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genesis92x

Server Kicking Client?

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Hello all, thank you for the help ahead of time.

I swapped over the server so it would verify signatures... So I uploaded all the mods to the server, but the bikeys in the correct areas and made sure that my computer (the client) was not running anything that the server did not have.

When I go to join my server I can connect for like 5 seconds before it kicks me with a message saying "Session Lost". The strange thing is that this does not happen when I run ArmA without a -mod= parameter.

With the -mod parameter on I get the following server log error

2011/07/21, 16:38:13 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable
2011/07/21, 16:38:14 No player found for channel 234291200 - message ignored
2011/07/21, 16:38:14 No player found for channel 234291200 - message ignored
2011/07/21, 16:38:14 No player found for channel 234291200 - message ignored
2011/07/21, 16:38:14 No player found for channel 234291200 - message ignored
2011/07/21, 16:38:14 No player found for channel 234291200 - message ignored
2011/07/21, 16:38:14 No player found for channel 234291200 - message ignored
2011/07/21, 16:38:14 No player found for channel 234291200 - message ignored
2011/07/21, 16:38:14 No player found for channel 234291200 - message ignored

Any insight is much appreciate. The server is the VVC server, and it is running the RH weapons pack. (For testing purposes I just threw the addons within the addons folder for now)

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post your server.cfg and both your full client and serve rrpt please

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Server.cfg

///

// Password for private servers. Remove the forward slashes if you wish to run a private server

// password = "";

// Password to protect admin access type: #login mypassword

// in in game client chatbox to login as admin

// type: #missions to display the mission list

passwordAdmin = "XXXXX";

// The name of the server that shall be displayed in the public server list

hostname=" Ventrilo Village Community. CO [VVC] Join up!";

// Message of the day. It can be several lines, separated by comma

//empty messages "" will not be displayed at all but are only for increasing the interval

motd[]=

{

"Welcome to our ArmA2 Combined OPs Server",

"Ask to join us on ventrilo!",

};

// Time interval (in seconds) between each message of the day

motdInterval=50;

// 25% or more players need to vote for mission to become effective

// set to 1.5 to turn off missions voting

voteThreshold=0.25;

// Maximum amount of server slots

//Changing this setting above your limit can result in additional fees

maxPlayers=24;

// Gamespy reporting url for public server list inclusion

reportingIP = "arma2oapc.master.gamespy.com";

// If specified player connects/disconnects and player id are written to file.

// log file is persistant and appends data on server restart.

logfile="server.log";

difficulty = "regular";

// If class missions is blank start voting when 1 players connect.

voteMissionPlayers=1;

// Do not allow players with duplicate ids to connect

kickduplicate=0;

// If set to 1 players must use exactly the same -mod= startup parameter as the server.

equalModRequired=0;

// If set to 1, Voice over Net will not be available

disableVoN=0;

// Quality from 1 to 10

// for codec info. 7 seems to work the best.

vonCodecQuality=7;

// Set the timestamp format used on each report line in server-side RPT file.

// possible values are:

// none (default), short & full

timeStampFormat=full;

// Enables persistent battlefield

// dependent on the mission specifiying persistence, otherwise has no effect.

// missions must contain either instant respawn or base respawn options located in the missions description.ext file

persistent=1;

// Enables signature verification for addons

// this will prevent pbo hacks by only allowing pbos that pass servers public key checks

verifySignatures=1;

// Signature timeout fix

regularcheck="{}";

Server.RPT

=====================================================================

== C:\GameServers\dsmith\GameServers\TC10587465463473813824753\arma2oaserver.exe

== "C:\GameServers\dsmith\GameServers\TC10587465463473813824753\arma2oaserver.exe" -config=server.cfg -port=4402 -profiles=server -name=server -maxplayers=24

=====================================================================

Exe timestamp: 2011/04/01 10:07:52

Current time: 2011/07/22 00:43:01

Version 1.59.79384

Item str_disp_server_control listed twice

Updating base class StandBase->Default, by smk_anims\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSlowWrflDnon/

Updating base class StandBase->StandBase, by smk_anims\config.bin/CfgMovesMaleSdr/States/SprintBaseDf/

Updating base class ->Man, by ca\characters\config.bin/CfgVehicles/CAManBase/

Updating base class ->CAManBase, by ca\characters\config.bin/CfgVehicles/SoldierWB/

Updating base class CA_Magazine->200Rnd_556x45_M249, by ca\weapons_baf\config.bin/CfgMagazines/200Rnd_556x45_L110A1/

Updating base class CA_Magazine->200Rnd_556x45_M249, by ca\weapons_e\config.bin/CfgMagazines/100Rnd_556x45_M249/

