sickboy

ACE for OA 1.12

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A.C.E. Mod for Operation Arrowhead

(Standalone and Combined Ops)

ACE_for_OA_large_large.jpg

acelogo.png

Welcome to the ACE Mod! What is the ACE Mod?



See http://ace.dev-heaven.net/wagn/Introduction

Release notes (with Download Links):



http://ace.dev-heaven.net/wagn/ACE_1_12

Please note: 1.12 Stable == 1.12 RC5

Questions & Answers site:



http://ace.armastack.info

Bug reports/feedback/suggestions on our issue tracker please:



http://ace.dev-heaven.net/wagn/Bug_Reporting

Thanks to all people involved, enjoy!



Especially to all of you who tested it and reported problems to help us to improve ACE even more!

Follow us on



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---------- Post added at 10:50 ---------- Previous post was at 10:49 ----------

ACE 1.12 RC5 was hotfixed on Six Updater earlier this morning, grab by running "Verify and Repair" on the ACE Preset.

ACE 1.12 Stable = RC5 plus these mentioned hotfixes.

Edited by Sickboy

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Thx ACE-Team :)

My CBA question again - sorry :confused:

for ACE v1.11 we had one CBA (contained A2, OA and CO)

now we have three CBA´s for A2, OA and CO ? Is this correct ? :o

@CBA v0.7.8.166 for CO

@CBA_OA v0.7.0.4 for OA

@CBA_A2 0.7.6 for A2 :butbut:

greetz miller

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It has never changed and is clearly described in the included Readme.txt

@CBA = Always needed

@CBA_OA = Also needed if you only have OA Standalone.

@CBA_A2 = Also needed if you only have A2 Standalone. Since ACE is for OA, this is not important

So if you have CO, then all you need is @CBA folder.

If you have OA Standalone, then you need @CBA and @CBA_OA.

Edited by Sickboy

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Great stuff! After managing to dislocate both of my shoulders a month ago I am now just about able to launch Arma and have a slow plod around. Amazing how much new stuff there is after just 4 weeks!! I am liking the optimisation efforts going into this release of ACE - it just gets better and better - thanks guys. I should be able to actually play again by the time 1.13 is out!!

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It has never changed and is clearly described in the included Readme.txt

@CBA = Always needed

@CBA_OA = Also needed if you only have OA Standalone.

@CBA_A2 = Also needed if you only have A2 Standalone. Since ACE is for OA, this is not important

So if you have CO, then all you need is @CBA folder.

If you have OA Standalone, then you need @CBA and @CBA_OA.

Yes, I am with you. :)

My question was:

we have CBA_A2 v0.76 (it contained CBA_A2, CBA_OA and CBA_CO) and new CBA v0.7.8 and CBA_OA v0.7.0.4

Any change to put all CBA´s in one File, looks like CBA v0.76 ? :o

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Thank you too Miller :)

---------- Post added at 21:34 ---------- Previous post was at 21:10 ----------

Great stuff! After managing to dislocate both of my shoulders a month ago I am now just about able to launch Arma and have a slow plod around. Amazing how much new stuff there is after just 4 weeks!! I am liking the optimisation efforts going into this release of ACE - it just gets better and better - thanks guys. I should be able to actually play again by the time 1.13 is out!!
I was already starting to wonder... but that explains it!

Thanks and get well soon!

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AI Enhancements (Extended engagement ranges, improved ROF selection, improved spotting capabilities, improved accuracy, faster target reacquisition, and throwing smoke while healing).

Not recommended to use with (currently outdated) ZEUS AI config tweaks or similair addons.

I'm assuming this affects ASR AI as well?

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No, you can use ASR AI with no Probs. I´ve asked Robalo in his Thread for this. ;)

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I'm assuming this affects ASR AI as well?
AI Enhancements (Extended engagement ranges, improved ROF selection, improved spotting capabilities, improved accuracy, faster target reacquisition, and throwing smoke while healing).

Guess who's responsible for all that ;)

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hi , nice work for your new release ! but i have something to ask , i see the mine detector without any texture (black) is it normal ?

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Guess who's responsible for all that ;)

Thanks robalo, and congrats sickboy for another release. :p

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Hi everybody,

Great job thanks Sickboy !

AI Enhancements (Extended engagement ranges, improved ROF selection, improved spotting capabilities, improved accuracy, faster target reacquisition, and throwing smoke while healing).

Not recommended to use with (currently outdated) ZEUS AI config tweaks or similair addons.

Could you explain me a lit more plz ? We are using Zeus AI for ACE on FSF servers and UPSMON script in missions. Our version is ACE 1.11 with modified Zeus AI to keep some abilities on and turn off some others.

Thx for help.

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