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3D interactable switches and in vehicle leaning ported to from TKOH ArmA 2 OA

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Thread Starter
Welcome To Hell
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Posted 23 September 2011 - 17:16 #1

Why not port the framework from Take on helicopters to ArmA 2 OA for intractable animated switches, and in vehicle leaning? It is already there, running on ArmA 2 OA engine. Can't we get an updated ArmA2OA EXE with Render 2 Texture and this framework? (If it is dependent on the exe)

Bohemia Interactive has such a close relationship with the community in terms of bug testing and community previews... Why not give the modders a better set of tools to play in the sandbox?

We do not need inverse kinematics for every vehicle as they are a ton of work, and from what I understand going to be featured in ArmA 3 anyhow.

But the framework for custom addons, with 3d intractable switches for vehicles and objects would be very welcome in my book!

Imagine the possibilities:

- Working Locks on Vehicle/Building Doors
- Intractable animated Switches:
Engine On/Off
Lights On/Off
Hatch Open/Close
Door Open/Close
Radio/Map/Radar/UAV... and more!

- Leaning does not have to be animated but imagine the benefits:
- Easier to see gauges
- Unscripted looking through viewports
- Looking in the vehicle mirrors (If we had R2T)

- For a Aircraft modding studios such these features would open up a whole Treasure chest of possibilities!

Edited by Welcome To Hell, 23 September 2011 - 17:18.

max power
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Posted 23 September 2011 - 18:27 #2

I think various addons have already been able to do both of these things to some extent. Off of the top of my head, Noubernou recently demonstrated a proof of concept for flippable switches on on objects in OA.

My inbox is fill and won't be emptied. If your PM is regarding requests to use my work, unfortunately I choose not to grant such permission. My work is for use with CWR2 only.



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Posted 23 September 2011 - 19:15 #3

@Welcome to hell

Clickable 3D Interface (Switches) by NouberNou:


Leaning in planes (but not limited to) by me:


It can be done, it only has to be done.
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Posted 23 September 2011 - 19:27 #4

As it is now flippable switches work great when you're using it on a static object, however when motion, especially swift motion comes into play then things start getting iffy, using an "area" panel however it can still work midair.

I wouldn't expect them to the TKOH functions to A2 but it's possible that 6DOF and interactions with precision in motion may be possible in A3.

Thread Starter
Welcome To Hell
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Posted 23 September 2011 - 21:42 #5

Well that's nice.

But Official support is always better! Menu item+ professionally implemented framework.

This better make it to ArmA 3!

Darkhorse 1-6
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Posted 24 September 2011 - 04:35 #6

Screw usable switches, I'd sell my soul for Visitor 4!

Maybe it's that the OFP era community has retired and the CoD community era has begun? Demanding 12 year olds who must have something now

Oh, almighty w0lle, grant this pilgrim safe passage through the craggy mountain passes of modding, and let him not be crushed by a boulder. If he should need a helping hand, let him find help on the forum from gnat or some other person.