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ArmA 3 System Requirements


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#1 Hobostryke

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Posted 29 September 2011 - 03:34 AM

(If there is already a thread like this out there, please redirect me; I could not find one)
The only reason I am making this is because I would like to know more specifically the CPU requirements for ArmA 3. I know it requires an Athlon Phenom X4 for at least minimum, which I have an Athlon II X4 630 at ~3.0 GHz. The problem is that the System Requirements Lab says I am not able to run ArmA 3 with this. Will I be able to with my current CPU?

#2 FeoFUN

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Posted 29 September 2011 - 07:25 AM

(If there is already a thread like this out there, please redirect me; I could not find one)
The only reason I am making this is because I would like to know more specifically the CPU requirements for ArmA 3. I know it requires an Athlon Phenom X4 for at least minimum, which I have an Athlon II X4 630 at ~3.0 GHz. The problem is that the System Requirements Lab says I am not able to run ArmA 3 with this. Will I be able to with my current CPU?


The System Requirements Lab is just a database based on information from the Internet - it can't be considered as reliable source on the game which even not on the horizon of completion yet.

The good news for you, and all of us, is that member of our russian ARMA-community who was on Gamescom'2011 stated that presentation PC was just a Core i5 3.33GHz with 8Gb of RAM and GTX480 video.

#3 PuFu

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Posted 29 September 2011 - 07:53 AM

no one, and i mean not even the devs, would be able to give you specifics for a game set to be released 1 year from now, where a lot of features are WIP(DX11), no properly implemented (RTT) and so forth. It is gonna take at least another 8 months before some conclusions could be drawn.
patience.

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#4 Grillob3

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Posted 02 October 2011 - 02:00 AM

But will arma 3 be way heavier than arma 2 on our pcs?

#5 djfluffwug

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Posted 02 October 2011 - 02:43 AM

@ Grillob3

I cannot tell if that is sarcasm since it doesn't travel so well through the interwebs but as PuFu said, nobody knows yet.

#6 Dead3yez

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Posted 02 October 2011 - 03:40 AM

i'm currently on AMD 965 3.4Ghz X4... I can feel it struggling with ArmA II at times.

Gonna have to get something new for ArmA III, I reckon.
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#7 PuFu

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Posted 02 October 2011 - 11:23 AM

But will arma 3 be way heavier than arma 2 on our pcs?

You can assume that, yes. Especially on the GPU side of things, since A3 will be DX10/DX11.

But if BIS gets the engine to use all the cores/threads of the curent generation CPUs, it might lower the CPU strain (on the other hand dated CPUs and GPUs might not work even to the A2 levels, while newer hardware should be used better by the engine....)

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#8 msy

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Posted 02 October 2011 - 04:55 PM

Off ARMA3 topic, I think if your computer can handle BF3 very well, then ARMA3 is a piece of cake. :P

#9 metalcraze

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Posted 02 October 2011 - 05:04 PM

BF3 is a console game and is built for 7 years old hardware first and foremost. So handling BF3 well means nothing when talking about ArmA3
There is no AI in BF3 and graphics side is quite outdated even when talking about PC version. Besides the game takes place in corridors - can't even compare.

Edited by metalcraze, 02 October 2011 - 05:07 PM.

ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

#10 OnlyRazor

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Posted 03 October 2011 - 10:28 AM

BF3 is a console game and is built for 7 years old hardware first and foremost. So handling BF3 well means nothing when talking about ArmA3
There is no AI in BF3 and graphics side is quite outdated even when talking about PC version. Besides the game takes place in corridors - can't even compare.


I think you're talking about CoD there, pal.

BF3, or at least BF2, had some pretty huge-ass maps. Not compared to Arma, but still pretty big.

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But obviously it's very hard for people these days to make use of BRAIN v1.0.


#11 metalcraze

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Posted 03 October 2011 - 10:40 AM

But a comparison was made with ArmA no?

Battlefield's 2kmx2km and ArmA3's 20kmx20km (and that's only a landmass, ignoring stuff like detailed sea bottom) are two different scales (in fact that's 100 times different)

So I really fail to see how handling BF3 well is any indication of how much more demanding ArmA3 would handle on the same PC (don't forget - it also has complex AI routines and every destruction done at any point of the huge map stays like that forever, even grass being pushed down by anyone translates over network - and in BF3 foliage doesn't seem to interact with players in any way).

