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Arma 3: Confirmed features | info & discussion


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Maio
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Posted 22 May 2011 - 16:03 #1

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www.ArmA3.com|ArmA 3 Facebook|ArmA 3 Twitter|ArmA 3 Youtube


NOTE
The information contained within this thread was collected from developer statements and media. Some of the features listed reach as far back as 2011 and may not be present in the game, as Arma 3 is a WIP title and features may be removed during development.


Use this thread to post confirmed features. I will update the first post with new information once it's posted here.

PLEASE keep it civilized and on topic .

If you mentioned something new and it's not added to the list by the end of the day , PM me with the info .

All information newer then a week will be blue.


_____________________________________________________________

GAME REQUIREMENTS


MINIMUM

OS: Windows Vista SP2 / Windows 7 SP1
PROCESSOR: Intel Dual-Core 2.4 GHz / AMD Dual-Core Athlon 2.5 GHz
GRAPHICS: NVIDIA GeForce 8800GT / ATI Radeon HD 3830 / Intel HD Graphics 4000
GPU MEMORY: 512 MB
DirectX® 10
RAM: 2 GB
HARD DRIVE: 15 GB free space
HARD DRIVE (ALPHA): 10 GB free space
AUDIO: DirectX® compatible on-board
OTHER: Internet connection and free Steam account to activate

RECOMMENDED

OS: Windows Vista SP2 / Windows 7 SP1
PROCESSOR: Intel Core i5-2300 / AMD Phenom II X4 940
GRAPHICS: Nvidia GeForce GTS 560 / AMD Radeon HD 7750
GPU MEMORY: 1 GB
DirectX® 11
RAM: 4 GB
HARD DRIVE: 25 GB free space
HARD DRIVE (ALPHA): 20 GB free space
AUDIO: DirectX® compatible soundcard
OTHER: Internet connection and free Steam account to activate





NOTE Pettka has confirmed that PhysX in Arma3 works fine on systems with ATI/AMD cards. PhysX will be handled by your CPU(processor) and not your GPU (video card)
____________________________________________________________

|Release date: 12th of September 2013|
ArmA 3 will be STEAM exclusive




Game features :

Game engine:
  • Physical simulation & improved animations:
    The game will make use of PhysX 3 for player, vehcile and other interactions
  • Volumetric clouds
  • The net code is being optimized.
  • 4 times more detailed ground textures
  • Improved Data-Streaming
  • Improved micro AI and path finding
  • Improved water simulation (visually as well as physically)
  • Blending from animations to rag doll
  • Higher particle limit
  • New lighting tech/HDR ( JC twitter feed)
  • JAVA
  • Render to Texture
  • Improved lighting tech
  • Stereo sounds for weapons and vehicles estimated to use around 50 samples for their engine and exhaust, and 20 samples for the wheels on differing terrain.
  • New system of hearing weapon reports at different ranges, with distance attenuation and filtering
  • Steam workshop integration for publishing mission directly from the editor

Artistic direction:
  • The game will feature more powerfull sounds, similar to popular sound mods.
  • The sources for much of the audio are also more authentic. Ambient sounds such as the sea, insects, winds, footsteps, etc have been recorded on Lemnos.
  • Heat haze effect for fires and engines
  • Smoke will be dynamic

