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Player Leveling


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Thread Starter
5LEvEN
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#1

Posted 05 June 2011 - 00:23

I think it might be cool for arma 3 to have a MP leveling system. In the system you would unlock gear/weapons. It would not matter what MP mode you play, so both (pvp, coop, ect) will level your character up. It would distinguish veteran arma players from the grunts, and give everyone something to work towards (other than the main objective of the mission). The system would most likely resemble rainbow six's leveling system.


EDIT

This idea is not going to work, thus I have given up on it within the first few pages of this thread. So please stop posting hate like a bunch of kids.

A leveling system does not mean this game is now like BF or CoD. I hope this game stays clear of being like those two. I suggested a simple idea, and I am taking a lot of flak for it now. I really don't see why you guys even post. Most of these post are not even constructive, they are just insults or trying to make fun of me. When I posted this I had no thoughts of BF or CoD yet you guys have to suggest or compare this idea to making arma like BF or CoD. I am not a Developer at BIS, thus I am not saying "this will be in the game". You guys are acting like BIS announced this feature in their game... I honestly thought the Arma community was more mature than the BF or CoD community, but I was wrong. Just look at what you guys post.

Edited by 5LEvEN, 05 June 2011 - 19:13.


gnear
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#2

Posted 05 June 2011 - 00:29

I hope they don't implement this, ever.

Demonized
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#3

Posted 05 June 2011 - 00:31

Arma is not a COD or BF game, and i hope they don't implement this, ever.
My scripts:



Any new mission editor or scripter in Arma2 should have read Mr Murrays Editing Guide Deluxe at least once, it still applies for A2 even though it was made for Armed Assault.

Steakslim
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#4

Posted 05 June 2011 - 00:34

I think it might be cool for arma 3 to have a MP leveling system. In the system you would unlock gear/weapons. It would not matter what MP mode you play, so both (pvp, coop, ect) will level your character up. It would distinguish veteran arma players from the grunts, and give everyone something to work towards (other than the main objective of the mission). The system would most likely resemble rainbow six's leveling system.


Get the hell out of here, now. (I mean this jokingly of course *watches out for W0lle's banstick*)

Edited by Steakslim, 05 June 2011 - 00:42.

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Big Dawg KS
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#5

Posted 05 June 2011 - 00:35

This would never work in ArmA because mission makers would either exploit it or go around it. However, having leveling within a mission would be possible (and some missions already do this).

Also, IMO, gear selection should not be something that depends on level. Gear is something allocated as necessary by context of the scenario. If BIS does ever implement any sort of leveling, it should only enhance certain things (and not unlock new things), sort of like how RO2 will do it.

Edited by Big Dawg KS, 05 June 2011 - 00:39.

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5LEvEN
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#6

Posted 05 June 2011 - 00:51

*sigh* I figured this would get a lot of hate....
My only reason for suggesting this was to distinguish veteran players and to add some simplicity to the game (You could join a game with the weapons you already want).

P.S. Just because a game has a leveling system does not make it a CoD or BF game....

Big Dawg KS
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#7

Posted 05 June 2011 - 00:55

*sigh* I figured this would get a lot of hate....
My only reason for suggesting this was to distinguish veteran players and to add some simplicity to the game (You could join a game with the weapons you already want).

P.S. Just because a game has a leveling system does not make it a CoD or BF game....


Hate or not, I still can't see how it could possibly work given the user-generated-mission-based gameplay of ArmA, especially in MP.
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CameronMcDonald
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#8

Posted 05 June 2011 - 00:55

*sigh* I figured this would get a lot of hate....
My only reason for suggesting this was to distinguish veteran players and to add some simplicity to the game (You could join a game with the weapons you already want).

P.S. Just because a game has a leveling system does not make it a CoD or BF game....


Seriously, it doesn't fit in ArmA 2. Outfitting yourself takes what, 30 seconds tops? Longer if you need to choose a handgun?

Plus I imagine the majority of ArmA 2 players don't need to subscribe to that "lvl30+ only" stuff. I distinguish myself as a veteran player when everyone else dies at my hand... although this usually isn't the case.

Edited by CameronMcDonald, 05 June 2011 - 02:15.


BOTA:49
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#9

Posted 05 June 2011 - 00:56

If the official multiplayer missions are even remotely decent I wouldn't mind having some sort of stat tracking with kills, deaths, weapon usage, accuracy, etc etc. But ranks I'd probably avoid.
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Thread Starter
5LEvEN
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#10

Posted 05 June 2011 - 01:00

Hate or not, I still can't see how it could possibly work given the user-generated-mission-based gameplay of ArmA, especially in MP.


I was thinking it would just be in the game engine. It would not be a resource hog as its a simple addon. It would be kill based, as support actions are hard to keep track of....

Big Dawg KS
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#11

Posted 05 June 2011 - 01:01

I was thinking it would just be in the game engine. It would not be a resource hog as its a simple addon. It would be kill based, as support actions are hard to keep track of....


Implementing it in the engine could cause serious issues for modding and mission editing, if not just piss a lot of people off (including me). I just can't see it happening without limiting to official BIS missions.
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5LEvEN
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#12

Posted 05 June 2011 - 01:03

Implementing it in the engine could cause serious issues for modding and mission editing, if not just piss a lot of people off (including me). I just can't see it happening without limiting to official BIS missions.


It could have something like a module. You turn it on or off based on what you want. Either way it probably won't happen anyways, esp with the hate this idea got within the first few post...

Steakslim
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#13

Posted 05 June 2011 - 01:03

Have you played ArmA2's MP before? No one is gonna like to be limited on what they choose at a core level. It's literally best to leave that up to the mission makers, and in some cases it has been, and that's fine. Besides the nature of the game is so broken that anyone could level up quite easily just by doing CAS all the time. The very nature of the game is unable to support a mandatory leveling system.
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5LEvEN
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#14

Posted 05 June 2011 - 01:07

Have you played ArmA2's MP before? No one is gonna like to be limited on what they choose at a core level. It's literally best to leave that up to the mission makers, and in some cases it has been, and that's fine. Besides the nature of the game is so broken that anyone could level up quite easily just by doing CAS all the time. The very nature of the game is unable to support a mandatory leveling system.


Yeah that is true... I guess what I was really thinking for this idea was to keep track of statistics, but I just put this idea out there to see what people think. Yes, of course I have played MP... Just because I am new on the forums does not mean I am new to the game.....

Steakslim
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#15

Posted 05 June 2011 - 01:10

Stat tracking is fine, so long as it doesn't link to you not being able to have something.
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Big Dawg KS
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#16

Posted 05 June 2011 - 01:15

It could have something like a module. You turn it on or off based on what you want. Either way it probably won't happen anyways, esp with the hate this idea got within the first few post...


Yea, but as a module then people probably just won't even use it. There's no way to enforce it and still retain flexibility for modders & mission makers.
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ArmAriffic
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#17

Posted 05 June 2011 - 01:30

no, no, no, no, no
This is not COD/BF/Kiddy shooter
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#18

Posted 05 June 2011 - 01:57

Nope, bad idea imo.

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#19

Posted 05 June 2011 - 02:05

We need an exorcist, now!

KrAziKilla
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#20

Posted 05 June 2011 - 02:37

This guy is either a Troll, or never played Arma, or both :P
*joke*

Seriously, a LvL system is not working with a Game like Arma. Its not (just) about kills.
I for example, often lead my mates in Coops and PvP - My "Score" is if we can bring a mission to end without casualties.