If anything my "worst case scenario FPS calculator" is ArmA2 FPS / 1.5 = ArmA3 FPS

Edited by metalcraze, 03 October 2011 - 10:42 AM.

ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

#12 PuFu

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Posted 03 October 2011 - 11:29 AM

on the other hand BF3 lighting engine is lighting years ahead of BIS...even without day cycles...so is the particle and gfx effects. Destruction, while the scale is smaller, is a also advanced.
And while all this pushes the GFX card a lot more than the CPU, the game can scale up to 8 cores/threads, which is something i have never seen A2 do properly.

anyhow, you can't really compare the two either way.

Edited by PuFu, 03 October 2011 - 11:38 AM.

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#13 metalcraze

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Posted 03 October 2011 - 05:04 PM

If you will apply a color correction with the ridiculous amount of contrast to ArmA2 plus an ugly blue/green-ish tint its lightning engine will become just as "advanced" as BF3's (and Crysis 2's and CoD's for that matter)

http://i29.fastpic.r...3e5642bf6a1.jpg

(also here's ArmA2 screenshot - compare the amount of detail http://i1208.photobu...02-41-29-91.jpg, as a bonus quick and dirty shoop http://i1208.photobu.../aa2oapp3-1.jpg - wow how "advanced" lighting suddenly started to look )

the game can scale up to 8 cores/threads, which is something i have never seen A2 do properly.


Consoles have only 2 cores, man. Considering that the only difference between PC port and console versions lies in crispier textures I fail to see how additional 6 cores can help anything.
I mean BF3 has no AI and there are no physical remnants from destructions

Edited by metalcraze, 03 October 2011 - 05:24 PM.

ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

#14 Maio

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Posted 03 October 2011 - 05:36 PM

I think Pufu was talking about multi directional lighting metalcraze.

#15 PuFu

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Posted 03 October 2011 - 10:35 PM

If you will apply a color correction with the ridiculous amount of contrast to ArmA2 plus an ugly blue/green-ish tint its lightning engine will become just as "advanced" as BF3's (and Crysis 2's and CoD's for that matter)

http://i29.fastpic.r...3e5642bf6a1.jpg

(also here's ArmA2 screenshot - compare the amount of detail http://i1208.photobu...02-41-29-91.jpg, as a bonus quick and dirty shoop http://i1208.photobu.../aa2oapp3-1.jpg - wow how "advanced" lighting suddenly started to look )

you should really learn to read...i was talking about lighting engine, not post process and color/gamma/contrast correction(s)....

J-sn5F_byu8

Consoles have only 2 cores, man. Considering that the only difference between PC port and console versions lies in crispier textures I fail to see how additional 6 cores can help anything.
I mean BF3 has no AI and there are no physical remnants from destructions

frostbyte is a game multi-platform game engine. I don't care about consoles no more than the next guy. Have a read (tnx to bangtail):

Originally Posted by Johann Anderrson, Rendering Architect at DICE
There will be two versions of the Frostbite Engine: Version 1.x is used for Battlefield: Bad Company 1, Battlefield 1943 and Battlefield: Bad Company 2. It supports Xbox 360, PS3 and DirectX 10. DICE is working on the Frostbite 2 engine at the moment that will support DirectX 10.1 and DirectX 11 as well. DICE is very proud of the parallelized engine since 2-8 parallel threads are supported for using full capacity of a Core i7 e.g.."


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#16 Spotter

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Posted 05 October 2011 - 10:15 AM

i've been already putting some money aside....plan to get 6850 vapor-x, new system fans and push the oc to the max. arma3's gonna eat the gpu alive, plus if it gets to dx11 the 128bit gpu will have some tough time...not to mention AA enabled:soldier:

#17 Smookie

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Posted 08 October 2011 - 01:52 PM

If your ArmA2 OA runs at (at least) 40 fps+ on high or max details, it should run ArmA3 without choke on a one level down settings (med or high)
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#18 VampyricTyrant

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Posted 08 October 2011 - 02:13 PM

going to new an upgrade here...
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ASC MAPPACK SEASON 2

Here you can find the recored matches of Season 1:
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#19 Nikiforos

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Posted 08 October 2011 - 06:03 PM

If your ArmA2 OA runs at (at least) 40 fps+ on high or max details, it should run ArmA3 without choke on a one level down settings (med or high)


And you base this assumption on ?
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#20 Smookie

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Posted 08 October 2011 - 07:49 PM

Its not an assumption :)
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