Game play:
  • Customizable Soldier Load:
    Choose your uniform (2), assemble your weapon kit, change your load out, get loaded up.
  • Multiplayer Gameplay:
    Challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.
  • Completely Extensible & Moddable:
    Design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.
  • Underwater operations now supported (2)
  • HALO
  • The majority of the buildings on Altis and Stratis are enterable and can be destroyed. .
  • Weapon modification on the fly is now possible.
  • Action menus will be improved
  • Helicopter sounds will be on par with the ones in TOH.
  • The player will be able to remotely operate mortars .
  • Improved MP interface
  • Hands now move with the steering wheel.
  • Different muzzle flash samples
  • Grenade launcher zeroing works like in real life.
  • Shock waves will be simulated.
  • Improved UAV's
  • Improved artillery system- set the angle etc manually
  • Vehicles can now be towed.
  • Micro UAV's that can be deployed on a squad level.
  • Some weapons platforms can be operated remotely and some can function on their own.
  • All the stationary armament can be dismantled and transported by troops or vehicles.
  • The MP chat system will be improved.
  • Working mirrors and MFD's
  • Underwater combat is now possible
  • Movement and aiming has been improved
  • Several new firing stances such as shooting while prone on the back
  • The ToH flight model will be the default flight model for all the helicopters and will be used in the SP campaign as well. ToH flight model not confirmed.
  • Weapon stations can now be used both in full screen (ArmA 2 style) and PiP mode.
  • Ability to switch between optical scopes and mounted collimator/combat sights a.k.a dual mode optics
  • Mission briefing module in the editor
  • Blood loss will be simulated, including blood trails
  • 3D Scopes



Locations:


ALTIS
Clocking-in at 270 km2, Altis truly is the star of Arma 3. From expansive cities to rolling hills, from wind farms to solar farms, whether steamrolling your tank across the southern plains, or waging asymmetric warfare from the northern hills, the Altis landscape lends itself to some of the most detailed locales and varied engagements.

STRATIS
With rugged terrain, expansive forests and a man-made airbase, Stratis offers a wealth of opportunities with which to wage war. Take to the skies in an attack helicopter, or fight on foot across this 20 km2, near-future battlefield. The choice is yours.



Factions:

  • NATO
  • CSAT
  • AAF
  • FIA
  • Civilians



Vehicles:

Land:

Air:

Sea:


Weapons:

Handguns:



Submachine guns:
Assault rifles:

Snipers rifles:


Shotguns:

AA/AT/GL Launchers:
  • XM 25
  • N-LAW
  • RPG-42 Alamut
  • Titan [AA/AT]

Machineguns&LMG's:

Mounted weapons:

Special weapons:
  • Bounding mines(jumping)
  • Trip wires
  • Directional claymores

Weapon attachments: (click me)
  • Collimator sight
  • Combat optical sight
  • Sniper sight
  • NVG sight
  • FLIR sight
  • Flash hider
  • Sound suppressor
  • Flashlight
  • Laser marker
  • Mark 4 HAMR
  • Mk 17 Holo



Clothing & Tactical gear:

Munitions:
  • DAGR HEDP
  • 6.5x38 mm bullets
  • Laser guided mortar shells
  • Smoke mortar/artillery shells
  • Illumination(flare) mortar shells
  • Caseless ammunition
  • AIM-132 ASRAAM
  • Multiple types of 45 mm rockets ( in AA,AT,AP)
  • Naval mines
  • Cluster bombs




THIS THREAD WAS BROUGHT TO YOU BY Lucida Sans Unicode

Edited by Maio, 15 October 2013 - 09:42.
Update


.kju -PvPscene-
.kju -PvPscene-

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Posted 22 May 2011 - 16:05 #2

How about gathering the info in a new BIKI page?



Current active projects: None :(

Maintained/assisted projects: IFA3, Blitzkrieg


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Brute Force
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Posted 22 May 2011 - 16:32 #3

Small note, it's the Merkava 4M that appears in the screenshots. Only the 4M version has Trophy mounted (older units are being upgraded to this standard).

Also the Plasan M-ATV appears in a screenshots on BiS's page. You can add the AN/PVS-15 NVG to the list as well.

Edited by Brute Force, 22 May 2011 - 17:00.


Daniel
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Posted 22 May 2011 - 16:47 #4

Sea

Astute Class submarine or SEAL delivery vehicle


Fixed that for you.

EDIT: Cheers. :)

Edited by Daniel, 22 May 2011 - 17:02.

Posted Image"RIVET-COUNTER" ALARM [SCANNING]

VOLCBAT
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Brute Force
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Posted 22 May 2011 - 17:01 #5

One more small note, the Namer is classified as an AFV rather than an APC. Though to be honest, there is little difference between the two designations other than marketing.

Good work on the thread so far.

Edited by Brute Force, 22 May 2011 - 17:04.


