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German special forces, 2002


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Thread Starter
Vitek
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Posted 26 July 2011 - 00:21 #1

Hi'! I'd like present my current work. I'm working on German special forces, 2002 era. Following pictures display the desert version of operators and their equipment, the green version will appear at this tread soon. This my first public project.

Operators

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Weapons
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PROTOTYPE 001
PROTOTYPE 001

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Posted 26 July 2011 - 03:43 #2

Wow 24 views and not one response.

Great work dude. They look cool. Any New gear along with the units?

alwarren
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Posted 26 July 2011 - 09:10 #3

Good stuff. I especially like the G36 with AG36. Hope they get lasers/flashlights too :)

Edit: looks like a flashlight on the first screen?
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Thread Starter
Vitek
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Posted 26 July 2011 - 09:19 #4

PROTOTYPE 001: Thank you. Two backpacks (berghaus atlas and munro) will be in the pack.

Alwarren: Each G36 has LLM01 module with working laser, that is what I missed. I don't know which g36 to choose for flashlight function.

Edited by Vitek, 26 July 2011 - 09:22.


Jedra
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Posted 26 July 2011 - 09:51 #5

Nice - always good to see new units. It's much appreciated that you are taking the time and effort to do this.
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fingolfin
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Posted 26 July 2011 - 10:09 #6

Nice looking units! :)

Textures look a bit blurry though.

That guy
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Posted 26 July 2011 - 10:16 #7

i must congratulate you for making news units that are not simply (yet another) reskin of johnny's SF, or the default units! awesome!

Edited by That guy, 26 July 2011 - 10:25.

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Jester_Darrak
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Posted 26 July 2011 - 11:15 #8

You could use G36C with EOTech for flash light. Or you make every single rifle in 2 versions, one with laser, one with flash light. But one thing: are your ingame texture settings that low? Otherwise you should work a bit on the textures, they look very blurred.

Another hint: No-one would ever wear a beret when going into combat. You don't bring a knife to a gun fight, do you?
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Thread Starter
Vitek
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Posted 26 July 2011 - 11:31 #9

Blurred texters might be due to that: I made screenshots in windowed Arma2 and my PC is not to good to run arma 2 on high settings.

Jester_Darrak:That is just an unarmed guy I used for showing weapons.

Tisman
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Posted 26 July 2011 - 11:45 #10

Looking good!

Except for the low res textures but as you said, this is probably due to your graphic settings.

Nice to finally see some tricked out g36s.

About the laser versus light debate, have you looked into the ACE feature that allows you to have both a laser and a flashlight on the same weapon?

Good luck with the project.

heroes maker
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Posted 26 July 2011 - 12:34 #11

nice unit and weapons, the gears seems a little "square", but it's ok

gossamersolid
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Posted 26 July 2011 - 12:38 #12

Looks great, but in the picture: http://www.abload.de...2601-37qup7.png, the guy's left arm is missing. I assume he's supposed to be holding the front grip
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RobertHammer
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Posted 26 July 2011 - 12:41 #13

Looks great, but in the picture: http://www.abload.de...2601-37qup7.png, the guy's left arm is missing. I assume he's supposed to be holding the front grip


The Guy is holding the C-mag :P
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gossamersolid
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Posted 26 July 2011 - 13:17 #14

The Guy is holding the C-mag :P


Wow I'm a derp.

Still would like to see him holding the front grip. Otherwise there's no point to modelling the front grip :)
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Berliner19
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Posted 26 July 2011 - 16:45 #15

Looks great for me. The "SMOG" looks very cool. And finally anyone who build the Lucy.
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road runner
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Posted 26 July 2011 - 17:56 #16

Looks pretty good although I think the G36's are over scaled ;)

instagoat
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Posted 26 July 2011 - 22:25 #17

These look good already. So far, thereĀ“s a lack of germans in my toybox, this one could just change that.

Will keep an eye on this, keep up the good work!
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R0adki11
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Posted 01 August 2011 - 13:37 #18

About the laser versus light debate, have you looked into the ACE feature that allows you to have both a laser and a flashlight on the same weapon?


wouldnt that mean they would require ACE, which i hope they wouldnt as although im not against ACE i just dont use it.

Great looking models, nice to see some new units

Alex72
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Posted 01 August 2011 - 14:54 #19

Blurred texters might be due to that: I made screenshots in windowed Arma2 and my PC is not to good to run arma 2 on high settings.

You can always up the graphics to take your screenshots and then set it back to what you play with. Its always nice to see how the textures should look. ;)

Good work otherwise. Nice to see new units!
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Tisman
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Posted 01 August 2011 - 16:02 #20

wouldnt that mean they would require ACE, which i hope they wouldnt as although im not against ACE i just dont use it.

Great looking models, nice to see some new units


I don' t know much about configs, so don' t quote me on that, but maybe there is a way to code these ace functionalities without making the addon require ACE, making them activate themselves only when ACE is detected.

Or there is always the solution of making two separate configs, although that would require more work from the author.

Don' t worry, i wasn' t asking the author to make the addon have ACE as a requirement.:)

Edited by Tisman, 01 August 2011 - 16:04.