that point...I know it has been a topic of discussion in this beta patch forum.

* Using only the client side patch..I did notice some serious AI position updates which equated to massive warps at one point. It will be interesting to see if anyone else experiences these things. Perhaps this last issue was a server issue as it was running 1.59.

All in all..still very impressed. I didnt test the new function update.....

Thanks again Devs for the effort.:)

kremator
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Posted 04 October 2011 - 17:44 #4

What's the advantage of this change?

wolfbite
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Posted 04 October 2011 - 18:59 #5

You Have: AMD Phenom™ II X4 965 Processor

You Have: 3.2 GB

Microsoft Windows XP Professional Service Pack 3 (build 2600)

You Have: ATI Radeon HD 5700
PASS
Features: Recommended attributes of your Video Card
Required You Have
Video RAM 896 MB 1.0 GB
Hardware T&L Yes Yes
Pixel Shader version 3.0 3.0
Vertex Shader version 3.0 3.0

DirectX version
Recommended: DirectX 9.0c
You Have: 9.0c
PASS

Free Disk Space
Recommended: 20 GB
You Have: 496.9 GB
PASS

Played it online last night... everything was really smooth but I'm still getting loads of graphical glitches.. If you want I can take some screenshots.. at what seems like random points on the map I get the pointy looking textures that stretch and are slightly see through.. some units have reall bad really hard to see through spiky artefacts.. although its a lot better.....

alwarren
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Posted 04 October 2011 - 19:12 #6

With this beta, I got two CTD's when using the UAV terminal in multiplayer. After the second crash I changed to another slot and the server player changed to mine (Team Leader, has a portable UAV terminal). The same crash happened for him a few minutes later.

Dump file and RPT send to Dwarden, just wanted to mention it here in case someone can reproduce the issue.
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kremator
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Posted 04 October 2011 - 19:16 #7

Is it just me ... or does this seem a little more jerky than the last beta ?

twirly
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Posted 04 October 2011 - 23:17 #8

Units in my group don't want to follow orders they just look through their binocs most of the time or just sit there and not move. They will not re-join formation. It seems like something is terribly wrong with the players AI group members. Very frustrating indeed.

Anyone else noticed anything like this?

MORE: I'm leaving them behind and when ordered to return to formation they just dick around there in the background and never come forward. Like they are shit scared of the enemy. This is after giving them STEALTH and HOLD FIRE orders. After that they seem stupid and stuck in those orders.

Edited by twirly, 04 October 2011 - 23:39.
Added more.


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Robalo
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Posted 05 October 2011 - 00:04 #9

I also noticed the AI getting stuck with binoculars, very much like the old handgun animation stuck bug, after I got them to drop the binoculars they started moving again.

On_Sabbatical
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Posted 05 October 2011 - 01:10 #10

a lot of ctds with this beta,will create a ticket with files

twirly
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Posted 05 October 2011 - 02:44 #11

I also noticed the AI getting stuck with binoculars


They're looking at me...looking at guys on their own side 20 metres away that you clearly don't need binoculars for. Standing up ....looking..... kneeling down....looking.... and basically not doing shit else!

That's an awful lot of looking while we're trying to conduct a friggin' assault!

They are certainly not following me or my orders anymore!

EDIT: Move orders are being essentially...for all intensive purposes ignored. Sometime they will move...other time just seem to cower around me. Methinks the AI is properly buggered now. Good job!

Edited by twirly, 05 October 2011 - 02:49.


"Learn by doing!" - Quoted from a post by Imutep

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Rough Knight
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Posted 05 October 2011 - 04:17 #12

So has anyone worked out what other changes where made since 85032 that would effect AI behaviour?

MavericK96
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Posted 05 October 2011 - 04:37 #13

I get them looking a lot through binocs in the beta two builds ago (84984?), so I don't think it's new in the 85xxx builds.
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Robalo
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Posted 05 October 2011 - 06:15 #14

I get them looking a lot through binocs in the beta two builds ago (84984?), so I don't think it's new in the 85xxx builds.


Same here.

Fireball
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Posted 05 October 2011 - 06:16 #15

So has anyone worked out what other changes where made since 85032 that would effect AI behaviour?


Possibly changed FSM priorities might cause this.

Maybe the FSM doing the binoc move needs to be revised - this might already be in place but we might not be getting it with betas, since data fixes are only rolled out with full patches.
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sickboy
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Posted 05 October 2011 - 06:25 #16

Any ticket open on the matter?

Fireball
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Posted 05 October 2011 - 06:26 #17

Units in my group don't want to follow orders they just look through their binocs most of the time or just sit there and not move. They will not re-join formation. It seems like something is terribly wrong with the players AI group members. Very frustrating indeed.


Can you create a little repro mission on Desert, with clear and simple repro steps?

Even better, can you create a CIT ticket listing Observed, Expected, Repro Steps and attach this mission?
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I see BIS's game, [they] release a shockingly underwhelming product, only to lull us into a false sense of disappointment...


@ST
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Posted 05 October 2011 - 12:27 #18

They're looking at me...looking at guys on their own side 20 metres away that you clearly don't need binoculars for. Standing up ....looking..... kneeling down....looking.... and basically not doing shit else!

That's an awful lot of looking while we're trying to conduct a friggin' assault!

They are certainly not following me or my orders anymore!

EDIT: Move orders are being essentially...for all intensive purposes ignored. Sometime they will move...other time just seem to cower around me. Methinks the AI is properly buggered now. Good job!


Can´t confirm any of the described behaviour :confused:
My AI teammates follow orders just fine...

AI settings:
skillFriendly=1
skillEnemy=1
precisionFriendly=0.45
precisionEnemy=0.4
UltraAI=1

Are you sure you´re not using any mods?

No CTD´s either :cool:
bang one, bang ´em all

sickboy
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Posted 05 October 2011 - 12:42 #19

Using any mods twirly? If that's the case try to disable them and single out the cause.

jt445
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Posted 05 October 2011 - 13:02 #20

I noticed lots of AI firing through walls in this version... I mean a huge amount. Soldiers and tanks firing at enemy units who are on the other side of a building. Running out of ammo due to all the machine gun fire.

Also foot soldiers with rifles shooting at aircraft.