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Clafghan Map 20x20 Beta Release


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Minimalaco
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#1

Posted 05 April 2011 - 02:09

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Hello everyone,


Robster and I are glad to release Clafghan BETA version, after being stuck for couple of months. So we made our last effort and here you have it.


This map is 20x20 Kms. Based upon Kunar Province in Afghanistan, but this one deploys different structures that don't belong to the real area and we added them just to bring them for the sake of joy, therefore if you see a five floors building over there don`t be surprise hehehe


Clafghan map actually has:


  • An airport at (very) extreme south of map (Automatic landing is OK, but IA taxiways is still pending)
  • Main valley at north, where most of structures are found and a river (walkable)
  • 3 valleys going south from main valley
  • Road network everywhere, drive carefully in mountains roads.
  • 5-6 little FOBs in the middle of the mountains, some of them just for infantry, and 3 left for heli ops.
  • Several villages in mountain areas.
  • River going down from a higher valley (not finished yet, perhaps in a future update, it wasn't priority right now).
  • Many interesting zones for some good ol'dirty firefights between mountanis


Further update (final release):


  • populate with plantations and villages most part of north main valley
  • change trees in some areas to keep it not so tedious
  • add 8-12 little mountain villages
  • Custom sounds according to different zones and heights
  • Add mountain horizon over 360 degrees view
  • Adjust and peform better masks for grounds and clutter
  • Add some tips or suggestions provided by community
  • Keeping to pay attention to more details...


Known errors:


  • When loading map in editor appears a warning about “wall3.p3d” (config.bin error inside razmisc pbo: correct name would be “wall_3.p3d”), if Opteryx give us permission to modify that in pbo, it should dessapear in our next release. Anyways, it isn't really a major problem nor it doesn't gives any trouble ingame, since this particular object wasn't used.


Robster notes:

  • This one was suppoused to become Korengal Valley, and by the time I started with this project I didn't know that Ebanks was working over there... till Mini told me, so we decided to keep going with a slightly different idea in mind
  • Thus, Pech Valley was expanded by 20x to open space for our Clafghan north valley.
  • Former heights were reduced to comply with ArmA specs
  • An airport wasn't there when beginning, so do not bother saying it is remarkably outplaced... since it is indeed

Adknowledgements to:


  • Columdrum for his sloped ponds and Randy Stratton for providing this concept
  • Mikebart for his excelent vegetation and rocks
  • Opteryx, for his permission to use his ArmA objects
  • Homer Johnston for his Roadpainter
  • Danielle Pistollato AKA Shezan74 for his World Tools
  • Bushlurker, Mondkalb, Mikero, Kinno and Icebreakr for providing us with constant advice and help
  • Redloto, Guyo y Spets from www.arma2la.com
  • And everyone at BIS for providing us with such creative engine and endless hours of excitement
  • Also we have to thank to all guys from =TFB= Task Forces Blackjack for their closer support and ideas dealing with building some areas (to be included in final release)

Download HERE (All pbo's Included):

http://www.armaholic...ge.php?id=15580
http://www.armedassa...=islands&id=176

Clafghan Beta Version 1.1

Just a minor update before our Alpha release:

FIXED

- Grid system

REMOVED

- Medical tent at Camp Branca, so mission makers can setup their own

ADDED

- Airport taxiways by Bushlurker
- SILVIE & ALICE (expansion)
- OA Mountain Horizon & Overcast
- Scene Intro by Tupolov

Only Clafghan pbo: http://dl.dropbox.co...han.beta.1.1.7z
Arma2de: http://www.arma2base...&contentid=3999
Armaholic: http://www.armaholic...ge.php?id=16209

Edited by Minimalaco, 16 February 2012 - 06:15.


-XDF-Kanga
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#2

Posted 05 April 2011 - 03:28

Looking good mate, I'm keen to see the snow in the higher areas. Something I've been wanting for a while
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maturin
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#3

Posted 05 April 2011 - 03:39

It looks fantastic. I wonder if I can run it.

How does performance compare to Takistan?

(AEF)Swordsman
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#4

Posted 05 April 2011 - 05:22

Looks fantastic mate, eagerly awaiting release :)
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soul_assassin
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#5

Posted 05 April 2011 - 05:41

It does indeed look very impressive. And quite complete in some places. Is it still far off from release?

phaeden
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#6

Posted 05 April 2011 - 06:11

Looks great!
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glowbal
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#7

Posted 05 April 2011 - 06:56

I like!

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#8

Posted 05 April 2011 - 07:25

Well done Minimalaco!

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Thread Starter
Minimalaco
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#9

Posted 05 April 2011 - 08:56

It looks fantastic. I wonder if I can run it.

How does performance compare to Takistan?


if takistan green areas, will run fine, no problems there.


It does indeed look very impressive. And quite complete in some places. Is it still far off from release?


2 or 3 months, some beta, or maybe before? i dont know.

Stagler
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#10

Posted 05 April 2011 - 10:15

Why use OPX addons? Not that im criticising because I have them anyway but it will drive most people away.
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stephsen
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#11

Posted 05 April 2011 - 10:15

hey that looks realy great ...many details,looking forward :bounce3:

jonpl
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#12

Posted 05 April 2011 - 13:25

Woah! Great map man.

It's just one problem: Opx stuff. It's bugged, You can't play the maps using his objects online...

I'll see if I can find a hero that will fix it's cfgs.

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aidas2
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#13

Posted 05 April 2011 - 16:24

Impressive.

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#14

Posted 05 April 2011 - 17:08

Looks amazing, mate! Best of luck on your progress.

Enad
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#15

Posted 05 April 2011 - 21:43

Looks awesome, I hope it get finished.
I have to agree with stagler, the use of OPX might draw some people away, maybe use OA buildings instead?
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#16

Posted 05 April 2011 - 21:46

Map looks amazing. OPX personally doesn't bother me, they provide good FPS and don't look bad at all.

nettrucker
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#17

Posted 05 April 2011 - 21:56

Looks awesome.
Thanks for making this map.
kind regards
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pathetic_berserker
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#18

Posted 05 April 2011 - 22:25

Looks awesome, I hope it get finished.
I have to agree with stagler, the use of OPX might draw some people away, maybe use OA buildings instead?


Nah , I say put your creative vision before some petty complaint about downloading an addon. The OPX buildings wide spread and worth pushing, many people already have them and they are not that difficult to obtain.

Screens are looking gorgeous btw. This is definately one to watch over the coming months.

Swifty
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#19

Posted 06 April 2011 - 12:27

Looks fantastic, lots of detail, deffo cant wait

metalcraze
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#20

Posted 06 April 2011 - 15:39

Definitely looking forward to this map. Screenshots show a great promise.
Many moddie maps suffer from the eternal problem of dull plain terrain and unnaturally looking towns (with copy-pasted districts and buildings placed at 90 degree angles to each other) which make you ask a question "people live here?". But these screenshots give me a different impression.

It's also great that you decided to use Chernarus skies. They add that special atmospheric touch seen on those screenshots.

Why use OPX addons? Not that im criticising because I have them anyway but it will drive most people away.


OPX addons look cool and fit very well with Takistani stuff. If the map maker will provide them in the map download I don't see any problem for people too lazy to download a single addon.

The only downside is that, unfortunately, AI can't use OPX buildings.

Edited by metalcraze, 06 April 2011 - 15:44.

ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.