M1n1d0u
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Posted 22 May 2011 - 17:11 #6

Tactical gear IR strobe (MS 2000) on the top of the helmet ... maybe workable ?

VolvoJocke1337
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Posted 22 May 2011 - 17:24 #7

I think Miller is holding a Barrett M95 on the Youtube and Facebook page.

http://www.youtube.com/arma3official

Daniel
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Posted 22 May 2011 - 17:25 #8

Can anyone name this rifle and can we assume it will be in game? I don't think BIS have previously used props that didn't end up in game.

BLOODY NINJAS! :P

Posted Image"RIVET-COUNTER" ALARM [SCANNING]

VOLCBAT
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purepassion
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Posted 22 May 2011 - 17:28 #9

and another one here

can somebody identify this weapon?

---------- Post added at 17:28 ---------- Previous post was at 17:27 ----------

Can anyone name this rifle and can we assume it will be in game? I don't think BIS have previously used props that didn't end up in game.

BLOODY NINJAS! :P


its the M95

Posted ImagePosted ImagePosted ImagePosted Image


Daniel
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Posted 22 May 2011 - 17:30 #10

its the M95

Yep, I noticed that about 3 seconds after hitting Submit Reply. :whistle:

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VOLCBAT
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Archosaurusrev
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Posted 22 May 2011 - 18:07 #11

and another one here

can somebody identify this weapon?

---------- Post added at 17:28 ---------- Previous post was at 17:27 ----------



its the M95


The gun (Not the M95, other one) is an M14 EBR mk0
United as one, divided by zero.

purepassion
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Posted 22 May 2011 - 18:26 #12

yes the M95 was related to anther post ^^

i think thats correct, archo.

perfect reference

Posted ImagePosted ImagePosted ImagePosted Image


da12thMonkey
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Posted 22 May 2011 - 18:32 #13

CZ 805 A1 BREN


Sure that's a CZ 805 and not CZ's Scorpion Evo 3?

The front sight and slope at the front of the rail/foregrip looks more like the Scorpion.

However, there are photos on Jan Pražák's site of BIS staff recording sounds for both weapons, so it's entirely possible that both are in ArmA 3:

http://prazak.vrtule...range-recording

Steakslim
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Posted 22 May 2011 - 19:16 #14

Add the M-ATV to the vehicles list as seen on http://www.arma3.com/#story

Left side, middle picture.

EDIT: DERP, it's already on there, my mistake.

PuFu
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Posted 22 May 2011 - 19:21 #15

DX11 as per Duma post.
render to texture on the list...not confirmed

btw, you might want to take out the obvious out and leave only the confirmed features

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lennard
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Posted 22 May 2011 - 19:40 #16

A similar thread was already made some days ago: http://forums.bistud...ad.php?t=119238

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Thread Starter
Maio
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Posted 22 May 2011 - 19:47 #17

A similar thread was already made some days ago: http://forums.bistud...ad.php?t=119238


That thread handles vehicles only . This handles all game aspects. For example, when we will get confirmation on who will compose the music, I will add it to the original post .

Edited by Maio, 21 February 2012 - 18:34.


Brute Force
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Posted 23 May 2011 - 08:04 #18

Can anyone make out if the following is a vehicle or some type of weapons station:

(center bottom with the helicopter)
http://www.arma3.com/#story

Thread Starter
Maio
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Posted 23 May 2011 - 08:48 #19

I've added the "Sort of confirmed " section to the list .
This will include the not fully confirmed, but not fully disconfirmed info from the devs themselves .
The list items will stay between spoiler tags until they are 100% confirmed by the devs .

Same as before , if I missed something post here (but please use the spoiler tags) or PM me with the info .

Brute Force
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Posted 23 May 2011 - 08:52 #20

I've added the "Sort of confirmed " section to the list .
This will include the not fully confirmed, but not fully disconfirmed info from the devs themselves .
The list items will stay between spoiler tags until they are 100% confirmed by the devs .

Same as before , if I missed something post here (but please use the spoiler tags) or PM me with the info .


Great job so far, keep it up.