2011/07/22, 0:44:44 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

2011/07/22, 0:44:45 No player found for channel 234094592 - message ignored

Client.RPT

=====================================================================

== g:\games\steam\steamapps\common\arma 2 operation arrowhead\ArmA2OA.exe

== "g:\games\steam\steamapps\common\arma 2 operation arrowhead\ArmA2OA.exe" "-mod=g:\games\steam\steamapps\common\arma 2;EXPANSION;ca" -mod=@CBA;@Garret -window -cpuCount=4 -exThreads=7 -showscripterrors

=====================================================================

Exe timestamp: 2011/04/11 07:18:10

Current time: 2011/07/22 01:43:06

Version 1.59.79384

Item str_disp_server_control listed twice

Updating base class ->ShellCore, by ca\weapons\config.bin/CfgAmmo/ShellBase/

Updating base class ->BulletBase, by ca\weapons\config.bin/CfgAmmo/SmokeLauncherAmmo/

Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/VehicleMagazine/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/SmokeLauncherMag/

Updating base class ->50Rnd_127x107_DSHKM, by ca\weapons\config.bin/CfgMagazines/50Rnd_127x108_KORD/

Updating base class ->MGun, by ca\weapons\config.bin/cfgWeapons/SmokeLauncher/

Updating base class ->MGun, by ca\weapons\config.bin/cfgWeapons/KORD/

Updating base class StandBase->Default, by smk_anims\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSlowWrflDnon/

Updating base class StandBase->StandBase, by smk_anims\config.bin/CfgMovesMaleSdr/States/SprintBaseDf/

Updating base class ->Man, by ca\characters\config.bin/CfgVehicles/CAManBase/

Updating base class ->CAManBase, by ca\characters\config.bin/CfgVehicles/SoldierWB/

Updating base class CA_Magazine->200Rnd_556x45_M249, by ca\weapons_baf\config.bin/CfgMagazines/200Rnd_556x45_L110A1/

Updating base class CA_Magazine->200Rnd_556x45_M249, by ca\weapons_e\config.bin/CfgMagazines/100Rnd_556x45_M249/

Animation smk_anims\anims\launcher\smk_launcherlyingreload.rtm not found or empty

bin\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSrasWrflDnon.ConnectTo: Bad move WeaponGLMagazineReloadStand

bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMstpSrasWrflDnon.ConnectTo: Bad move WeaponGLMagazineReloadStand

bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMstpSrasWrflDnon.ConnectTo: Bad move smk_SpecCrouchTaunt

bin\config.bin/CfgMovesMaleSdr/States/AmovPpneMstpSrasWrflDnon.InterpolateTo: Bad move AmovPpneMrunSlowWrflDr \\\\

bin\config.bin/CfgMovesMaleSdr/States/smk_HandsBase.ConnectTo: Bad move WeaponGLMagazineReloadStand

bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMstpSrasWrflDnon_Kneel_AmovPknlMstpSrasWrflDnon.ConnectTo: Bad move AmovPercMstpSrasWrflDnon_Kneel

bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMstpSrasWrflDnon_Kneel_AmovPknlMstpSrasWrflDnon.InterpolateTo: Bad move AdthPknlMstpSrasWrflDnon_16

Warning: looped for animation: smk_anims\anims\smk_combatstand_st.rtm differs (looped now 0)! MoveName: aidlpercmstpsraswrfldnon_aiming01

Warning: looped for animation: smk_anims\anims\smk_combatstand_st.rtm differs (looped now 1)! MoveName: amovpercmstpslowwrfldnon_jog

Warning: rightHandIKCurve, size is not n*2 in \smk_anims\anims\smk_JumpOverWall.rtm

Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02

Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02

[107,45.522,0,"XEH: PreInit Started. v3.0.6"]

[107,45.677,0,"MISSINIT","intro","Desert_E",false,true,false]

[107,50.352,0,"XEH: PreInit Finished"]

[107,50.605,0,"XEH: VehicleCrewInit: 14"]

[109,55.399,0,"XEH: PostInit Started"]

[109,55.493,0,"CBA_VERSIONING",["#CBA_HASH#",["cba"],[[[0,7,4,156],-1]],[[0,0,0],0]]]

[109,55.514,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,false]"]

Thank you for the help, I am running out of ideas and I really like the idea of preventing most hackers from joining our server.

Edited by Genesis92x

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thanks

a few ideas

1) test with the latest beta patch as client. i had a very similar issue not being able to connect to our server with 1.59 with verifySignatures active

2) test the server running the latest beta patch

3) set it to verifySignatures = 2;

4) the server rpt message (No player found for channel 234094592 - message ignored) indicates some network problem

5) does everyone has this problem, only some or only you?

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thanks

a few ideas

1) test with the latest beta patch as client. i had a very similar issue not being able to connect to our server with 1.59 with verifySignatures active

2) test the server running the latest beta patch

3) set it to verifySignatures = 2;

4) the server rpt message (No player found for channel 234094592 - message ignored) indicates some network problem

5) does everyone has this problem, only some or only you?

Sorry for the late reply,

I found the issue, somehow one of the PBOs managed to get corrupt when moving it across one drive to the other. That is what was kicking me! Strange.

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