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M109A6 Paladin v1.1 (UPDATED)


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Thread Starter
soul_assassin
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#1

Posted 21 June 2011 - 23:14

UPDATE! UPDATE!

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9c7aQpBU1WA


M109A6 - Version 1.1

Thank you to everybody who has downloaded the mod so far, we hope you have enjoyed it. We tried to release it with no bugs, alas we failed like human beings, so as a present you can now have it with no bugs ;). This is not the final release, we do have a few little plans down the road still to come.

Changelog
  • Fixed EXCALIBUR locality issue for ShotRocket
  • Fixed NO FUEL issue
  • Fixed UNLIMITED AMMO bug on gunner control page
  • Changed CLR button usage in FCS (See manual > Page 33)
  • Added manual LAY (Use arrow keys in gunner position) (See manual > Page 33)
  • Added Gunner ability to enable/disable travel lock for the turret
  • Added Maptools V1
  • Added 6400 MIL compass (Optional PBO)
  • Some sound improvements
  • Manual has been updated

Maptools & Compass are automatically turned off when using ACE, so no worries about it overwriting ACE content etc.

Downloads: VERSION 1.1

Havoc Company - http://www.havoc-com...M109A6_V1.1.rar

SPAFF - http://213.239.206.7...M109A6_V1.1.rar

RacerIV - http://raceriv.com/a...M109A6_V1.1.rar

Also available on SixUpdater


----------------------------------------- ORIGINAL POST FOLLOWS ---------------------------------

Its time to let him out...the Big Brother is here.

Posted Image

RELEASE VIDEO
9c7aQpBU1WA


MEDIA
http://i61.photobuck....0-56-27-39.jpg
http://img839.images...paladin2rob.jpg
http://img705.images...2889/locktz.jpg
http://img194.images...79/54494629.jpg

Version 1 - What's included
- M109A6 in desert paint (BLUFOR>US>Armor>M109A6 (D))
- Number of FAPPs

Features:
- Very powerful FCS and gunner controls
- Realistic model
- Custom sounds
- Custom effects
- Custom animations

DOWNLOADS

HAVOC-COMPANY
RACER IV
TEAM SPAFF
armed-assault.de
MODDB
armedassault.info

FAQ

Q: How does it work?
A: Read the manual! Oh yeah and some operation videos will be made soon

KNOWN ISSUES

1. Due to shotRocket not propagating fired event handler to all users, the Excalibur rounds will produce only local effects (sound and smoke).

2. Sometimes the m109a6 starts shaking a little for no reason. Solution: get into driver's seat and move an inch. We are trying to locate the cause.

3. Sometimes disengaging driver lock does not return the fuel.

CREDITS

Soul_Assassin
NouberNou
Rexehuk

Special thanks to:
Lincks
Ballistic09
wld427
Tankbuster
Hellfire257
IronWardog
WA Lancer
Kassared
Impulse 9
Krause
ArmyGuy
jackal_
Azzwort

LICENSE
Creative Commons Attribution-NonCommercial-NoDerivs
CC BY-NC-ND

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Edited by Soul_Assassin, 30 June 2011 - 21:47.


Manzilla
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#2

Posted 21 June 2011 - 23:14

Wicked! Thanks.
:coop: :yay::yay::yay: (God damn bananas..... again)

Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'.

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CannonousCrash
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#3

Posted 21 June 2011 - 23:18

Nice one, Congrats on the release!

because you didnt say first, I get to say 2nd!

After a quick playtest and quicker read of the document. my rounds are no where near the grid entered, more than likely my own doing.

But i didn encounter the fuel not returning after disengaging the driver lock.
Another thing i found is that even though there is no fuel and the engine is off, moving the mouse still makes the tracks move in opposite directions from each other, aka spinning around. I know tracked vehicles can do this, But the bug is them moving at all when engine off/no fuel


Great addon though, Im sure it will be well recieved within the community.

Psssk, Whats next? :-P

Edited by CannonousCrash, 21 June 2011 - 23:57.

The moment when you check the BIS forums and realise Rock hasnt updated his Tornado thread :-(

[HC] Havoc-Company

Grensvegter
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#4

Posted 21 June 2011 - 23:39

Thankyou. :yay:

_S2_
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#5

Posted 21 June 2011 - 23:56

• the firing of animals is strictly prohibited.


damnit!

wolfbite
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#6

Posted 21 June 2011 - 23:57

Been looking forward to this :D
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rexehuk
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#7

Posted 21 June 2011 - 23:59

damnit!


Kudos for reading the manual :P. I did put a few of those in to see if people skipped them all.

Hope you enjoy.

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NouberNou
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#8

Posted 22 June 2011 - 00:05

We were planning to release with this including my NATO 6400 mil compass. If you are playing with this with out ACE I recommend you download it from my signature, as some of the mil inputs are done with the 6400 mil compass and not the 1982, somewhere in the iron curtain 6000 mil russian compass that the US decided to use in ArmA2. :D

wld427
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#9

Posted 22 June 2011 - 00:12

Conratulations on the release! I had a great time in the beta testing. Took a few tries to get the rounds on target but once you do it has to be the single deadliest weapon available in arma2
Dco 1-502INF 101st Airborne (RET)

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Thread Starter
soul_assassin
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#10

Posted 22 June 2011 - 00:27

Conratulations on the release! I had a great time in the beta testing. Took a few tries to get the rounds on target but once you do it has to be the single deadliest weapon available in arma2


Thank you! And thanx for the testing :)

mr burns
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#11

Posted 22 June 2011 - 00:31

Awesome, i´ve sooo been waiting for this! :bounce3:




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jeza
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#12

Posted 22 June 2011 - 00:36

Great work matey.
Holic Informed.
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AnimalMother92
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#13

Posted 22 June 2011 - 00:39

awesomeSauce :thumbsup:
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zio sam
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#14

Posted 22 June 2011 - 00:46

thx for this very good addon!!

BlackDynamite
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#15

Posted 22 June 2011 - 04:32

Fantastic work guys! However, can you tell me why I will spontaneously combust at random times? (in FCS ect)

Bullet Purveyor
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#16

Posted 22 June 2011 - 06:19

Amazing work! A big thank you to those involved in this mod. Fantastic details in the model, the fire systems and even the manual/documentation.

@BlackDynamite
The manual says: "DO NOT chamber ammunition until immediately before firing.
Ammunition left too long in a hot weapon may result in hazardous conditions. Fire or remove ammunition within 5 minutes of chambering."

Maybe that's got something to do with it?

ray243
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#17

Posted 22 June 2011 - 06:57

The song in the video made your addon 10x better.

NoRailgunner
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#18

Posted 22 June 2011 - 08:17

Thank you! :)
Spoiler


purepassion
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#19

Posted 22 June 2011 - 08:19

This is the standard i would like to see for future addons and mods!

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RED SOLDAT
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#20

Posted 22 June 2011 - 09:03

Great work! I so long time dream about proper artillery system for US troops . Thank you for a very intrested operator manual. :icon_dj: