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ACE for OA 1.12


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sickboy
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#1

Posted 21 September 2011 - 08:50

A.C.E. Mod for Operation Arrowhead


(Standalone and Combined Ops)


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Welcome to the ACE Mod! What is the ACE Mod?
See http://ace.dev-heaven.net/wagn/Introduction


Release notes (with Download Links):
http://ace.dev-heaven.net/wagn/ACE_1_12

Please note: 1.12 Stable == 1.12 RC5


Documentation:
http://ace.dev-heaven.net/documentation



Questions & Answers site:
http://ace.armastack.info



Bug reports/feedback/suggestions on our issue tracker please:
http://ace.dev-heaven.net/wagn/Bug_Reporting



ACE is in "Maintenance mode"
http://ace.dev-heaven.net/wagn/ACE_Switches_to_Maintenance_mode



Thanks to all people involved, enjoy!
Especially to all of you who tested it and reported problems to help us to improve ACE even more!



Follow us on
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---------- Post added at 10:50 ---------- Previous post was at 10:49 ----------

ACE 1.12 RC5 was hotfixed on Six Updater earlier this morning, grab by running "Verify and Repair" on the ACE Preset.
ACE 1.12 Stable = RC5 plus these mentioned hotfixes.

Edited by Sickboy, 16 November 2011 - 10:55.


tonci87
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#2

Posted 21 September 2011 - 11:18

Congrats on the Release!

First^^
Posted Image Master of testing for a better Arma and well, for science.
Teach the AI how to drive. Teach AI Tank drivers to turn their front towards the enemy. Give us supression effects for AI . Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. More Civilian assets. Females. Weapon resting. Give us inertia influenced movement depending on the Weapon you have.

Humvee28
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#3

Posted 21 September 2011 - 11:24

Congrats t(w)oo. :D

Papanowel
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#4

Posted 21 September 2011 - 11:44

Great news as always, thank you guys.

Gunter Severloh
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#5

Posted 21 September 2011 - 12:30

Great Job ACE Team!

WarMod Series - A Massive Addon & Mod Customizable Compilation mod for Arma1, Arma2,CO & Arma3 IFA3 - (IFA3WarMod)
Mission Repository - Hosting Missions & Files for Iron Front: Liberation 1944
WW2Epic - A Compilation Archive of Photos, Music, Videos, & References of WW2
AI Compilation List of Addons/Mods/Scripts & Misc for Arma3


hellfire257
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#6

Posted 21 September 2011 - 12:47

You got there in the end! Nice work guys.

Stalkermight
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#7

Posted 21 September 2011 - 13:05

The link, on dev-heaven.net, to download ACEX_SM is broken :(
Vote: http://dev-heaven.net/issues/12240

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Thread Starter
sickboy
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#8

Posted 21 September 2011 - 13:49

The link, on dev-heaven.net, to download ACEX_SM is broken :(

Fixed

miller
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#9

Posted 21 September 2011 - 16:19

Thx ACE-Team :)

My CBA question again - sorry :confused:

for ACE v1.11 we had one CBA (contained A2, OA and CO)
now we have three CBA´s for A2, OA and CO ? Is this correct ? :o

@CBA v0.7.8.166 for CO
@CBA_OA v0.7.0.4 for OA
@CBA_A2 0.7.6 for A2 :butbut:

greetz miller
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Thread Starter
sickboy
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#10

Posted 21 September 2011 - 16:34

It has never changed and is clearly described in the included Readme.txt

@CBA = Always needed
@CBA_OA = Also needed if you only have OA Standalone.
@CBA_A2 = Also needed if you only have A2 Standalone. Since ACE is for OA, this is not important

So if you have CO, then all you need is @CBA folder.
If you have OA Standalone, then you need @CBA and @CBA_OA.

Edited by Sickboy, 21 September 2011 - 16:41.


Jedra
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#11

Posted 21 September 2011 - 16:40

Great stuff! After managing to dislocate both of my shoulders a month ago I am now just about able to launch Arma and have a slow plod around. Amazing how much new stuff there is after just 4 weeks!! I am liking the optimisation efforts going into this release of ACE - it just gets better and better - thanks guys. I should be able to actually play again by the time 1.13 is out!!
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miller
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#12

Posted 21 September 2011 - 16:59

It has never changed and is clearly described in the included Readme.txt

@CBA = Always needed
@CBA_OA = Also needed if you only have OA Standalone.
@CBA_A2 = Also needed if you only have A2 Standalone. Since ACE is for OA, this is not important

So if you have CO, then all you need is @CBA folder.
If you have OA Standalone, then you need @CBA and @CBA_OA.


Yes, I am with you. :)

My question was:
we have CBA_A2 v0.76 (it contained CBA_A2, CBA_OA and CBA_CO) and new CBA v0.7.8 and CBA_OA v0.7.0.4

Any change to put all CBA´s in one File, looks like CBA v0.76 ? :o
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Thread Starter
sickboy
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#13

Posted 21 September 2011 - 17:05

Current versions is:
@CBA 0.7.9 (woops .8 was a typo ;))
@CBA_OA 0.7.0 - hasn't changed for a long time
@CBA_A2 0.7.5 - has changed some months ago

Official CBA 0.7.9 package comes soon: http://forums.bistud...360#post2025360

Edited by Sickboy, 21 September 2011 - 18:22.


miller
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#14

Posted 21 September 2011 - 18:47

Ah ok, Thanks Sickboy :)

ArmA2Base.de Mirror updated:

Advanced Combat Environment 2 - Core-Pack OA v1.12.1.507

Advanced Combat Environment 2 - Extras OA v1.12.0.344

Advanced Combat Environment 2 - US Navy CO v1.12.0.62

Advanced Combat Environment 2 - RU CO v1.12.0.59

Advanced Combat Environment 2 - SM OA v1.12.0.96

Community Base Addons v0.7.8.166

Community Base Addons OA v0.7.0.4

greetz Miller :)
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Thread Starter
sickboy
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#15

Posted 21 September 2011 - 19:34

Thank you too Miller :)

---------- Post added at 21:34 ---------- Previous post was at 21:10 ----------

Great stuff! After managing to dislocate both of my shoulders a month ago I am now just about able to launch Arma and have a slow plod around. Amazing how much new stuff there is after just 4 weeks!! I am liking the optimisation efforts going into this release of ACE - it just gets better and better - thanks guys. I should be able to actually play again by the time 1.13 is out!!

I was already starting to wonder... but that explains it!
Thanks and get well soon!

Exikutioner
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#16

Posted 21 September 2011 - 20:32

AI Enhancements (Extended engagement ranges, improved ROF selection, improved spotting capabilities, improved accuracy, faster target reacquisition, and throwing smoke while healing).
Not recommended to use with (currently outdated) ZEUS AI config tweaks or similair addons.


I'm assuming this affects ASR AI as well?


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Humvee28
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#17

Posted 21 September 2011 - 20:33

No, you can use ASR AI with no Probs. I´ve asked Robalo in his Thread for this. ;)

Robalo
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#18

Posted 21 September 2011 - 21:07

I'm assuming this affects ASR AI as well?


AI Enhancements (Extended engagement ranges, improved ROF selection, improved spotting capabilities, improved accuracy, faster target reacquisition, and throwing smoke while healing).


Guess who's responsible for all that ;)

Humvee28
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#19

Posted 21 September 2011 - 21:16

The typical Suspects.. :P

M1n1d0u
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#20

Posted 21 September 2011 - 23:09

hi , nice work for your new release ! but i have something to ask , i see the mine detector without any texture (black) is it normal ?