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ACE for OA 1.11


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Thread Starter
sickboy
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#1

Posted 13 July 2011 - 10:06

A.C.E. Mod for Operation Arrowhead


(Standalone and Combined Ops)


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Welcome to the ACE Mod! What is the ACE Mod?
See http://ace.dev-heaven.net/wagn/Introduction


Release notes (with Download Links):
http://ace.dev-heaven.net/wagn/ACE_1_11

Please note: 1.11 Stable == 1.11 RC4


Documentation:
http://ace.dev-heaven.net/documentation



Questions & Answers site:
http://ace.armastack.info



Bug reports/feedback/suggestions on our issue tracker please:
http://ace.dev-heaven.net/wagn/Bug_Reporting



ACE is in "Maintenance mode"
http://ace.dev-heaven.net/wagn/ACE_Switches_to_Maintenance_mode



Thanks to all people involved, enjoy!
Especially to all of you who tested it and reported problems to help us to improve ACE even more!



Follow us on
Wave / Steam / Twitter for realtime updates and important announcements.



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Pauliesss
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#2

Posted 13 July 2011 - 10:11

Thanks! :bounce3:

ArmAriffic
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#3

Posted 13 July 2011 - 10:16

Yeah!!!!!

kremator
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#4

Posted 13 July 2011 - 10:37

Grats on release!

{G&L}ACF{SCOTDG}
{G&L}ACF{SCOTDG}

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#5

Posted 13 July 2011 - 10:51

Nice ! :bounce3:


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zio sam
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#6

Posted 13 July 2011 - 13:20

Yesz!!!

kylania
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#7

Posted 13 July 2011 - 13:49

Congrats! :)

-HA-badger
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#8

Posted 13 July 2011 - 15:16

My congratulations!

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miller
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#9

Posted 13 July 2011 - 15:39

Thanks Sickboy :smile_o:

ArmA2Base.de Mirror updated:

Advanced Combat Environment 2 OA - Core-Pack v1.11.0.494

Advanced Combat Environment 2 OA - Extras v1.11.0.337

Advanced Combat Environment 2 OA - SM v.1.11.0.92

Advanced Combat Environment 2 OA - US Navy v1.11.0.55

Advanced Combat Environment 2 OA - RU v1.11.0.52

CBA OA v0.7.0.4

CBA CO v0.7.5.160

Kind regards
Miller

Edited by Miller, 13 July 2011 - 17:55.

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Thread Starter
sickboy
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#10

Posted 13 July 2011 - 15:48

Thanks Miller!

You're missing a vital component btw; @CBA!
(CBA_OA is a supplemental addon required by OA Standalone users).

miller
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#11

Posted 13 July 2011 - 15:52

Thanks Miller!

You're missing a vital component btw; @CBA!
(CBA_OA is a supplemental addon required by OA Standalone users).


Ups, Is @CBA for A2 and CO user ? :)
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kylania
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#12

Posted 13 July 2011 - 15:58

@CBA for everyone. Also @CBA_OA if you only have OA or @CBA_A2 if you only have A2.

miller
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#13

Posted 13 July 2011 - 16:04

@CBA for everyone. Also @CBA_OA if you only have OA or @CBA_A2 if you only have A2.


Ah OK and @CBA_A2 is only the old version v0.7.3, if I have only ArmA 2 ?

We need 3 downloads: ?
@CBA v0.7.5.160 for CO
@CBA_OA v0.7.0.4 for only OA
@CBA_A2 v0.7.3 for only A2

:confused:

Edited by Miller, 13 July 2011 - 16:08.

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Thread Starter
sickboy
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#14

Posted 13 July 2011 - 16:07

This'll tell the tale I hope :P

What do I need?
===============
* You should always install the @CBA mod folder by copying it to your ArmA II installation
folder.

* If you have a "merged" or "seperate", Combined Operations installation with both the old ArmA II
content and the new Arrowhead expansion, you're done - you only need the @CBA mod folder.

* If you only have a standalone Operation Arrowhead installation, you need both the @CBA and the @CBA_OA folders loaded.

* If you only have the older ArmA II installed, you need both the @CBA and the @CBA_A2 folders loaded.

Example startup parameters
==========================

For Combined Operations (ArmA II and Arrowhead launched together):

-mod=@CBA


For a standalone Operation Arrowhead:

-mod=@CBA;@CBA_OA


For ArmA II only (people without Arrowhead):

-mod=@CBA;@CBA_A2


CBA_OA and A2 only contain some classes that are missing from those editions of arma2, to be able to have all actual CBA functionality inside a single modfolder (@CBA), equal for each game edition :)
This is why they haven't changed for a long time; it's seldom that new classes get added for which we need to apply this approach.

Edited by Sickboy, 13 July 2011 - 16:10.


froggyluv
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#15

Posted 13 July 2011 - 17:04

•3d Scope effect & Reticle system


This sounds great but i'm not seeing it - certain scopes or all? Looked in ACE feature but didn't see anything.
~The bearly literate pugilist~


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miller
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#16

Posted 13 July 2011 - 18:00

Thx Sickboy, ;)

Sorry was busy last hours.
My post updated

greetz Miller :)
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Thread Starter
sickboy
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#17

Posted 13 July 2011 - 18:08

This sounds great but i'm not seeing it - certain scopes or all? Looked in ACE feature but didn't see anything.

http://ace.dev-heaven.net/wagn/Adjustable_Reticles
See howto :)

---------- Post added at 20:08 ---------- Previous post was at 20:08 ----------

Thx Sickboy, ;)

Sorry was busy last hours.
My post updated

greetz Miller :)

No worries, and thanks for mirroring!

Black Cat
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#18

Posted 13 July 2011 - 18:28

This is AWESOME!

But I have one slight problem with the Russian units, whenever I select it it says cannot find "ace_RUairD" or something like that. Likewise, the Desert Air Vehicles section appears blank.

Gnome_AS
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#19

Posted 13 July 2011 - 19:25

Grats on the release guys! I was looking for some mid-week goodness :cool:

Thread Starter
sickboy
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#20

Posted 13 July 2011 - 19:43

This is AWESOME!

But I have one slight problem with the Russian units, whenever I select it it says cannot find "ace_RUairD" or something like that. Likewise, the Desert Air Vehicles section appears blank.


We cannot reproduce the issue. Please post your rpt file and details to the issue tracker; http://ace.dev-heave...n/Bug_Reporting